eggmceye wrote:player GOLEM race
* 5x mr
* 2x def
* 0 mana all the time
* cannot eat or drink pots, but beer is ok (think bender from futurama), however they don't get the benefits from beer as dwarves do
* immune to choking, poison, drowning, bleeding
more races to come on alpha, stay tuned
I got to thinking about Cyclops for the race name, as they're big, strong mother fuckers. Here's some ideas for said race.
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Re-vamp of current race qualities.
* 2x MR --down from 5. making the player more apt to still need help with gear, rather than running naked everywhere
*2x defense still seems appropriate, as they're some big ass bastards.
*0 mana, at all times.
*can eat and/or drink --since the MR isn't as high, and can still use some help.
*immunity to choking, poison, drowning, bleeding
Additive to the race
**2 handed weapons ONLY.
**can dual wield 2h weapons, with 33% slower attacks when dual wielding. --makes the already strong fucking 2h damage a little slower.
**can only wear medium (if fighter) and light (if rogue) gear. --making this race more specific to ONLY being able to use the gear meant for your class, and your class only.
Having all of that could still be over powered, but there aren't many 2 handed people out there. I'd love the idea of dual wielding a Halberd/Great Maul. But with those weapons being so strong already, it'd make sense to have some sort of down-fall to it. As in, the 33% slower attack rates. I know there is that one fighter special that allows 25% faster attacks with 2h weapons, but when you're dual wielding, that could be turned off/not be able to be used.
It gives the game another twist that could be fun for some, but could also be too overpowered, so we'd obviously need to test it. I can make some new avatars to go with the race but for now, if you like the changes/idea, we could do the testing with the same golem avatars.