Paper Maps from 80s-90s

Moderator: EUO Moderators

Post Reply
User avatar
Keighn
Stop posting already --;
Posts: 5509
Joined: Sat Jun 26, 2004 10:13 am
Location: Hey.... pssttt Back in Orgeon

Paper Maps from 80s-90s

Post by Keighn »

I'm considering changing some of my old maps into euo maps. Most of the rpg element I'll just have to take out since I just can't possible do various things I want to due to piss poor programming skills (ah the fine art of face to face rpgs is lost when it comes into the technological age).

Anyways here's Some stuff I'm considering working with (I won't bother with story background or room descriptions atm.

Image
Partial finished Volcanic City

Image
Vermoc House

Image
Vent Shafts Lvl 1

Image
Unnamed village (Ultima 3 inspiration)

Image
Major Section of Town of the Dead

Image
Town of Isianto

Image
Fallow Marsh?

Image
Warden's Hill

Image
Lair of the Zombie Master

Image
The Dungeon

Image
Keep's Tavern

Image
TarnsKeep (unfinished)

Image
Random Generation of a Sector of Darkwood Forest

Image
Gilderon Sector A-1-a05

Image
Gilderon Sector A (000 point)

Image
Ruined Sector, Old Widow's house, Warehouse, Moss Guild, Punk Hold, Thieve's Den, Cave of Mad Warrior

Image
Random Generation of Poor Pits

Image
Palisade Town in Forest of Doom

Image
Cavernous Spiral Staircase Beneath Keep

Image
Ruined Library of Silver Star

Image
More Buildings in Keep (cathedral, Inn, Bar, Equipment Shop)

Image
Dread Caverns lvl 1

Image
Dread Cavern lvl 2

Image
Island Caves

Image
Haunted Keep

Image
Haunted Keep Caverns

Image
Halls of Zaber Bone

Image
Hall of Heroes

Image
Guild house Basement

Image
Graveyard on the Hill

Image
Grand Duchy AD 1589

Image
Gildson Roof & Attic

Image
Gildson Manor Lvl 1

Image
Gildson Manor lvl 2

Image
Giant Territory

Image
Dungeon of Chaos Lvl 1 East

Image
Dungeon of Chaos Lvl 1 West

Image
Dungeon of Chaos Lvl 2

Image
Dungeon of Chaos Lvl 3

Image
Dungeon of Chaos Lvl 4

Image
Dungeon of Chaos Lvl 5

Image
Dungeon of Chaos Lvl 6-9

Image
Mish Mash Area Roughdraft

Image
Dark ville House

Image
Crypt Entrance

Image
City of Dead Sewers

Image
Church Dungeon

Image
Dark Dwarves Caves 1

Image
Dark Dwarves Caves 2

Image
Some Buildings in Darkwood

Image
Darkwood Barhouse

Image
Arena, Mill, Dungeon beneath Mill

Image
Arena of Illusion + Tower

Image
Arena of Illusion Dungeons

Image
Amshar's Southwest Tower

Image
Amshar's Southeast Tower

Image
Amshar's Northwest Tower

Image
Amshar's Northeast Tower

Image
Amshar's Fortress lvl 1

Image
Amshar's Fortress Lvl 2

Image
Amshar's Fortress Lvl 3

Image
Amshar's Fortrewss - Dungeon/Prison

Image
Amshar's Central Towers / Pyramid

Image
Amshar's Central Tower Entrance + Link to Side Towers

Image
Amshar's Fortress in Acheron (Thuldanin Block)

Image
Darkville 01a

Image
More Keep Buildings + Warehouse

I'll post the rest later if I can find them. They're not on photobucket so I don't know exactly where. These were scanned 8 years ago I think or more; thus the poor picture quality.
ZUPS!!!!
User avatar
Grunkk
Tune in next time & see how they do it.
Posts: 518
Joined: Sat May 02, 2009 4:38 pm
Location: Queensland, Australia
Contact:

Re: Paper Maps from 80s-90s

Post by Grunkk »

My scrolling finger hurts..

Some of them look like they would be awesome additions to EUO though, especially that volcanic thing (Put it somewhere on the Maeondir mountain?)
On a search to find the meaning of life... Oh wait, to get to level 450!
User avatar
Keighn
Stop posting already --;
Posts: 5509
Joined: Sat Jun 26, 2004 10:13 am
Location: Hey.... pssttt Back in Orgeon

Re: Paper Maps from 80s-90s

Post by Keighn »

Noted to self about dwarven kingdoms and geomorphic dungeons (better than attempting a tesseract although, you'd be surprised about using geomorphic maps in a tesseract world or map. Anyways, I might start some transforming to euo tiles, alghough how I rotate a map/geormoph in maped would be an utter pain.

I'm always interested in geomorphs. Recently I went through my archives of scans and pdfs and worked to fix these up as best as possible. I don't have the patience to actually redo them, although I'm thinking about it:

From DL03
ImageImage

From DL04
Image
ImageImage
ImageImage
ImageImage
ImageImage
ImageImage
ImageImage
ImageImage
ImageImage

Dwarven Kingdoms of Krynn:
Image
ImageImage
ImageImage
ImageImage
ImageImage
ImageImage
Image

Tales of the Lance:
Image
ImageImage
ImageImage
ImageImage
ImageImage
ImageImage
ImageImage
ImageImage
ImageImage
ImageImage
ImageImage
ImageImage
ImageImage
ImageImage
ImageImage
ImageImage
ImageImage

& From someone on one of the sites I frequent who does excellent mapwork:
eldersphinx wrote:Wow, someone's still interested in these? Good times.

Fortunately, my hard drive is like a rat trap.

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

(As an aside, the lack of Small Park and City Wall Components blocks was mostly due to my inability to draw the pebbling, water ripples and irregular pathways in those two maps - limitations of my map-drawing software...)
Image
Image
Last edited by Keighn on Wed Apr 24, 2013 10:06 pm, edited 1 time in total.
User avatar
Keighn
Stop posting already --;
Posts: 5509
Joined: Sat Jun 26, 2004 10:13 am
Location: Hey.... pssttt Back in Orgeon

Re: Paper Maps from 80s-90s

Post by Keighn »

Typically you use a geomorph by rolling randomly on your dice. I mark each one with a N, S, E, W position or 1, 2, 3, 4 then roll a 20-sided dice (1-5 = 1, 6-10 = 2, 11-15 = 3, and 16-20 = 4) The number which is rolled is the where the rotation faces in the north position (on top). I'll have to go into the modules and see what the number indicate in the maps. For random possibilities geomorphs are great fun.
User avatar
DrRude
Good morning, Captain.
Posts: 315
Joined: Tue Nov 04, 2008 6:41 pm
Contact:

Re: Paper Maps from 80s-90s

Post by DrRude »

"Unnamed Village" and "Town of Isianto" look like they would make good inspiration for new towns (or town-based dungeons). The maps from the other gaming systems are cool but somehow they seem a little too rigid.
Image
User avatar
Keighn
Stop posting already --;
Posts: 5509
Joined: Sat Jun 26, 2004 10:13 am
Location: Hey.... pssttt Back in Orgeon

Re: Paper Maps from 80s-90s

Post by Keighn »

Unnamed village was a ultima 3 inspiration. For many years I never finished it and it was a lot smaller. Then I got the bug up my ass to finish it some 10 years later (1998 I think). Yeah, the geomorphs doo look weird. But I just might try to convert the blocks into euo format. My reasoning is that perhaps someday random dungeon algorithms just might come into play in euo more easily. This might help with the weekly ladder dungeons if those are changed or something else. I remember when egg wanted random ruins in digable mines to be uncovered and I thought that would be cool. I'm hoping those come back but in a different format... like say 1 mine that can be dug to deep earth (underworld). I have so many ideas it becomes almost as bad as my PnP days.
User avatar
ParadoxOfChoice
Kodiak has probably banned me by now.
Posts: 19
Joined: Thu Jan 02, 2014 12:13 pm

Re: Paper Maps from 80s-90s

Post by ParadoxOfChoice »

So the thing is... ...

This is badass. :mrgreen:
An impressive amount of work to say the least.

Gildson Manor level 1 and 2 are crazy.
The way you have the levels of the Amshar towers drawn out is cool.
Dread caverns is awesome (though I don't think it'd translate to euo unless it was on a 300x300 map)
Dwarf Cave looks like it took forever with the way you have the walls drawn, but it looks great.
I Can't pick a favorite, there's too many good ones.
User avatar
eggmceye
hello
Posts: 10577
Joined: Mon Mar 11, 2002 3:55 pm
Location: Sydney, Australia
Contact:

Re: Paper Maps from 80s-90s

Post by eggmceye »

I thought this thread had disappeared but I was looking in wrong forum.

agreed, best thread
User avatar
Keighn
Stop posting already --;
Posts: 5509
Joined: Sat Jun 26, 2004 10:13 am
Location: Hey.... pssttt Back in Orgeon

Re: Paper Maps from 80s-90s

Post by Keighn »

Drawing weird maps back then was a huge hobby. I had the problem of wanting to fill in all the spaces. On some of the old cartographer threads and fellows I know that do computer drawn maps with gimp, photoshop, and countless other programs they realize that not every bit of space needs to be like that. Ah, this was pure 80s inspiration on a lot of those and from computer games. Think back to say wizardry, Might and magic, Bard's tale (huge inspiration), and others.

I'm kind of sad as all the digital stuff I deleted because I thought my dumb ass Christian dream of the Holy spirit told me to delete everything. Curse the highs of something new and the destruction of lifes work. The good news... back in Oregon maybe much of the works is still there on old CDs and if I'm lucky the rust bucket computer if it works. I'm going back to Oregon to help my folks and sort out some tribal business, get new ID, etc... on June 3rd to September 16 (alas.. no internet there but I need to keep my mind focused on clearing the field and attending my sister's wedding).

Other news... all my hard copies of ink/pencil to paper are there. So not permanently lost. I'm also working on getting my own house or renters assistance. AS of now I'm just a hobo/freeloader that is technically "homeless" or not as I do pay rent to my brother (or should I say his wife). I get a place of my own I can have all my hard copies, decent internet, and free time to work on anything. The tribal renters assisstance will be helpful.

But GOD DAMN THAT STUPID DREAM!!! Why oh why do I do such retarded things at times. IT will take me a long time to recover from that. And you know.. those dragon-men lizard men were practically finished too... bah......
Post Reply