Creating New Monsters

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Re: Creating New Monsters

Postby Keighn » Mon May 19, 2014 2:54 am

I remember I made some blood water falls and slime falls but those might be only in Oregon now. Option would be blanking of avatars and recolors for melding. I remember shadowplay or /we his name was loved to recolor (and a lot of games do this since they like to recycle pics). The morphing is pretty cool. I don't think everyone here uses 32x32 for all their tiles yet. has anyone experimented in the 64x64 range?
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Re: Creating New Monsters

Postby LordMortiferus » Wed May 28, 2014 7:18 pm

@Keighn: tintable waterfalls are in the game actually but have not been used yet afaik.

Got another split monster 0x4240212: May I present Spiderdemon:
Spiderdemon.png

P.S.: looks better animated in game...
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Re: Creating New Monsters

Postby Keighn » Thu May 29, 2014 9:50 am

You need to post animated gifs again. ITs always impressive.
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Re: Creating New Monsters

Postby LordMortiferus » Fri Jun 13, 2014 11:21 pm

Keighn wrote:You need to post animated gifs again. ITs always impressive.

Sorry haven't seen your post until now - I will make make a gif of it later.

Anyway, If anyone feels confident with numbers I would like to encourage you to post possible stats/spells/abilities for the various mobs posted above. This may help Egg to make them default mobs for the game and I might use those for Town of Lost Souls.
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Re: Creating New Monsters

Postby 1[WoWz] » Sat Jun 14, 2014 8:34 am

LordMortiferus wrote:
Keighn wrote:You need to post animated gifs again. ITs always impressive.

Sorry haven't seen your post until now - I will make make a gif of it later.

Anyway, If anyone feels confident with numbers I would like to encourage you to post possible stats/spells/abilities for the various mobs posted above. This may help Egg to make them default mobs for the game and I might use those for Town of Lost Souls.


I have a solid understanding of EUO monster stats. I created some stats for monsters to transition from EftV to EUO. Anyways, you can def. use them or modify them to your liking, they're in the Apoc. New Sosaria thread.
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Re: Creating New Monsters

Postby LordMortiferus » Sat Jun 14, 2014 5:06 pm

1[WoWz] wrote:
LordMortiferus wrote:
Keighn wrote:You need to post animated gifs again. ITs always impressive.

Sorry haven't seen your post until now - I will make make a gif of it later.

Anyway, If anyone feels confident with numbers I would like to encourage you to post possible stats/spells/abilities for the various mobs posted above. This may help Egg to make them default mobs for the game and I might use those for Town of Lost Souls.


I have a solid understanding of EUO monster stats. I created some stats for monsters to transition from EftV to EUO. Anyways, you can def. use them or modify them to your liking, they're in the Apoc. New Sosaria thread.


I will have a look at those and will make a spread sheet with what I have so far and send it to you later today XD
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Re: Creating New Monsters

Postby LordMortiferus » Wed Jul 09, 2014 1:51 am

Animated Spiderdemon:
Cyberdaemon.gif

sure looks weird XD
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Re: Creating New Monsters

Postby LordMortiferus » Tue Jul 15, 2014 3:22 am

Just came up with two more hybrids as I was communicating with 1:
stuff.gif

From top to bottom:
0x4213212
0x4299202

@egg: shadow mages/warrior do not align correctly with blood mages/warriors
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Re: Creating New Monsters

Postby LordMortiferus » Tue Jul 15, 2014 3:45 am

Got one more:
Seadragon.gif

0x42ae21c
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Re: Creating New Monsters

Postby LordMortiferus » Tue Jul 15, 2014 4:26 am

and three dragon/toll hybrids:
Dragontrolls.gif

from top to bottom:
0x4230219
0x422d2ba
0x42162be
0x42302bb
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Re: Creating New Monsters

Postby LordMortiferus » Tue Jul 15, 2014 4:52 am

Thanks to 1 I am having a whale of a time doing hybrids today:
shadows.gif

Had to move the shadow warrior one pixel to the right
0x4356259
0x4357259
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Re: Creating New Monsters

Postby LordMortiferus » Tue Jul 15, 2014 5:05 am

The last set for today - various imp heads with orc and goblin feet:
imps.gif
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Re: Creating New Monsters

Postby 1[WoWz] » Tue Jul 15, 2014 5:40 am

Lord M. reminds me of an evil doctor, stitching together monsters and having a blast while doing it.

Those shadow warrior + shadow imp/shadow daemon hybrids look amazing! :shock:

The imps with goblin feet make them look... busty ahem. X-D
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Re: Creating New Monsters

Postby Djanno » Tue Jul 15, 2014 9:28 am

Those are sweet, the dragontrolls would look particularly menacing as a 2x2.
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Re: Creating New Monsters

Postby LordMortiferus » Tue Jul 15, 2014 4:52 pm

Thanks guys.
Here are two more less good looking hybrids.
First crabclaws on a daemon:
crabmon.gif

And the best I could make using a nixie:
ThreeHeadedNixie.gif
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Re: Creating New Monsters

Postby LordMortiferus » Mon Aug 11, 2014 4:16 am

Monsters hybrids with items:
items.gif

Codes are from top to bottom:
0x8134255 -- wisp with skull
0x8134212 -- spider with skull
0x8134213 -- bat with skull
0x410e212 -- spider with brazier (wtf)
0x4407212 -- spider with brain
Note: 0x4000000 is the official code for hybrid (half/half), and I guess 0x8000000 is the official code for custom heads (item drawn over avatar sprite)
I think the wisp and bat with the skull look good, the rest is mediocre imo.
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Re: Creating New Monsters

Postby LordMortiferus » Tue Aug 12, 2014 4:12 am

Here are two more:
Animation1.gif

Well the skull could align better with the grinning gremlin
0x8401213 -- flying eye ball
0x8134202 -- skull gremlin
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Re: Creating New Monsters

Postby LordMortiferus » Tue Aug 12, 2014 5:22 am

Juggernaut:
Juggernaut.gif

0x8042202
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Re: Creating New Monsters

Postby 1[WoWz] » Thu Aug 14, 2014 4:02 am

Hey Lord M. All of those are really interesting! My favorite is the spider with the top part of a brazier.

It actually gives me an idea, how about a spell or flame arrows that lights enemies on fire? It could be a mix between % damage and set amount of damage (IE a mix of bleeding and poison) over several seconds.
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Re: Creating New Monsters

Postby LordMortiferus » Mon May 25, 2015 5:05 am

Just figured out that the 0x8000000 base code is good to combine various mobs.
For example:
0x219: deamon
0x252: rogue
0x207: ghost

0x8252219 rogue with daemon wings
0x8219207 daemon with visible weapons (alignment is a bit off though) - that is the only way to get weapons on a daemon at the moment. Imps, shadow/blood warrior, zorn should also work - I used 0x207 "ghost" as the background sprite because it is small and has no feet that can be seen below the foreground sprite.

Edit: Adding wings to avatars sounds like a good idea to make a buck buckazoid or two. Add some wing sprites in different color variations and sell them in the addy shope.
wings.png
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