Ideas Thread 2017 / 2018

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Re: Ideas Thread 2017 / 2018

Postby Onyxt » Mon Feb 05, 2018 7:20 am

Shift A to search for artifacts, and e to search for enchanted weapons while looking through your inventory.
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Re: Ideas Thread 2017 / 2018

Postby Keighn » Mon Feb 05, 2018 7:34 am

Yeah. Esp the enchants. I don't recall even the typing search by name indicating enchants.
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Re: Ideas Thread 2017 / 2018

Postby Mackey » Mon Feb 05, 2018 11:46 am

Needs moar endgame.

Raise level cap.

Item that you can buy for addy coins to bank xp gained after level cap and transfer to an alt. Buy with addy coins?
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Re: Ideas Thread 2017 / 2018

Postby Azalynn » Mon Feb 05, 2018 2:12 pm

Mackey wrote:Needs moar endgame.

Raise level cap.

Item that you can buy for addy coins to bank xp gained after level cap and transfer to an alt. Buy with addy coins?

This would make my life so much easier and more fun. Even like a paragon level system that gives you like a single stat per level after max xp, i would be in love.
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Re: Ideas Thread 2017 / 2018

Postby TheOneGuy » Tue Feb 06, 2018 2:44 am

Mackey wrote:Needs moar endgame.


This^

And end game that matters. If I don't have a chance to get an artifact, I won't play it.

I still think skullthorpes keep should be reworked:
*Make it an instance
*add a 2x2 big bad zombie to the final wave that drops items (can be artifact)
*make the waves repeat endlessly until skullthorpe dies
*set up a leader board to show the top 5 parties (Not sure if this is possible) or top 5 players if it's has to be solo.

I would spend so many hours on a map like that
all i want is a test server for maped then ill be happy ...
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Re: Ideas Thread 2017 / 2018

Postby Comet » Tue Feb 06, 2018 6:53 am

Skullthorpe rework sounds awesome. Would be cool to integrate these minigames with dungeons and quests- like getting to close to a dangerous artifact breaks a seal allowing daemons to spawn, or a keep is under seige by a shadow army and you need to help defend it, or an end battle in valley of the trolls where you protect the phoenix from the golem army. Finishing the quest/minigame grants you xp and even special items like an artifact. You can repeat the minigame later, but not the quest.

EDIT: I may have suggested this before but shouldn't doing skullthorpe's keep give necromancers something? Skullthorpe is one of the most powerful necro npcs in the EUOverse. Maybe doing it gives HOB spell, or halves HOB cooldown time. Or something else awesome for necros, like much stronger summons and double necro summon slots. Would be cool to see summons actually used as a fighting strategy.
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Re: Ideas Thread 2017 / 2018

Postby Keighn » Tue Feb 06, 2018 9:11 am

If this game had altitude like that Dark Sosaria project the Phoenix would just fly inthe air and laugh at the stupid golems. Hell it would anyways. Problem with some games is basic logic. If valley of troll with that wizard who supposedly discovers golem construction then end gamethere would be trying to rescue the maiden, slay the golem maker and his army.
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Re: Ideas Thread 2017 / 2018

Postby Eclips » Tue Feb 06, 2018 11:16 am

/mentor command

Lowers stats proportionately to match current avg party level. Exp or gold gain is increased for anyone mentoring.

This would help newbies and breathe new life into old maps without making them blood/heroic.
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Re: Ideas Thread 2017 / 2018

Postby EmoMage » Tue Feb 06, 2018 1:58 pm

please make berserker usable for ALL 2h weapons!! not just fighters. I should be able to use berserker stance as a priest with a 2h Great Maul, too.

edit, and for that matter, as slow as cross bows are, it'd be neat to have that work with ranged too, since it is still a 2h weapon. that might actually breath some light back into ranged. no one uses it anymore because they're so slow. there's always slings, but those don't hit like bow and arrows do.

edit2, and tanking stance. priests make great tanks since they have high amounts of str/hp and can heal themselves.
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ParadoxOfChoice wrote:Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass
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Re: Ideas Thread 2017 / 2018

Postby EmoMage » Wed Feb 07, 2018 1:22 pm

bring back wisdom.
eggmceye wrote:
ParadoxOfChoice wrote:Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass
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Re: Ideas Thread 2017 / 2018

Postby EmoMage » Thu Feb 08, 2018 5:35 am

certain foods that could persuade your dragon to turn out the specific color you wanted. :mad: :mad: :mad: :mad:
eggmceye wrote:
ParadoxOfChoice wrote:Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass
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Re: Ideas Thread 2017 / 2018

Postby Zilverlight » Thu Feb 08, 2018 12:48 pm

[quote="EmoMage"edit2, and tanking stance. priests make great tanks since they have high amounts of str/hp and can heal themselves.[/quote]

Yeah. Honestly I'm tired of having to put an unblessed weapon on my priest just to be in tank stance while partying with people. And I'm tired of being restricted to maces in general as well...

I understand the whole "Cleric -> Scepter" type thing, but honestly, why are swords any less holy? A mace kills just as easily, and are sometimes a little more messy!
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Re: Ideas Thread 2017 / 2018

Postby EmoMage » Thu Feb 08, 2018 1:26 pm

i'm cool with just maces. it's just mages, necros, fighters, and rogues all have abilities and priests dont. i wish we could use those 2 stances as a priest too. we are strong as shit with 90/10 for maces, we should be able to go ape shit berserk on somthing. or tank. we're super strong with healing capabilities, and can't tank stance. just doesn't make sense to me.
eggmceye wrote:
ParadoxOfChoice wrote:Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass
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Re: Ideas Thread 2017 / 2018

Postby Keighn » Thu Feb 08, 2018 2:54 pm

Always wished headshot was usable from a distance. Point blank is fine... If you're using shotgun.
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Re: Ideas Thread 2017 / 2018

Postby Eclips » Sat Feb 10, 2018 1:22 am

From a lore/immersion standpoint the current crafting system when it comes to weapons/armor doesn't make any sense. Granted I understand that lore/immersion was never a focus of the game. Right now there's no way to craft 99% of the weapons/armor in game. I understand why Artifacts wouldn't be craftable, but where do all the enchants and +s come from? Only monsters with paws and claws are able to craft them?

Smithing requires an overhaul. Not everything needs craftable, but it definitely needs expanded.
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Re: Ideas Thread 2017 / 2018

Postby EmoMage » Sat Feb 10, 2018 7:29 am

you can decon items up to +5 or 6 defense, 30 stat, 7 or 8 a/s... what the hell more do you need??
eggmceye wrote:
ParadoxOfChoice wrote:Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass
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Re: Ideas Thread 2017 / 2018

Postby Eclips » Sat Feb 10, 2018 8:59 am

But where do the +s even come from in the first place? Some giant sword golem that births other inanimate swords?
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Re: Ideas Thread 2017 / 2018

Postby LaughingCoyote » Sat Feb 10, 2018 10:44 pm

Survey quest from NPC in newbie island asking new players how they found out about EUO. Small gp reward.
Might be able to collect some useful data that way and figure out how to increase the player base.
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Re: Ideas Thread 2017 / 2018

Postby Eclips » Mon Feb 12, 2018 10:09 am

To balance how much better UA gloves are, open up dual welding for monks.
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Re: Ideas Thread 2017 / 2018

Postby Mackey » Mon Feb 12, 2018 9:49 pm

Eclips wrote:To balance how much better UA gloves are, open up dual welding for monks.

Dual wielding for all with a penalty to offhand if it's not a shortsword or you're not half troll
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