Ideas Thread 2017 / 2018

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Re: Ideas Thread 2017 / 2018

Postby EmoMage » Tue Feb 13, 2018 1:25 am

speaking of dual wielding, i know this isn't the alpha thread, but i'd still like to see golems dual wielding 2h weapons.
eggmceye wrote:
ParadoxOfChoice wrote:Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass
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Re: Ideas Thread 2017 / 2018

Postby Heikki » Fri Feb 16, 2018 7:15 pm

New map type for those who hit lvl 1000 on PD.

"Nightmarish" -map.

Will be top tier on map types Normal -> Heroic - Epic -> Nightmarish

Nightmarish map rules:
* Player can collect XP over lvl 1000! (XP over lvl 1000 works only on "Nightmarish" maps)
* New lvl cap like 1100 at start?
* Top tier loot +10 weps, mr 6, def 8, vig 20, stat 40
* NO RESTONES WORK on this maptype. Even with adamantium res stone player is permanent gone. So don't enter if you scare!
* Will be something like 20-30% harder than epic.
* If you die don't blame lag :lesson:
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Re: Ideas Thread 2017 / 2018

Postby Azalynn » Sat Feb 17, 2018 12:07 am

Heikki wrote:New map type for those who hit lvl 1000 on PD.

"Nightmarish" -map.

Will be top tier on map types Normal -> Heroic - Epic -> Nightmarish

Nightmarish map rules:
* Player can collect XP over lvl 1000! (XP over lvl 1000 works only on "Nightmarish" maps)
* New lvl cap like 1100 at start?
* Top tier loot +10 weps, mr 6, def 8, vig 20, stat 40
* NO RESTONES WORK on this maptype. Even with adamantium res stone player is permanent gone. So don't enter if you scare!
* Will be something like 20-30% harder than epic.
* If you die don't blame lag :lesson:

Eh. The res stones part would be pretty garbage. Things can nearly oneshot you in epic let alone something harder. All it takes is one monster that decides to xc and you're done. That's just rng not skill and careful play.
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Re: Ideas Thread 2017 / 2018

Postby Heikki » Sat Feb 17, 2018 12:50 am

Azalynn wrote:
Heikki wrote:New map type for those who hit lvl 1000 on PD.

"Nightmarish" -map.

Will be top tier on map types Normal -> Heroic - Epic -> Nightmarish

Nightmarish map rules:
* Player can collect XP over lvl 1000! (XP over lvl 1000 works only on "Nightmarish" maps)
* New lvl cap like 1100 at start?
* Top tier loot +10 weps, mr 6, def 8, vig 20, stat 40
* NO RESTONES WORK on this maptype. Even with adamantium res stone player is permanent gone. So don't enter if you scare!
* Will be something like 20-30% harder than epic.
* If you die don't blame lag :lesson:

Eh. The res stones part would be pretty garbage. Things can nearly oneshot you in epic let alone something harder. All it takes is one monster that decides to xc and you're done. That's just rng not skill and careful play.


Yeh.. Maybe that 20-30% harder than epic was too much :P. Difficult something between Heroic/Epic?
Idea is that player can continue as "PD" if they want... lvl 1000 dudes can still of course choose heroic and epic but no XP over lvl 1000 / high loot from those. Working restone will ruin whole idea.
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Re: Ideas Thread 2017 / 2018

Postby EmoMage » Sat Feb 17, 2018 4:52 am

unless the overall xp gets boosted, the top level you can achieve is level 1096. (2,000,000,000 or 2 billion xp)

that's it.
eggmceye wrote:
ParadoxOfChoice wrote:Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass
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Re: Ideas Thread 2017 / 2018

Postby Heikki » Sat Feb 17, 2018 7:03 am

EmoMage wrote:unless the overall xp gets boosted, the top level you can achieve is level 1096. (2,000,000,000 or 2 billion xp)

that's it.


Not sure what you are talking... if it is like integer 32 bit limit these kind stuff is usually not problem.. more like "how to fix it"

if integer limit you can for example (if possible):
* Use negative numbers to "double" int range
OR
* Convert to 64 bit (if possible)
OR
* Do brand new integer say like "int epicXP" for additional XP when "int XP" reach it limits (Especially if database is used: adding new is lot easier/better way than convert/remove old ones.. usually :P)
OR
* add here many more way to fix it. Maybe best and easiest :)
If so Egg knows it better.... but usually these kind are not "not possible fix problem"


.. maybe even if there is no "int limit problem" epicXP and epicLevels can work greartly after lvl 1000?.. like when player reach "10:th epic level" lvl is shown as: 1000/10?
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Re: Ideas Thread 2017 / 2018

Postby Kynt » Sat Feb 17, 2018 7:32 am

or do it a la diablo with paragon levels post 1000, aka a different variable altogether.
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Re: Ideas Thread 2017 / 2018

Postby CumfartPrincess » Sat Feb 17, 2018 3:47 pm

While talking about how I accidentally deconned a veno yew longbow and couldn't use the tinted mythic mat, Cin had a pretty neat idea. Using tinted mythic materials to craft tint wands. We could buy the blueprint in the crystal coin shoppe and use multiple GM skills to craft them like mythicing or transmuting an item.

puts tint wands into circulation within reason and simultaneously creates another item sink.
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Re: Ideas Thread 2017 / 2018

Postby SanJorge » Sun Feb 18, 2018 8:44 pm

Fighter class specialization (subclass) :

1st Fighter weapons are based 90/10 str / dex , then you can go to NPC Greyson in Cammerata Keep after you have done all his quests he should ask you if you want to specialize your class . You can choose yes or no , with no you just continue 90/10 fighter and with yes you become Fighter Kensei base is then 75/25 str/dex (same weapons 2 builds, is this hard to make?) , it adds Ox Guard stance wich uses increased critical chance 10% and a counter attack every successfull melee dodge (but it uses 15% rage). No berserk-stance for Kensei.

Maybe another sub classes can be added this way.
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Re: Ideas Thread 2017 / 2018

Postby EmoMage » Tue Feb 20, 2018 7:53 am

make sigils dip-abled? lotl would love this........jussayin
eggmceye wrote:
ParadoxOfChoice wrote:Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass
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Re: Ideas Thread 2017 / 2018

Postby Keighn » Tue Feb 20, 2018 6:31 pm

It would be interesting if some NPCs had some other utility. I'm still not sold on this 75/25 over 90/10 thing. Sure, i have alts of odd stats but they'd be odd stats probably in the long run anyway since i don't min/max every alt. if i did min/max then i would probably have 5-6 remorted alts only.






.... Well maybe. Crap, i've been playing old sega gen rom of lunar silver star with 1 dude using bare hands (sadly won't let you progress ofc 1st part but i'm like lvl 45 punching zombies in the nude. )
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Re: Ideas Thread 2017 / 2018

Postby Eclips » Wed Feb 21, 2018 2:39 am

Open up dual classing to all races. Remove classes from humans all together and let them be set up more like NG for classes. Let them pick up to 400% or whatever in class skills and then use the verse shrine to increase it further.
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Re: Ideas Thread 2017 / 2018

Postby eggmceye » Sat Feb 24, 2018 6:54 pm

Estorraths bum bag / fanny pack
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Re: Ideas Thread 2017 / 2018

Postby EmoMage » Sun Feb 25, 2018 2:36 am

eggmceye wrote:Estorraths bum bag / fanny pack


LAUGHING OUT LOUD LIKE A MORON
eggmceye wrote:
ParadoxOfChoice wrote:Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass
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Re: Ideas Thread 2017 / 2018

Postby Keighn » Mon Feb 26, 2018 6:37 am

Then he will get accosted whilst on the bus and a movie will be made about him... maybe two movies. (I'd reference this irl incident and the movies but more fun to google about old man going rock balboa on some saps as while defending a ladys honor.... All while on the bus).
Photobucket Suckz Monkey Nutz
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Re: Ideas Thread 2017 / 2018

Postby EmoMage » Tue Feb 27, 2018 10:57 pm

since no one really PVP's anymore, can mages go back to being able to use shields? i remember something about pvp being the reason to nerfing that for some reason..
eggmceye wrote:
ParadoxOfChoice wrote:Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass
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Re: Ideas Thread 2017 / 2018

Postby eggmceye » Wed Feb 28, 2018 7:46 am

I don't think that was the reason and also mages are the reason why all those pretty orbs and shit exist
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Re: Ideas Thread 2017 / 2018

Postby EmoMage » Wed Feb 28, 2018 8:04 am

that's true, but non of them are as pretty MR as a sentri. haha
eggmceye wrote:
ParadoxOfChoice wrote:Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass
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Re: Ideas Thread 2017 / 2018

Postby EmoMage » Wed Feb 28, 2018 1:51 pm

new BR item; BR Magic Magnifying Glass. can and will ID anything and still give skill to item lore, but won't break.
eggmceye wrote:
ParadoxOfChoice wrote:Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass
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Re: Ideas Thread 2017 / 2018

Postby DUTCHMAN » Fri Mar 02, 2018 4:01 pm

beating that semi dead horse time.

MAGES DO ABSOLUTELY NEED A BUFF.

Couple of examples and my own logic behind it.

EVERY level 500 class can make it a good amount into heroic COS (which after 350 becomes the spot that gives anyone the best XP, minus the small blood queen map).

Every Level 500 MINUS Pure uncut mages. They have low hp, virtual no physical attack armor, and even with their high MR, it may block some or a lot of damage but that small amount of HP given to them does not help their survival chances at all. Their attacks also do not help them, cause confuse can be extremely useful....if it works....and so does sleep and XC....if sleep works and you don't die to quick from what 500-700 hp that mages get at level 500, especially when everything is doing 200-300 in one hit....but Sleep and XC combo does not work in a party situation when everyone is focused on one mob.

Now some may say "this is a community game Dutchman we should rely on the community, If a player cant beat something Call upon the vast hordes of players playing all the time."

This is a community game and the community has spoken out about the HUGE unfair disadvantage that mages have. Tonight on the discord channel 2 players who have been playing for approximately 9 years and 12 years respectively, (players who have put years, and offered any help they could when ever you have needed it.) spoke up and it seemed like their opinions are going unheard. Idk if this post will be outta line or whatever but this is how I felt about tonight.

Speaking of community, You cant really call upon anyone when normal 1-4 people are playing and most of them are afk or level 40. As I'm writing this EMOMAGE is the only player on reg. Also with the community it doesn't help when your operating on a system with horrible lagging problems, basically there are some players (who are mages) that cant party with other people which puts them at a horrible horrible disadvantage to playing the game and actually progressing through the levels.

Its time, Its time to end this under-powered mage era. I think because we are all ADULTS here we can come to a rational and clear headed way to better mages.

So I call upon you great EGG of the skies. I want you to take a level 500 mage character, ask someone for their stats, and see how far you get into heroic cos before you die. I bet dollar to doughnuts that Me at level 350ish as a priest can make it farther, and if I'm really bold, I will say that that priest can make it tremendously farther than a character 150 levels higher than me.

I have never played a mage, I have no idea how they operate, I am not the answer for the problems. I am telling you there is ABSOLUTELY A PROBLEM WITH MAGES, I have tanked for so many people, and all mages suck. (not the players...mostly, it is the under powered aspect that makes them suck). You have an entire community that can help bring mages back to equal footing. Please listen to us and help us make mages great aga.......nope.....nvm..im American :-D

P.s. I am not a writer and are not gudz with grammar so I apologize if it all seem chaotic
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