Ideas Thread 2018

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Keighn
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Re: Ideas Thread 2017 / 2018

Post by Keighn »

If this game had altitude like that Dark Sosaria project the Phoenix would just fly inthe air and laugh at the stupid golems. Hell it would anyways. Problem with some games is basic logic. If valley of troll with that wizard who supposedly discovers golem construction then end gamethere would be trying to rescue the maiden, slay the golem maker and his army.
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Re: Ideas Thread 2017 / 2018

Post by Eclips »

/mentor command

Lowers stats proportionately to match current avg party level. Exp or gold gain is increased for anyone mentoring.

This would help newbies and breathe new life into old maps without making them blood/heroic.
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Re: Ideas Thread 2017 / 2018

Post by EmoMage »

please make berserker usable for ALL 2h weapons!! not just fighters. I should be able to use berserker stance as a priest with a 2h Great Maul, too.

edit, and for that matter, as slow as cross bows are, it'd be neat to have that work with ranged too, since it is still a 2h weapon. that might actually breath some light back into ranged. no one uses it anymore because they're so slow. there's always slings, but those don't hit like bow and arrows do.

edit2, and tanking stance. priests make great tanks since they have high amounts of str/hp and can heal themselves.
eggmceye wrote:
ParadoxOfChoice wrote: Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass
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Re: Ideas Thread 2017 / 2018

Post by EmoMage »

bring back wisdom.
eggmceye wrote:
ParadoxOfChoice wrote: Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass
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Re: Ideas Thread 2017 / 2018

Post by EmoMage »

certain foods that could persuade your dragon to turn out the specific color you wanted. :mad: :mad: :mad: :mad:
eggmceye wrote:
ParadoxOfChoice wrote: Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass
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Re: Ideas Thread 2017 / 2018

Post by Zilverlight »

[quote="EmoMage"edit2, and tanking stance. priests make great tanks since they have high amounts of str/hp and can heal themselves.[/quote]

Yeah. Honestly I'm tired of having to put an unblessed weapon on my priest just to be in tank stance while partying with people. And I'm tired of being restricted to maces in general as well...

I understand the whole "Cleric -> Scepter" type thing, but honestly, why are swords any less holy? A mace kills just as easily, and are sometimes a little more messy!
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Re: Ideas Thread 2017 / 2018

Post by EmoMage »

i'm cool with just maces. it's just mages, necros, fighters, and rogues all have abilities and priests dont. i wish we could use those 2 stances as a priest too. we are strong as shit with 90/10 for maces, we should be able to go ape shit berserk on somthing. or tank. we're super strong with healing capabilities, and can't tank stance. just doesn't make sense to me.
eggmceye wrote:
ParadoxOfChoice wrote: Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass
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Keighn
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Re: Ideas Thread 2017 / 2018

Post by Keighn »

Always wished headshot was usable from a distance. Point blank is fine... If you're using shotgun.
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Re: Ideas Thread 2017 / 2018

Post by Eclips »

From a lore/immersion standpoint the current crafting system when it comes to weapons/armor doesn't make any sense. Granted I understand that lore/immersion was never a focus of the game. Right now there's no way to craft 99% of the weapons/armor in game. I understand why Artifacts wouldn't be craftable, but where do all the enchants and +s come from? Only monsters with paws and claws are able to craft them?

Smithing requires an overhaul. Not everything needs craftable, but it definitely needs expanded.
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Re: Ideas Thread 2017 / 2018

Post by EmoMage »

you can decon items up to +5 or 6 defense, 30 stat, 7 or 8 a/s... what the hell more do you need??
eggmceye wrote:
ParadoxOfChoice wrote: Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass
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Re: Ideas Thread 2017 / 2018

Post by Eclips »

But where do the +s even come from in the first place? Some giant sword golem that births other inanimate swords?
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Re: Ideas Thread 2017 / 2018

Post by LaughingCoyote »

Survey quest from NPC in newbie island asking new players how they found out about EUO. Small gp reward.
Might be able to collect some useful data that way and figure out how to increase the player base.
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Re: Ideas Thread 2017 / 2018

Post by Eclips »

To balance how much better UA gloves are, open up dual welding for monks.
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Re: Ideas Thread 2017 / 2018

Post by Mackey »

Eclips wrote:To balance how much better UA gloves are, open up dual welding for monks.
Dual wielding for all with a penalty to offhand if it's not a shortsword or you're not half troll
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Re: Ideas Thread 2017 / 2018

Post by EmoMage »

speaking of dual wielding, i know this isn't the alpha thread, but i'd still like to see golems dual wielding 2h weapons.
eggmceye wrote:
ParadoxOfChoice wrote: Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass
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Re: Ideas Thread 2017 / 2018

Post by Heikki »

New map type for those who hit lvl 1000 on PD.

"Nightmarish" -map.

Will be top tier on map types Normal -> Heroic - Epic -> Nightmarish

Nightmarish map rules:
* Player can collect XP over lvl 1000! (XP over lvl 1000 works only on "Nightmarish" maps)
* New lvl cap like 1100 at start?
* Top tier loot +10 weps, mr 6, def 8, vig 20, stat 40
* NO RESTONES WORK on this maptype. Even with adamantium res stone player is permanent gone. So don't enter if you scare!
* Will be something like 20-30% harder than epic.
* If you die don't blame lag :lesson:
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Re: Ideas Thread 2017 / 2018

Post by Azalynn »

Heikki wrote:New map type for those who hit lvl 1000 on PD.

"Nightmarish" -map.

Will be top tier on map types Normal -> Heroic - Epic -> Nightmarish

Nightmarish map rules:
* Player can collect XP over lvl 1000! (XP over lvl 1000 works only on "Nightmarish" maps)
* New lvl cap like 1100 at start?
* Top tier loot +10 weps, mr 6, def 8, vig 20, stat 40
* NO RESTONES WORK on this maptype. Even with adamantium res stone player is permanent gone. So don't enter if you scare!
* Will be something like 20-30% harder than epic.
* If you die don't blame lag :lesson:
Eh. The res stones part would be pretty garbage. Things can nearly oneshot you in epic let alone something harder. All it takes is one monster that decides to xc and you're done. That's just rng not skill and careful play.
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Re: Ideas Thread 2017 / 2018

Post by Heikki »

Azalynn wrote:
Heikki wrote:New map type for those who hit lvl 1000 on PD.

"Nightmarish" -map.

Will be top tier on map types Normal -> Heroic - Epic -> Nightmarish

Nightmarish map rules:
* Player can collect XP over lvl 1000! (XP over lvl 1000 works only on "Nightmarish" maps)
* New lvl cap like 1100 at start?
* Top tier loot +10 weps, mr 6, def 8, vig 20, stat 40
* NO RESTONES WORK on this maptype. Even with adamantium res stone player is permanent gone. So don't enter if you scare!
* Will be something like 20-30% harder than epic.
* If you die don't blame lag :lesson:
Eh. The res stones part would be pretty garbage. Things can nearly oneshot you in epic let alone something harder. All it takes is one monster that decides to xc and you're done. That's just rng not skill and careful play.
Yeh.. Maybe that 20-30% harder than epic was too much :P. Difficult something between Heroic/Epic?
Idea is that player can continue as "PD" if they want... lvl 1000 dudes can still of course choose heroic and epic but no XP over lvl 1000 / high loot from those. Working restone will ruin whole idea.
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Re: Ideas Thread 2017 / 2018

Post by EmoMage »

unless the overall xp gets boosted, the top level you can achieve is level 1096. (2,000,000,000 or 2 billion xp)

that's it.
eggmceye wrote:
ParadoxOfChoice wrote: Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass
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Re: Ideas Thread 2017 / 2018

Post by Heikki »

EmoMage wrote:unless the overall xp gets boosted, the top level you can achieve is level 1096. (2,000,000,000 or 2 billion xp)

that's it.
Not sure what you are talking... if it is like integer 32 bit limit these kind stuff is usually not problem.. more like "how to fix it"

if integer limit you can for example (if possible):
* Use negative numbers to "double" int range
OR
* Convert to 64 bit (if possible)
OR
* Do brand new integer say like "int epicXP" for additional XP when "int XP" reach it limits (Especially if database is used: adding new is lot easier/better way than convert/remove old ones.. usually :P)
OR
* add here many more way to fix it. Maybe best and easiest :)
If so Egg knows it better.... but usually these kind are not "not possible fix problem"


.. maybe even if there is no "int limit problem" epicXP and epicLevels can work greartly after lvl 1000?.. like when player reach "10:th epic level" lvl is shown as: 1000/10?
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