MyArmoury
I suppose I can see why some believe the stilletto should be dual wield considering rondel and all shortswords can be. What I'm really hoping gets reposted is all the current weapon and armour data just for quick reference. I would like to add that I believe axes could use a slight boost. I tend shy away from one handed axes due to tomahawks being low on the dmg scale. Perhps if broad axe was introduced as a 2hander and battle axe droped to 1 handed. Or vis versa. I'd go with the former though
Make is slower speed and slightly higher damage on par with say a broad sword / morningstar at 1-9 dmg or 2-10 seing as how trident is fairly higher. Weapon speed somewhere around 580-600 being hefty.Battle axe: In its most common form, an arm-length weapon borne in one or both hands. Compared to a sword swing, it delivers more cleaving power against a smaller target area, making it more effective against armor, due to concentrating more of its weight in the axehead.
Upon close looking up.. we have no battle axe. I'd suggest 2H axe (get renamed to Broad Axe) and introduce the Battle Axe. I know people hate to have more items with possible tints and such and there are no artifacts for a battle axe. There's also the smithing involved of a new weapon which could share with say the 2H Axe for skill and ingots/pole. Its just a thought.
On bone tint is it just faster? LIke say copper? I'll have to compare it to rondel and tinted rondels. I thought at one point disease was going to be implemented on weapons, though I'd prefer disease to be from say Bone tint weapons rather than just necromancer weapons period.
I've already mentioned in another thread that I think a solid bone heavy plate set (along with a shield) and a full bone ua set would be neat. Everyone likes a few extra HP here and there.
I know I posted something something about weapons before but can't find it atm. Just thinking out loud to keep my brain from growing mold.
cheers.