Anyways, this first post will link this: Monsters & Mobs
I also want to explore these ideas again with a little more input:
somewhere wrote:Boss Mobs:
MR 1.5x normal
Intelligence 1.25x normal
HP 2x normal
AS/Damage? 2x normal?
xp 2x normal?
Diablo wrote:Fanatics: Faster speed, -30% Armour class
Beserkers: Damage 4x, To hit 4x, hitpoints x1.5
Ghostly: Half speed, approximately 1/5 chance for cold damage, Resist damage 77%
Possessed: Hit points x12, can't be cursed
Champions: minimum damage x2, maximum damage x2, to hit x2, attack rate 120%, hp x6, level plus 4, experience x3
Extra strong: min damage x3, max damage x3, to hit plus 25%
Extra fast: unique and pack get velocity increase: attack rate x2
Magical resistance: resist all 75% (fire, cold, lightning)
Curse: 50% hits, an amplify damage curse (MLVL/4) on attacker
Fire Enchanted: fire min damage + (min. damage), fire max damage + (max damage), x2 to hit, fire resist (corprse explosion upon death)
Cold Enchanted: cold min damage + (min. damage), cold max damage + (max damage), cold length +20, x2 to hit, cold resist 75% (cold nova upon death)
Lightning Enchanted: lightning min damage + (min. damage), light max damage + (max damage), x2 to hit, lightning resist 75% (charged bolt explosion upon death)
Mana burn: mana min damage + (min damage), mana max damage + (max damage), x2 to hit, magic resist 75%
Spectral Hit: Fire, lightning, cold Resist 20%, x2 to hit (randome fire, cold, lightning, magic, & posion do elemental hit) + (min damage) + ( max damage)
Stone skin: damage resist +80%, ACx3
Multi-shot: two more missiles of the same type are shot
Teleport: (health<33%) or (ranged monster & someone is close); teleport if (health<33%) add +25% of max hp to health
Aura enchanted: might( at monster lvl 4), holy fire( at monster lvl 2), thorns (at monster lvl 4), holy freeze(at monster lvl 2), holy shock(at monster lvl 2), conviction (at monster lvl 4), fanaticism( at monster lvl 4)
Poison strike: hit poisons target
Poison cloud: damage and poisons like poison javelin skill of the amazon
Fire arrow: damage like fire arrow skill of the amazon.
EggMceye wrote:so instead of just 'boss' which you quoted the specs reasonably correctly from memory you could have varying degrees of boss .. hmm interesting, is this rusty's template thing? link to post pls ...
so these boss variants would auto spawn
1/40 reg boxx
1/400 mega boss
1/4000 ultra boss XD whatever, the names are dumb but I get the idea - it's interesting flavour
Rusty wrote:Another way we could get more monsters is by applying a template to the existing ones. Examples of templates are: Lycanthrope, vampire, zombie, lich, skeletal, spectral, shadow, hell, fire. There could also be size templates as well, like small, large, huge, monstrous, etc.
He're basically how these templates would effect the base monster it's applied to. The specifics can be worked out later if necessary.
Lycantrope: (examples: werewolf, wereorc, weretroll, wereminotaur)
attacks with claws instead of normal attack
boost to speed, strength and hit points
lowered defense (as lycans can't use armor properly)
chance of infecting you with lycanthropy
Vampire: (vampire, vampire orc, vampire troll, vampire minotaur)
creature is undead type
has XMP spell or some sort of melee vampyric attack
increase to hit points and defense
summons bat (or some other weak vermin-like creature)
Lich: (lich, orc lich, troll lich, minotaur lich)
creature is undead type
increases hit points, defense and attack strength
only creatures that can do magic and are intelligent can become a lich.
creature is undead type
increase to hit points and defense
gains one or more normal lich spells (OG, KXQ, AEP, KX, WQ, VAM, SL)
Skeletal: (skeleton, skeletal orc, skeletal troll, skeletal minotaur)
creature is undead type
increased hit points, defense and attack strength
winged skeletal monsters can't fly
Zombie: (zombie, zombie orc, zombie troll, zombie minotaur)
creature is undead type
increased hit points ,defense and attack strength
decreased speed (about 50% of the base creature's speed)
decreased inteligence
zombies can't cast spells unless zombie is made from a powerful magical creature then it may have some of it's spells.
possiblilty of causing disease on attack
Spectral: (spectral reaper, spectral orc, spectral troll, spectral minotaur)
creature is undead type
increased hit points, defense and attack strength
creature has the spells IP and SL plus any spells/abilities of the base creature
Shadow: (shadow warrior, shadow orc, shadow troll, shadow minotaur)
greatly increased hit points
one of the following 2 depending if the base creature is a spellcaster type:
non spellcaster type: greatly increased attack strength and magic resistance
spellcaster type: greatly increased defense, inteligence and has one or more of the spells XMP, OG, AEP, WQ, VM in addition to the base creature's spells
Hell: (hellcat, hell orc, hell troll, hell minotaur)
increased hit points, defense, attack strength, inteligence and magic resistance
gains one or more of the spells OG, XMP, KXC, AEP, XC, WQ, VAM, IFH, VF
possibly gains flying ablilty
Fire: (fire dragon, fire orc, fire troll, fire minotaur)
gains the spell IFH and/or VF (like a fire breath or spit attack)
pretty much keeps the same attributes/ablilties as the base creature
Size templates (small, large, huge, monstrous, etc) would basically either increase or decrease the attributes that the monster already posseses. So a small orc would have less hit points, less defense and less attack strength than a normal orc. a large orc would have more hit points, more defense and more attack strength than a normal orc. Possibly the huge or monstrous sizes could have 2x2 or 3x3 avatars.
I realize that having different versions of monsters would mean having to make more avatars for them. Obviously these templates wouldn't be applied to every monster, as some might be too powerful and some just wouldn't make sense (skeletal slime?). This is just a springboard for ideas for new monsters is all. It'd be ok to apply multiple templates to monsters except that there should only be one undead or lycan template applied if one is applied. Though doing this too much would get ridicolus (shadow hell fire orc lich) so I would say 1 or 2 templates at the most.
Keighn wrote:I'll post my thoughts in brackets as I think it would look weird for certain mobs... zombie zombie?
Lycantrope: (examples: werewolf, wereorc, weretroll, wereminotaur)
[Feral]
Vampire: (vampire, vampire orc, vampire troll, vampire minotaur)
[Blood Lusted]
Lich: (lich, orc lich, troll lich, minotaur lich)
[Arcane]
Skeletal: (skeleton, skeletal orc, skeletal troll, skeletal minotaur)
[actually skeletal is pretty good]
Zombie: (zombie, zombie orc, zombie troll, zombie minotaur)
[Plague]
Spectral: (spectral reaper, spectral orc, spectral troll, spectral minotaur)
[Phantasmal or Supernatural] I actually like spectral a lot but again.. Spectral Spectral Reaper?
Shadow: (shadow warrior, shadow orc, shadow troll, shadow minotaur)
[Dark maybe]
Hell: (hellcat, hell orc, hell troll, hell minotaur)
[Infernal]
Fire: (fire dragon, fire orc, fire troll, fire minotaur)
[Burning]
Others:
[Frigid] for Frost/ice
[Toxic] for poison
[Sparking] for electric/lightning
[Reinforced] for heavily armoured
[Dread] for leeching mana
Not sure if you'd use the glowing effect or the tint for like weapons or armour. More than likely not necessary except for that eye-candy excitement people feel when seeing such.
From what recall:
venomous tint-color
vampyric tint-color
copper tint-color
gold tint-color
blackrock tint-color
adamantium tint-color
Should mobs that are of a template type be allowed on boss mobs (ie. Elder skeletal bat)?
Some mobs might look wierd (ie skeletal slime?).
Abilities?
Experience?