Creating New Monsters

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Keighn
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Re: Creating New Monsters

Post by Keighn »

I remember I made some blood water falls and slime falls but those might be only in Oregon now. Option would be blanking of avatars and recolors for melding. I remember shadowplay or /we his name was loved to recolor (and a lot of games do this since they like to recycle pics). The morphing is pretty cool. I don't think everyone here uses 32x32 for all their tiles yet. has anyone experimented in the 64x64 range?
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LordMortiferus
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Re: Creating New Monsters

Post by LordMortiferus »

@Keighn: tintable waterfalls are in the game actually but have not been used yet afaik.

Got another split monster 0x4240212: May I present Spiderdemon:
Spiderdemon.png
P.S.: looks better animated in game...
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Keighn
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Re: Creating New Monsters

Post by Keighn »

You need to post animated gifs again. ITs always impressive.
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LordMortiferus
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Re: Creating New Monsters

Post by LordMortiferus »

Keighn wrote:You need to post animated gifs again. ITs always impressive.
Sorry haven't seen your post until now - I will make make a gif of it later.

Anyway, If anyone feels confident with numbers I would like to encourage you to post possible stats/spells/abilities for the various mobs posted above. This may help Egg to make them default mobs for the game and I might use those for Town of Lost Souls.
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1[WoWz]
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Re: Creating New Monsters

Post by 1[WoWz] »

LordMortiferus wrote:
Keighn wrote:You need to post animated gifs again. ITs always impressive.
Sorry haven't seen your post until now - I will make make a gif of it later.

Anyway, If anyone feels confident with numbers I would like to encourage you to post possible stats/spells/abilities for the various mobs posted above. This may help Egg to make them default mobs for the game and I might use those for Town of Lost Souls.
I have a solid understanding of EUO monster stats. I created some stats for monsters to transition from EftV to EUO. Anyways, you can def. use them or modify them to your liking, they're in the Apoc. New Sosaria thread.
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LordMortiferus
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Re: Creating New Monsters

Post by LordMortiferus »

1[WoWz] wrote:
LordMortiferus wrote:
Keighn wrote:You need to post animated gifs again. ITs always impressive.
Sorry haven't seen your post until now - I will make make a gif of it later.

Anyway, If anyone feels confident with numbers I would like to encourage you to post possible stats/spells/abilities for the various mobs posted above. This may help Egg to make them default mobs for the game and I might use those for Town of Lost Souls.
I have a solid understanding of EUO monster stats. I created some stats for monsters to transition from EftV to EUO. Anyways, you can def. use them or modify them to your liking, they're in the Apoc. New Sosaria thread.
I will have a look at those and will make a spread sheet with what I have so far and send it to you later today XD
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Re: Creating New Monsters

Post by LordMortiferus »

Animated Spiderdemon:
Cyberdaemon.gif
sure looks weird XD
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Re: Creating New Monsters

Post by LordMortiferus »

Just came up with two more hybrids as I was communicating with 1:
stuff.gif
From top to bottom:
0x4213212
0x4299202

@egg: shadow mages/warrior do not align correctly with blood mages/warriors
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Re: Creating New Monsters

Post by LordMortiferus »

Got one more:
Seadragon.gif
0x42ae21c
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Re: Creating New Monsters

Post by LordMortiferus »

and three dragon/toll hybrids:
Dragontrolls.gif
from top to bottom:
0x4230219
0x422d2ba
0x42162be
0x42302bb
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Re: Creating New Monsters

Post by LordMortiferus »

Thanks to 1 I am having a whale of a time doing hybrids today:
shadows.gif
Had to move the shadow warrior one pixel to the right
0x4356259
0x4357259
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LordMortiferus
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Re: Creating New Monsters

Post by LordMortiferus »

The last set for today - various imp heads with orc and goblin feet:
imps.gif
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Re: Creating New Monsters

Post by 1[WoWz] »

Lord M. reminds me of an evil doctor, stitching together monsters and having a blast while doing it.

Those shadow warrior + shadow imp/shadow daemon hybrids look amazing! :shock:

The imps with goblin feet make them look... busty ahem. X-D
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Re: Creating New Monsters

Post by Djanno »

Those are sweet, the dragontrolls would look particularly menacing as a 2x2.
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Re: Creating New Monsters

Post by LordMortiferus »

Thanks guys.
Here are two more less good looking hybrids.
First crabclaws on a daemon:
crabmon.gif
And the best I could make using a nixie:
ThreeHeadedNixie.gif
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Re: Creating New Monsters

Post by LordMortiferus »

Monsters hybrids with items:
items.gif
Codes are from top to bottom:
0x8134255 -- wisp with skull
0x8134212 -- spider with skull
0x8134213 -- bat with skull
0x410e212 -- spider with brazier (wtf)
0x4407212 -- spider with brain
Note: 0x4000000 is the official code for hybrid (half/half), and I guess 0x8000000 is the official code for custom heads (item drawn over avatar sprite)
I think the wisp and bat with the skull look good, the rest is mediocre imo.
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Re: Creating New Monsters

Post by LordMortiferus »

Here are two more:
Animation1.gif
Well the skull could align better with the grinning gremlin
0x8401213 -- flying eye ball
0x8134202 -- skull gremlin
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LordMortiferus
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Re: Creating New Monsters

Post by LordMortiferus »

Juggernaut:
Juggernaut.gif
0x8042202
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Re: Creating New Monsters

Post by 1[WoWz] »

Hey Lord M. All of those are really interesting! My favorite is the spider with the top part of a brazier.

It actually gives me an idea, how about a spell or flame arrows that lights enemies on fire? It could be a mix between % damage and set amount of damage (IE a mix of bleeding and poison) over several seconds.
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Re: Creating New Monsters

Post by LordMortiferus »

Just figured out that the 0x8000000 base code is good to combine various mobs.
For example:
0x219: deamon
0x252: rogue
0x207: ghost

0x8252219 rogue with daemon wings
0x8219207 daemon with visible weapons (alignment is a bit off though) - that is the only way to get weapons on a daemon at the moment. Imps, shadow/blood warrior, zorn should also work - I used 0x207 "ghost" as the background sprite because it is small and has no feet that can be seen below the foreground sprite.

Edit: Adding wings to avatars sounds like a good idea to make a buck buckazoid or two. Add some wing sprites in different color variations and sell them in the addy shope.
wings.png
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