Necromancers - development thread (closed)

"eventually EUO will get to the point its (sic) unplayable" - Dudle

Moderator: EUO Moderators

Re: Necromancers - NOW TESTING on ALPHA server

Postby 1[WoWz] » Wed Feb 25, 2015 4:04 am

Wow Egg the new necromancer ideas look great. I don't think animate corpse should be useless. Due to the material component needed (a corpse), I think it should be one of the strongest summons in the game. Something like a glowing zombie avatar with the stats of a blood warrior for a circle 6 spell?
IGN: 1
User avatar
1[WoWz]
MACRO > me
 
Posts: 828
Joined: Wed Apr 21, 2004 6:48 pm
Location: Southern California, USA

Re: Necromancers - NOW TESTING on ALPHA server

Postby eggmceye » Wed Feb 25, 2015 8:38 pm

bump for making some progress ... 3 days in a row I've worked on necros! :geek:
User avatar
eggmceye
hello
 
Posts: 10113
Joined: Mon Mar 11, 2002 3:55 pm
Location: Sydney, Australia

Re: Necromancers - NOW TESTING on ALPHA server

Postby Mackey » Fri Feb 27, 2015 5:45 am

That's what I like to hear!
User avatar
Mackey
Posting from my ass computer.
 
Posts: 617
Joined: Mon Sep 26, 2005 4:18 am
Location: Cleveland, OH, US

Previous

Return to EUO Development

Who is online

Users browsing this forum: No registered users and 4 guests

cron