RFC - races

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eggmceye
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Re: RFC - races

Post by eggmceye »

yeh but multi classing is fun right? and I was just coming off a wow bender
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Akyla
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Re: RFC - races

Post by Akyla »

Eh it isn't so much that multi-classing is fun, it just has more benefits compared to what races give. It is why people will mail in $5 so they can get 30-100% priest. But then again, some races do give very nice benefits, but few combos compare to having insta heals. maybe unnerf vampy some? :P Or make it nice to become something OTHER than a 30% priest? :P

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Re: RFC - races

Post by Zzapp »

I haven't really multi class for fun, but on PD its seems like its a factor in your characters fight to survive. That is if you use Priest for healing like I do. But a level 1000 fighter with enough priest skill to atleast use mani seems a bit over powered. Hmm?
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Akyla
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Re: RFC - races

Post by Akyla »

Why not make it when character reach a certain level they can raise their skill cap to a new %.... like 200% or something. That way a fighter (for example) gets some cool new ability every 25% until 200% and gains a new title upon reaching 200%. Gotta do some kind of major quest though to become a knight or whatever it would be called.

OR instead of 200% why not have a mage who has 100% and the proper level become a Wizard while the mage would be 100% make it so that the wizard can be raised to 100% too. Or a fighter -> knight or rogue -> (whats a good one for rogue...) or priest -> cleric... Like that...
Zzapp wrote:I haven't really multi class for fun, but on PD its seems like its a factor in your characters fight to survive. That is if you use Priest for healing like I do. But a level 1000 fighter with enough priest skill to atleast use mani seems a bit over powered. Hmm?
I can name quite a few people (me included) that basically HAD to go priest dual class human because there is no other way to solo. Pots take too long and vampy sucks. I tried going 100% fighter/monk and couldn't solo a boss dragon at level 130+ rofl. The minute i got just 30% priest for mani all of a sudden I can solo hordes of boss dragons. So yeah, I agree, it is a pretty major deal :D

And think about the HP of a level 1k fighter dwarf with mani ROFL. GL killing that one.
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Re: RFC - races

Post by Zzapp »

Thats not a horrible idea. If egg were to scrap multi classing, that should be put in :o
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Akyla
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Re: RFC - races

Post by Akyla »

eggmceye wrote:yeh just thinking outloud ... I think reg should be wiped to be honest and let everyone just live on PD :psychotic:
Change reg to Classic and make alpha into reg. Then just make EUO v2 outta alpha or something. I guess? Just a thought.

And PD is kinda silly IMHO... It should be changed to SPD (sorta perma death). The level cap is insane too, plus remort? ehhh... The monsters aren't higher levels why should the players be?
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Re: RFC - races

Post by eggmceye »

oh VM, that's why all races aren't multi-classable - now I remember :--;:
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Re: RFC - races

Post by Akyla »

Vas Mani? :P I tihnk mani might be better...
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Re: RFC - races

Post by Zzapp »

Akyla wrote:Vas Mani? :P I tihnk mani might be better...
I see people using Mani more than Vas Mani :o
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Re: RFC - races

Post by eggmceye »

ok scrap this thread and start again
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Akyla
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Re: RFC - races

Post by Akyla »

o.O
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Re: RFC - races

Post by Flamesoffire »

Ok. So the skeletun, Being immune to damage from xmp is a wee bit op. I mean damn, Just by being skeletun, You cut out the most common spell used by blood monsters. Same for Vampires. Add that to everything being vamp? Next thing you know, Blood moor is going to be a walk in the park. Take a MR suit mage with Vampyrism using a Oak staff. You can have a mage sitting in the middle of like 10 blood dragons, Constantly vogging, Take a damn nap. The +50% from fire damage, Will be useless if they only hit 30's from the MR resistance. Or can eat some roasted red dragon meat.. What i would say. Is either make XMP count as VAM damage wise. Or, Make fire attacks, Do full damage, Regardless of MR. To even out the fact XMP does 0 damage. Mean hell. With just vamp. On a 390 rogue i was breezing through Moor, If i had a MR suit added to that? Omg. Just feel like the whole "Taking no damage from xmp" thing will be abused. Just sayin.
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Re: RFC - races

Post by Grunkk »

..What about just make it so XMP doesn't take just 'Health' but like, the soul or something as well, so it can still harm every race/monster, but not steal health from the undeads.
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Re: RFC - races

Post by eggmceye »

good post FoF. never smething I would have though of
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Re: RFC - races

Post by Eclips »

I would either make elemental weaknesses require 2x as much mr to block, and block half as effectively, or give skeletuns a -10% hp bonus. They're rotting flesh, they shouldn't be that durable.
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Re: RFC - races

Post by Grunkk »

But skeletuns are just bones, meaning they would feel no pain which IMO would make them stronger, except against crush attacks
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Re: RFC - races

Post by eggmceye »

do ppl think skeletuns are OP right now? (ignoring possible future vamp conversion)
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Re: RFC - races

Post by Flamesoffire »

Im'a have to say, Overall, Yea. At lower levels, Not really, But higher levels, Kinda cheesable. In PD, Very cheeseable. Reg not so much. In blood moor, Yes, Outside of it, Again, Not so much. But to me, Seems like everyone hunts just so they can hunt in Moor. Its something that i feel can easily be abused. With small tweeking, It'll be just fine though imo.
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Re: RFC - races

Post by Aerie »

not that my onion is in effect to anyone, but i agree with fawfalicious. especially on PD. i swapped over to skeletun on Emo and went monk at the same time and i was virtually unstoppable. at level 580, i was solo'n all of BM, including 6 wyverns at one time, 2-3 BL's at a time, and the queen. so yes, skeletuns are extremely OP. so.. that's just my onion on the topic.
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Re: RFC - races

Post by eggmceye »

well that's what I asked for
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