monks update: NOW LIVE ON ALL SERVS, COME GRASSHOPPER

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eggmceye
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monks update: NOW LIVE ON ALL SERVS, COME GRASSHOPPER

Post by eggmceye »

Monks status: now live on all servers!!

Edit: this is the original beta development thread, now moved into guides, 2013/3/18.

breaking news
all sanctiy spells now have runewords
the aspects are Sanct Yelm I to Sanct Yelm V
the other runewords are listed below


Introduction to the monks revision
U/A is going into its own class so it will no longer be usable by fighters, mages etc.

To make up for it, the monk class is going to get a couple of extra rage attacks for u/a and a bunch of spells usable with mana in a new school of magic. They will have stances for applying different damage types and probably passive poison & disease resistance.

remember: monks get 2 skills - unarmed combat and a magic mana based school called sanctity


unarmed combat
basic u/a is unchanged but gains 2 new attacks:

sleeping fist (30% unarmed)
an extremely low damage melee attack that puts the target to sleep for a few seconds - any subsequent damage will wake the sleeper up

throat strike (60% unarmed)
silences the target for a few seconds by asphyxiating them and they cannot cast spells

quivering palm (90% unarmed)
puts the target into shock making them extremely susceptible to critical hits for a short while (unchanged)



sanctity - INTRO
sanctity is a set of mana based utiliy spells with a vaguely priestly theme

* Sanctity is a little different to the other schools in the way the spells bump your skill. Firstly they never fail, but you need a minimum skill to use the ability.
* you need 10% in sanctity to cast a lvl 1 sanctity spell such as 'sense' - you can get this for free from the Ironfist recruiter in Nordhaven.
* you need 20% in sanctity to cast lvl 2 spell, 50% to cast lvl 5, 100% to cast lvl 10 etc
* once you have 10% in sanctity you can then cast sense.
* However you need to find sense. Finding spells is easy .. it's in the section below the list of sanctity spells


sanctity - aspects
the first set of sanctity spells are basically stances that allow you to inflict certain types of damage. Once you apply a stance, it remains until death.

aspect of the hydra (circle 2 - req 20%)
your u/a melee attacks now inflict lightning damage - this is benefitial for battling creatures with a weakness to lightning

aspect of the drake (circle 4 - req 40%)
your u/a melee attacks now inflict fire damage - this is benefitial for battling creatures with a weakness to fire

aspect of the yeti (circle 6 - req 60%)
your u/a melee attacks now inflict freezing damage - this is benefitial for battling creatures with a weakness to cold

aspect of the snake (circle 8 - req 80%)
your u/a melee attacks become poisonous, in much the same way as wielding a venomous weapon (note: scroll of protection does not save against aspect of the snake in pvp)

aspect of the turtle (circle 10 - req 100%)
the monk's skin hardens and gains 20 def and 120 MR


sanctity - utility spells
the next set of spells are utlity spells. Most require a few seconds of meditation before the effect kicks in. Taking damage while meditating will interrupt the spell and it's effects.

sense (circle 1 - req 10%) Sanct Wis
after a few seconds of mediation the monk gains xray vision for a while

heal (circle 2 - req 20%) Sanct Mani
after a few seconds of meditation the monk heals 60% of their max hp - interrupted meditation will not result in being healed

cleanse (circle 3 - req 30%) Sanct Nox
after a few seconds of meditation the monk is cured of poison and disease

teleport (circle 4 - req 40%) Sanct Por
after a few seconds of meditation the monk is teleported in the direction faced

stoneform (circle 5 - req 50%) Sanct Yelm
the monk instant takes the form of a stone statue in meditation and becomes immune to all damage - cures bleeding

levitate (circle 6 - req 60%) Sanct Yelm Uus
after a few seconds of meditation the monk rises into the air and can fly around the continent for short time while still meditating

seize (circle 7 - req 70%) Sanct Rel Xen
an auto targetting ranged spell, the monk channels a spirit wave that brings the target to the monk instantly to face his doom
(kinda the opposite of charge - brings a caster/shooter to you and hamstrings them so you can wail on them with your fists)

astral travel (circle 8 - req 80%) Sanct Ort Por
the monk enters mediation and his/her spirit leaves the body and can travel around undetected. If the body dies the spirit dies also
(this is basically an invisibility spell with a twist)

mirror images (circle 9 - req 90%) Sanct Xen Quas
the monk spirit splits into 3 to create an illusionary army of 3
(2 clones of the monk are created for 10 seconds that act as decoys- however they do very low damage)

phase shift (circle 10 - req 100%) Sanct Rel Yelm
the monk instantly takes on the ability to dodge 100% of attacks
(it's a panic button spell - also it has a very long cooloff - 5 mins)


how to learn the new sanctity and unarmed abilities!
* when you are ready - eg reach 10%, 20% in sanctity, next boss you defeat, the Ironfirst grandmaster will find you and offer to train you!
* training requires first beating is disciple in combat. Once you have handed the disciple's ass to him, the ironfirst GM will teach you the next available spell for your rank!


About the beta server
The beta server (also previously known as the alpha server, but what's in a name?) is a copy of the reg server but with fast skills and high xp.
Beta server is staying up indefinitely for the time being!

how to play on the beta server
i) use the launcher
ii) change the port to 26669 (host is still euo.swut.net)
iii) post bugs in this thread! only post bugs that are not in the other bugs thread!

how to roll a lvl 1 monk!
i) pick monk from the character creation screen - that's it

how to convert to a monk
i) trim your class skills EXCEPT unarmed combat if you have it
ii) go and see Ironfirst Recruiter in nordhaven, and get your 10 points in sanctity

your journey begins now grashopper!!1
Buy my book! https://www.smashwords.com/books/view/452011
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Ozimandias
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Re: I've started on monks, wish me luck

Post by Ozimandias »

Good luck. Monks sound sweet. I always wanted either to dual class either with monk or druid when I first heard of them. Ofcourse, I'd have to wait and see if dual classing will be very effective on more than just humans (class cap wise).

I'll try and make up some more monk sprites when i get the chance. I've been VERY busy irl and other stuff that I've had little-to-no time for euo :(
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Re: I've started on monks, wish me luck

Post by Eclips »

I've wanted a good monk since I started EUO. I'm pumped!
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Re: I've started on monks, wish me luck

Post by Flamesoffire »

Yay. Best of luck with em egg. Already liking what i see :]
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Re: I've started on monks, wish me luck

Post by Eclips »

Are all of their spells going to be buff/debuff related?
Onyxt
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Re: I've started on monks, wish me luck

Post by Onyxt »

That sounds like its going to be an awesome class, I like the spell and aspects very creative.
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Re: I've started on monks, wish me luck

Post by Heniek »

Now all that stuff sounds REALLY cool, can't wait to test it out.
It's always funny until someone gets hurt. Then it's just hilarious.

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Re: I've started on monks, wish me luck

Post by Broden »

I have to agree. The monk sound pretty interesting. Looking forward to trying it as well.
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Re: I've started on monks, wish me luck

Post by eggmceye »

yeh it's nice on paper but some of it needs work

sieze is excellent - probably too good as you can pull stuff thru walls if you can see them - but why not?
throat strike is good too plonk it on a drag at 30% hp so it can't heal

not going to talk about what I don't like since I will just change those things!
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Re: I've started on monks, wish me luck

Post by Flamesoffire »

lmao. Those spells made my vamp OG gloves less sexy. =P
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Re: I've started on monks, wish me luck

Post by Zzapp »

A few seconds of meditation= 3-5 sec?
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Re: I've started on monks, wish me luck

Post by eggmceye »

yeh I'm workshoppin it but its 3 sec but 5 or 6 for the heal spell
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Re: I've started on monks, wish me luck

Post by Zzapp »

7 maybe? like cool off for healing pots and VM?
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Re: monks update: in private alpha

Post by The Oracle »

I give this a big FUCK YEA.
I love this damned game X-D
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Re: monks update: PUBLIC BETA, COME GRASSHOPPER

Post by Heniek »

Ironfist Dojo Master seems to be a bit too difficult - he hits for well over 400 dmg in melee.
It's always funny until someone gets hurt. Then it's just hilarious.

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Re: monks update: PUBLIC BETA, COME GRASSHOPPER

Post by eggmceye »

you've finally met you're match XD
(edit have capped the strength of him to abt lvl 100 but he may still scale pretty high)
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Re: monks update: PUBLIC BETA, COME GRASSHOPPER

Post by Rusty76 »

eggmceye wrote: i) roll a fighter for the +5 str
I tried creating a new char and didn't get the +5 to str. Is that for humans only?
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Re: monks update: PUBLIC BETA, COME GRASSHOPPER

Post by Zzapp »

It says I have all my spells GM but i cant get sanctity GM all my spells:99 my Sanctity:99.8 and wont budge.
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Re: monks update: PUBLIC BETA, COME GRASSHOPPER

Post by Rusty76 »

Zzapp wrote:It says I have all my spells GM but i cant get sanctity GM all my spells:99 my Sanctity:99.8 and wont budge.
Check /myskills and make sure you don't have any fighter, rogue, mage or priest skills that you shouldn't have.
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Re: monks update: PUBLIC BETA, COME GRASSHOPPER

Post by Zzapp »

That did it sorry for the hassle thanks rusty.
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