I'd like to see in-game generated, user created dungeons made in the same way houses are. Also, randomly generated dungeons are cool if they're easy to get to and have fun creatures to hunt (minotaurs, imps, daemons, dragons, shadows, bloods) and their heroic counterparts.Keighn wrote:Content can be a bit of a problem. Making a map can end up a few ways.
1. Big and colorful and rather empty (more of a flower show)
2. Same as above with lots of written content (again more of a flower show but you have to really explore and use look and other commands)
3. A simple grindfest from beginning to end.
4. A grindfest with a good loop to do it again and again and again.
5. 3 or 4 with some mega bosses.
6. A Puzzle map utilizing your brain and well placed switches and patterns of using things or killing x to get further in the map.
7+ Some sort of combination of the above.
Naturally its nice to have a story line and more in a map but even drawing maps on paper (unless you just absolutely are in the zone) can be tedious. Filling it in with mobs and events and colorful text is even more taxing. One might get burnt out fast on grinding but the constructors can get burnt out even faster esp if they believe no one will appreciate the entirety of the map (and as P&P D&D simple map maker of yesterday I can say you usually want all your content explored)
I'm rather pleased EUO has all the maps that it does (although I do miss scrolling off a map in a horizontal fashion (no gauntlet maps I guess where red warrior can eat all the food).
I have a pretty good idea for the level cap problem. At level 450 on regular or level 1000 on PD, characters should be converted to a No Grind character but stays on the same server. The character can only gain more stats by buying an addy coin item/crystal coin item to increase their stat cap by 100 (this should cost like 50 addy coins or 75 crystal coins). They still have to gain these stats just like a no grind player does.