Carnival Carnage - Map DevLog

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Re: Carnival Carnage - Map DevLog

Postby 1[WoWz] » Fri Nov 21, 2014 3:57 am

Moving is always a pain and family comes first for sure. Once I get caught up at work I'll probably start focusing on working on maps again so I'm sure I could help build a section or two of Carnival Carnage. :)
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Re: Carnival Carnage - Map DevLog

Postby Djanno » Fri Nov 21, 2014 11:00 am

LordMortiferus wrote:In hindsight I should have finished carnival carnage first for a Halloween release....


You still have Xmas! :) :mrgreen: :) :mrgreen: :)

When it gets done, it gets done. And we all will be thankful for your effort.
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Re: Carnival Carnage - Map DevLog

Postby LordMortiferus » Sat Nov 22, 2014 5:11 am

You guys are the best.

Here a little teaser:

But to be honest, the overall state of this mini-game is not motivating at all.
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Re: Carnival Carnage - Map DevLog

Postby Djanno » Sat Nov 22, 2014 5:20 am

That looks pretty sweet to me!
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Re: Carnival Carnage - Map DevLog

Postby 1[WoWz] » Tue Nov 25, 2014 7:37 am

Djanno wrote:That looks pretty sweet to me!


I agree, I can't believe how smooth it looks!
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Re: Carnival Carnage - Map DevLog

Postby LordMortiferus » Sat May 02, 2015 5:09 am

Been so long I posted something about this map.
Well nothing new to tell you guys atm, but I have maped and notepad++ actually running and am looking at the code right at this moment - I am wondering where to start again.

Edit: have to learn lua from stretch again :/
Edit2: that suxs...
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Re: Carnival Carnage - Map DevLog

Postby LordMortiferus » Sat May 02, 2015 5:49 am

kay here is a treat:
large.png
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Re: Carnival Carnage - Map DevLog

Postby Djanno » Sat May 02, 2015 8:18 am

Hah! Nice... hope you get to keep working on it.
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Re: Carnival Carnage - Map DevLog

Postby LordMortiferus » Mon May 04, 2015 5:52 am

thanks - well it will be slow progress for sure.

anyway, is there anything you guys would like to see, e.g. hybrid mobs from this thread?

In some of my earlier posts I said that the map will have minigames to win gold pieces. However, I think it would be better if these games will trigger some event, e.g. mobs or special bosses get spawned.
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Re: Carnival Carnage - Map DevLog

Postby 1[WoWz] » Tue May 05, 2015 7:53 am

LordMortiferus wrote:thanks - well it will be slow progress for sure.

anyway, is there anything you guys would like to see, e.g. hybrid mobs from this thread?

In some of my earlier posts I said that the map will have minigames to win gold pieces. However, I think it would be better if these games will trigger some event, e.g. mobs or special bosses get spawned.


I always liked 90% of the hybrid mobs you put together, they're all pretty legit. The screenshot you posted reminds of Super Mario 3 where everything was large, very cool!
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Re: Carnival Carnage - Map DevLog

Postby Djanno » Tue May 05, 2015 11:20 am

LordMortiferus wrote:thanks - well it will be slow progress for sure.

anyway, is there anything you guys would like to see, e.g. hybrid mobs from this thread?



Your personal avatar as a mob or boss.
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Re: Carnival Carnage - Map DevLog

Postby LordMortiferus » Fri May 08, 2015 5:33 am

I see what hybrids I get into this map.
Djanno wrote:Your personal avatar as a mob or boss.

Do you mean Cuthulhu? That would be cool.

Here is another treat (spoiler obvious):
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Re: Carnival Carnage - Map DevLog

Postby eggmceye » Fri May 08, 2015 7:35 am

awesome
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Re: Carnival Carnage - Map DevLog

Postby Djanno » Fri May 08, 2015 9:53 am

Yes I meant Cuthulhu and +1 on the awesome.
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Re: Carnival Carnage - Map DevLog

Postby Eclips » Fri May 08, 2015 11:29 am

LM come design my life. :jam:
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Re: Carnival Carnage - Map DevLog

Postby LordMortiferus » Sat May 09, 2015 3:33 am

Thanks guys.
I just had another idea for the lightning storm that deals with monster transformation.
Guess I should make myself a roadmap and finish the points one by one instead of starting different thingsand adding stuff at random...
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Re: Carnival Carnage - Map DevLog

Postby LordMortiferus » Wed May 13, 2015 5:25 am

I uploaded another video, because I got my first subscriber on youtube:
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Re: Carnival Carnage - Map DevLog

Postby eggmceye » Wed May 13, 2015 7:21 am

it was me :2cool:
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Re: Carnival Carnage - Map DevLog

Postby Djanno » Wed May 13, 2015 10:26 am

Oh man, LAUGHING OUT LOUD LIKE A MORON don't give away all the cool stuff! :heart: :heart: :heart:
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Re: Carnival Carnage - Map DevLog

Postby LordMortiferus » Thu May 14, 2015 3:49 am

Yeah I saw it was you Max, thanks!
As for putting up these videos - sure they contain spoilers, so be warned before you click them =p . However, I feel like documenting my progress on the map for two reasons. First, I dunno if I get this done any time soon (ToLS took several years. Granted, the vampire maps took only mere months) or ever at all. Second, the feedback I get from you guys keeps me motivated - thanks everyone!

Edit: I am doing good progress on the whack-a-mole game! Though I fear it will not be resource friendly.
Edit2: any suggestions as to the stuff that shall be whacked ?
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