Ideas Thread 2018

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EmoMage
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Re: Ideas Thread 2017 / 2018

Post by EmoMage »

we need a way to turn on/off sigils. so if we race change/respec, we can train skills easier. i have 3 +8 atk's on and i hit too hard to really train it. i think it would be better.

/sigils 1 & /sigils 0 ?

on a different note to that. instead of a command, maybe a "sigil rune" that lets you have more than 1 set of sigils. (like the pet runes, but for sigils)

example: i'm ready to go out and fight with others, i don't care about about dying, i want to use attack sigils. but later, i'm solo'n and would like some more MR. I can use that rune to swap out my +8 atk set for +5 MR set.
eggmceye wrote:
ParadoxOfChoice wrote: Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass
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Re: Ideas Thread 2017 / 2018

Post by EmoMage »

a way to train meditation faster? it goes up super super slow on reg.
eggmceye wrote:
ParadoxOfChoice wrote: Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass
Azalynn
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Re: Ideas Thread 2017 / 2018

Post by Azalynn »

Mithril belts please. The armory looks funny with my full mithril set without a proper belt. :geek:
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Re: Ideas Thread 2017 / 2018

Post by Azalynn »

Make monk aspecs scale with level or stats! Want to do some sweet multiclassing but it isnt worth it at the moment haha
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EmoMage
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Re: Ideas Thread 2017 / 2018

Post by EmoMage »

100k gold = 1 adam coin.
1m gold = 10 adam coins
5m gold = res stone (PD)
ect...

bring some life back to having some gold. and it makes gold useful again.
eggmceye wrote:
ParadoxOfChoice wrote: Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass
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Re: Ideas Thread 2017 / 2018

Post by Eclips »

Scaling monk aspects does make sense with the updates to enchants.

Also druids would be smoother if their attacks triggered the poly morphed abilities. Maybe every 5th attack or something.
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Re: Ideas Thread 2017 / 2018

Post by EmoMage »

make happy hours buyable with gold/adam coins!!!!!!!!!!!!!!!!!!!!!!!!!!!! PLEASE
eggmceye wrote:
ParadoxOfChoice wrote: Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass
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Re: Ideas Thread 2017 / 2018

Post by LaughingCoyote »

EmoMage wrote:100k gold = 1 adam coin.
1m gold = 10 adam coins
5m gold = res stone (PD)
ect...

bring some life back to having some gold. and it makes gold useful again.
Great idea... although, doesn't someone on PD have like a billion gp? Or were they exaggerating?
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eggmceye wrote:pretty cool having vigour put in the manual after 14 years X-D
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Re: Ideas Thread 2017 / 2018

Post by EmoMage »

he really does have 1.5 billion.

not million.

not thousand.

but 1,500,000,000. 1.5 b.
eggmceye wrote:
ParadoxOfChoice wrote: Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass
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Re: Ideas Thread 2017 / 2018

Post by EmoMage »

yellow potions go from regular to mega. (reg., improved, refined, greater, mega)

in HP scrolls, we have all of those except mega. can we get a mega hp scroll that gives 200-250 hp? GM inscript to make; level 125 to use.
eggmceye wrote:
ParadoxOfChoice wrote: Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass
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Re: Ideas Thread 2017 / 2018

Post by LaughingCoyote »

Now that you can mount in dungeons, make a new mounted "knight" class.

Move pole arms into it, the charge ability, a "lance" ability, heavy armour only.

As penalties in increasing order of effect and decreasing chance of occurrence when you get hit ; you can fall from your mount (and take damage), have your mount roll over you (and be paralyzed), have your mount roll over you and have your neck broken (instakilled). :D

Penalties would also be good for anyone riding a horse in dungeons without knight skill, but with increased chance.

Armour can reduce fall damage from being dismounted.
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Hecate wrote: I feel even more evil than ever, milking cows before killing them.
eggmceye wrote:pretty cool having vigour put in the manual after 14 years X-D
Azalynn
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Re: Ideas Thread 2017 / 2018

Post by Azalynn »

LaughingCoyote wrote:Now that you can mount in dungeons, make a new mounted "knight" class.

Move pole arms into it, the charge ability, a "lance" ability, heavy armour only.

As penalties in increasing order of effect and decreasing chance of occurrence when you get hit ; you can fall from your mount (and take damage), have your mount roll over you (and be paralyzed), have your mount roll over you and have your neck broken (instakilled). :D

Penalties would also be good for anyone riding a horse in dungeons without knight skill, but with increased chance.

Armour can reduce fall damage from being dismounted.
horseyride.png
This is gold.
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Re: Ideas Thread 2017 / 2018

Post by EmoMage »

special move : joust; definition: just clean knock that sum bitch the fuck out.
eggmceye wrote:
ParadoxOfChoice wrote: Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass
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Re: Ideas Thread 2017 / 2018

Post by Azalynn »

Vermillion should be able to be applied to all +7 +20 stat artifacts, they would actually have value then and it wouldnt be op.
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Re: Ideas Thread 2017 / 2018

Post by Onyxt »

Shift A to search for artifacts, and e to search for enchanted weapons while looking through your inventory.
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Re: Ideas Thread 2017 / 2018

Post by Keighn »

Yeah. Esp the enchants. I don't recall even the typing search by name indicating enchants.
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Re: Ideas Thread 2017 / 2018

Post by Mackey »

Needs moar endgame.

Raise level cap.

Item that you can buy for addy coins to bank xp gained after level cap and transfer to an alt. Buy with addy coins?
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Re: Ideas Thread 2017 / 2018

Post by Azalynn »

Mackey wrote:Needs moar endgame.

Raise level cap.

Item that you can buy for addy coins to bank xp gained after level cap and transfer to an alt. Buy with addy coins?
This would make my life so much easier and more fun. Even like a paragon level system that gives you like a single stat per level after max xp, i would be in love.
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Re: Ideas Thread 2017 / 2018

Post by TheOneGuy »

Mackey wrote:Needs moar endgame.
This^

And end game that matters. If I don't have a chance to get an artifact, I won't play it.

I still think skullthorpes keep should be reworked:
*Make it an instance
*add a 2x2 big bad zombie to the final wave that drops items (can be artifact)
*make the waves repeat endlessly until skullthorpe dies
*set up a leader board to show the top 5 parties (Not sure if this is possible) or top 5 players if it's has to be solo.

I would spend so many hours on a map like that
all i want is a test server for maped then ill be happy ...
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Re: Ideas Thread 2017 / 2018

Post by Comet »

Skullthorpe rework sounds awesome. Would be cool to integrate these minigames with dungeons and quests- like getting to close to a dangerous artifact breaks a seal allowing daemons to spawn, or a keep is under seige by a shadow army and you need to help defend it, or an end battle in valley of the trolls where you protect the phoenix from the golem army. Finishing the quest/minigame grants you xp and even special items like an artifact. You can repeat the minigame later, but not the quest.

EDIT: I may have suggested this before but shouldn't doing skullthorpe's keep give necromancers something? Skullthorpe is one of the most powerful necro npcs in the EUOverse. Maybe doing it gives HOB spell, or halves HOB cooldown time. Or something else awesome for necros, like much stronger summons and double necro summon slots. Would be cool to see summons actually used as a fighting strategy.
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