Ideas Thread 2018

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CinisterD
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Re: Ideas Thread 2017 / 2018

Post by CinisterD »

I think my issue with the str bonus, is that it may make some classes (namely rogue) less likely to want to wear the belt. The str may mess up the current ratios they have going.
I'm all up for making it a +str item if thats the common desire; I just wanted to make something that can be useful for mostly any class.

What are everyone elses opinions?
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EmoMage
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Re: Ideas Thread 2017 / 2018

Post by EmoMage »

yeh, i didn't think of that.
eggmceye wrote:
ParadoxOfChoice wrote: Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass
Azalynn
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Re: Ideas Thread 2017 / 2018

Post by Azalynn »

With the HoB nerf, make your summons permanent or until unsummoned and dont take xp? That is more class fantasy type of necromancer, it would be kinda cool to have an army of pets all the time. If you did that you would have to have permanent summons based on necro % tho. Like 20% is 1 permenant, 40% is 2, 60% is 3, etc. That plus hexblades would be super cool.
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Heikki
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Re: Ideas Thread 2017 / 2018

Post by Heikki »

Glass armours to WOT and GWOT list. I think they are not too OP to WOT? As now cookie trade is pretty useless for plain ones... Or am I missing something?
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Mackey
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Re: Ideas Thread 2017 / 2018

Post by Mackey »

Khaki potions are useless ATM aside from mythic. Maybe rework them to give a % based increase to dexterity? Or MR boost

Allow weapon/special ability compatiblity with more or all weapon skills at 90% or above
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Heikki
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Re: Ideas Thread 2017 / 2018

Post by Heikki »

CinisterD wrote:I think my issue with the str bonus, is that it may make some classes (namely rogue) less likely to want to wear the belt. The str may mess up the current ratios they have going.
I'm all up for making it a +str item if thats the common desire; I just wanted to make something that can be useful for mostly any class.

What are everyone elses opinions?
More is just more in this situation... You do not do less damage or AS does not drop (if not more also) even if you ratio goes messed. So you get still benefits for MR and HP.

Maybe also "Hunger belt" arti that doubles cooking stuff durations :P
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Kynt
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Re: Ideas Thread 2017 / 2018

Post by Kynt »

This was probably suggested before but it would be pretty nice for rangers to have a quiver item where you can store arrows, also reducing their weight or something like that.
A normal quiver could be craftable through tailoring using leather, which reduces arrow weight by 25%. An enchanted quiver could be made with an enchanting wand with a weight reduction of 50%.
Maybe even an artifact quiver that eliminates arrow weight?

Could have something similar for bullets, like a bullet pouch.
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Keighn
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Re: Ideas Thread 2017 / 2018

Post by Keighn »

Cool idea. And cool avatar. Us boneheads must stick together.

I rather wish bone arrows did something more than just be an arrow.
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Heikki
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Re: Ideas Thread 2017 / 2018

Post by Heikki »

Client text colors to .cfg file.For example private messages violet color get really fast messed with other text.. so it pass easily... Or is it just my monitor (or even eyes :P)?
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EmoMage
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Re: Ideas Thread 2017 / 2018

Post by EmoMage »

Heikki wrote:Client text colors to .cfg file.For example private messages violet color get really fast messed with other text.. so it pass easily... Or is it just my monitor (or even eyes :P)?
i've had issues reading that purple color on whisper, too. could we make it a bright yellow or something?
eggmceye wrote:
ParadoxOfChoice wrote: Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass
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Re: Ideas Thread 2017 / 2018

Post by Xyst88 »

Maybe to go with the above but if you are talking in global your next message will also be in global. Or allow us to choose a channel to talk in consistently. Maybe I only have the issue but im sure no one wants to read my wrong messages :P Maybe a way to custom your own color for text from Global/Party/Trade/Private Message.
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Mackey
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Re: Ideas Thread 2017 / 2018

Post by Mackey »

Greater Polymorph spell for mages - Turn into Blood/Shadow dragons/wyverns and get improved stats

Basically just a buffed version of polymorph
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CinisterD
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Re: Ideas Thread 2017 / 2018

Post by CinisterD »

Mackey wrote:Greater Polymorph spell for mages - Turn into Blood/Shadow dragons/wyverns and get improved stats

Basically just a buffed version of polymorph
This would be amazing! I really like that idea
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Heikki
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Re: Ideas Thread 2017 / 2018

Post by Heikki »

I really like new food buffs.. maybe it does not hurt anybody if buff durations for shorter ones is set little higher?.. Like that enchanted cheese 1500 sec. Now it is pretty hard to handle food buffs because they last so different times.
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Zilverlight
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Re: Ideas Thread 2017 / 2018

Post by Zilverlight »

I didn't know if this would fit better here or in the maped thread, but I figure it's more of an idea for the game...

Could we add more tiles available in MapEd to the tile shop in Dryden? I noticed the Flooring merchant doesn't sell the teal tiled floor (maptile 023) and maybe could have someone sell the signs as well?
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Mackey
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Re: Ideas Thread 2017 / 2018

Post by Mackey »

Scrap training weapon skills completely- link them to other class skills (i.e. Shortswords proficiency would be tied to stealth skill level, longswords to tactics)

One-handed Longswords, foils, shortswords/daggers, unarmed become "finesse" weapons - damage based on total dexterity + strength.

Stealth never fails, skill level limits walking speed only.

Block skill allows blocking with any offhand item, just much less than with a shield.

Increase foil damage. Maybe improved critical?

Backstab becomes "sneak attack" usable with any weapon/unarmed at 100 stealth.

Replace rage for rogue special moves with Energy (Ki for monks), starts at 100, slowly regenerates with melee attacks like rage. Khaki potions refill energy and rage. Allow both for dual classing rogue/fighter.
MR cleave becomes mana cost, high CD
lower rage/energy requirements for all specials to 50 rage/energy/ki.
New full rage/energy/ki finishers. More powerful?

Scrap spell casting skills, can cast any spell once you learn it. Maybe level requirements? Class skill bumps when casting highest circle spell.

Class skill for rogues similar to tactics. Deception/subtlety/etc

Scrap dodge/block being mutually exclusive

"Avoidance" - dodge spells
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EmoMage
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Re: Ideas Thread 2017 / 2018

Post by EmoMage »

don't like
love
on the fence


and i know it's not my call, but some of these are really good ideas. :shock:
Mackey wrote:Scrap training weapon skills completely- link them to other class skills (i.e. Shortswords proficiency would be tied to stealth skill level, longswords to tactics)

One-handed Longswords, foils, shortswords/daggers, unarmed become "finesse" weapons - damage based on total dexterity + strength.

Stealth never fails, skill level limits walking speed only.

Block skill allows blocking with any offhand item, just much less than with a shield.

Increase foil damage. Maybe improved critical?

Backstab becomes "sneak attack" usable with any weapon/unarmed at 100 stealth.

Replace rage for rogue special moves with Energy (Ki for monks), starts at 100, slowly regenerates with melee attacks like rage. Khaki potions refill energy and rage. Allow both for dual classing rogue/fighter.

MR cleave becomes mana cost, high CD

lower rage/energy requirements for all specials to 50 rage/energy/ki.

New full rage/energy/ki finishers. More powerful?

Scrap spell casting skills, can cast any spell once you learn it. Maybe level requirements? Class skill bumps when casting highest circle spell.

Class skill for rogues similar to tactics. Deception/subtlety/etc

Scrap dodge/block being mutually exclusive

"Avoidance" - dodge spells

eggmceye wrote:
ParadoxOfChoice wrote: Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass
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Heikki
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Re: Ideas Thread 2017 / 2018

Post by Heikki »

"Skill crystal". Work as "Skill scroll " but unbreakable. So multiple uses. I absolutely buy this one for 100-200 Ada coins if becomes available!
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EmoMage
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Re: Ideas Thread 2017 / 2018

Post by EmoMage »

make tank stance available for any weapon use. but maybe not as good as with fighter weapon?

fighters stay 50%

everything else 30?
eggmceye wrote:
ParadoxOfChoice wrote: Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass
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Keighn
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Re: Ideas Thread 2017 / 2018

Post by Keighn »

How about if part fighter then you can tank with other class weapons but must be 50% in each chosen class for this dual tanking?
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