shitfight - removing versatility & dual classing with priest

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Re: shitfight - removing versatility & dual classing with priest

Postby Broden » Tue Apr 20, 2010 6:37 am

I agree that anything dual classed with a priest is over powered.

I believe the reason the priest class is so popular is because it is the everything class and it kind of doubles up on everything. Not only can it cure most status ailments, but it has one spell that can protect from them as well. VUM gives increased hitpoints and VM heals all hit points.

Perhaps spreading out the love might help a bit.

Fighters should have an ability to help "resist" against status effects.
Rogues should have an ability to help "dodge" status effects.
Mages should have a spell to help "protect" again status effects.
Cleric should be able to heal all status effects on themselves and others.
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Re: shitfight - removing versatility & dual classing with priest

Postby eggmceye » Tue Apr 20, 2010 7:56 am

sev I don't like being bossed around but I think you have a point, it's a tiny detail but pretty well spotted, I've translated your excel macro into c++ and am trialling it now

having said all that I don't think the VM restriction is severe enough, maybe it should start healing less than 100%? But will trial this and see how it goes.
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Re: shitfight - removing versatility & dual classing with priest

Postby Heikki » Tue Apr 20, 2010 3:47 pm

How about:

"Spell channeling item idea"

Mages needs wear staff to cast spells and priests needs wear blessed mace to cast spells...
So if no requisite item equipted --> No spell casting

Additional idea:
Faster (speed) staffs/maces cast spells faster, but slower (and high damage) staffs/maces makes spells more effective.
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Re: shitfight - removing versatility & dual classing with priest

Postby Evanthia » Tue Apr 20, 2010 9:18 pm

Heikki wrote:How about:

"Spell channeling item idea"

Mages needs wear staff to cast spells and priests needs wear blessed mace to cast spells...
So if no requisite item equipted --> No spell casting

Additional idea:
Faster (speed) staffs/maces cast spells faster, but slower (and high damage) staffs/maces makes spells more effective.


That would give more variety to spellcasting (the second idea, not the first. I think the speed bonus is already penalty enough for not using a staff). Crook can be speed, shil can be power, and staff can be balanced.
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Re: shitfight - removing versatility & dual classing with priest

Postby eggmceye » Tue Apr 20, 2010 9:42 pm

Heikki wrote:Additional idea:
Faster (speed) staffs/maces cast spells faster, but slower (and high damage) staffs/maces makes spells more effective.


that's a nice idea - save it for another time tho
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Re: shitfight - removing versatility & dual classing with priest

Postby eggmceye » Tue Apr 20, 2010 11:47 pm

just incase you missed it:

eggmceye wrote:anyway - these changes aren't live but they are coded and tested, but req a patch so it will be probably friday my time

* u/a weps are now 2h (makes it less likely to dw a troll priest)
* vum hp bonus capped at +150 (same as GHS)
* um hp bonus capped at +100 (same as RHS)
* vas mani cool off increases with class points over 125%, to the tune of approx +1 sec per 10% over 125%, when a blessed mace is not equipped in the main hand. A 200% class (w/o blessed mace) suffers 15s vas mani cool off. Otherwise, cooloff remains at 7 sec.
* Vas Mani cooloff is visible as a buff - this is so you know when you can cast it again since the cooloff is variable


hoping to patch these with the non human/troll race buffs in abt 3 days
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Re: shitfight - removing versatility & dual classing with priest

Postby Broden » Wed Apr 21, 2010 1:52 am

eggmceye wrote:* vum hp bonus capped at +150 (same as GHS)
* um hp bonus capped at +100 (same as RHS)


Since these are going to be capped (and their effect lowered) can you please make these work like S and VS where they retain their entire value for the duration of the spell and have a visible counter in the upper left hand corner of the screen?
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Re: shitfight - removing versatility & dual classing with priest

Postby Eclips » Wed Apr 21, 2010 4:14 am

If you're trying to make priests separate, without taking away the ability to dual class a healer here is my proposal.

Priests must live a 100% holy life in order to keep receiving their powers from the divine.

Make the necromancer class with the consideration that death and life are one and give them some lesser healing abilities as well. Necromancy can be dual classed

Regen- I say regen works for 25 seconds and slowly depletes your mana and raises your hp by the same amount. Running out of mana will stop regen.
Vampiric wave- deals damage to an area surrounding the caster, and heals a % back to the party members in the radius.
Give Life - Revives players with Uncurable Zombie status, Zombie effect lessens and eventually fades over time. OR revives player as Lich/ Undead lord with certain abilities, buffs and nerfs.
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Re: shitfight - removing versatility & dual classing with priest

Postby eggmceye » Wed Apr 21, 2010 8:26 am

Eclips wrote:If you're trying to make priests separate, without taking away the ability to dual class a healer here is my proposal.


You got it back to front - I'm making the ability for every human to dual class a healer less attractive
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Re: shitfight - removing versatility & dual classing with priest

Postby Keighn » Wed Apr 21, 2010 8:42 am

I want to shift to the monk issue real quick.

When trolls first used two ua weapons they lost all monk abilities. Why not shift it back to that? I basically makes a troll dual wiedling a furry flinging fist fighter with no skill. I know you can get somewhere that way even though many will bitch and moan. On pd, the original RockBalBao used basically no magic gear and a couple of vampy knuckles. He had no monk bonuses and still plowed up to lvl 177.

If I know most people, they hate not getting their heavy damage and monk bonuses. Turning ua into 2handed weapons restricts gnomes from using ua weapons, though they could still use their fist I guess.

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Re: shitfight - removing versatility & dual classing with priest

Postby eggmceye » Wed Apr 21, 2010 8:55 am

good point abt gnomes

When trolls first used two ua weapons they lost all monk abilities. Why not shift it back to that?


not sure what you're referring to - did a weapon in shield slot ever void being unarmoured? (just chked src - indeed weapon in shield slot does not affect whether you are unarmoured or not, ie whether you get u/a crits)
so you're saying: make u/a weps 1h, but make it so u/a wep in offhand disables monk crits - I guess that fixes the u/a troll ... :?
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Re: shitfight - removing versatility & dual classing with priest

Postby Keighn » Wed Apr 21, 2010 10:04 am

Its a hopeful quick fix. I actually did think that when first introduced it negated crits and def bonus as well. I might be wrong about the def bonus, but I do recall never getting a single critical when dual wielding.
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Re: shitfight - removing versatility & dual classing with priest

Postby Heikki » Wed Apr 21, 2010 3:53 pm

Priests must live a 100% holy life in order to keep receiving their powers from the divine.


Yeh.. Lets prevent mage-priest dual class because of this. :twisted:

About troll-problem:
If trolls can usen only gloves of attack (Can not be dual-wealded)
"No other UA-webs to trolls because of their big hands"
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Re: shitfight - removing versatility & dual classing with priest

Postby Flamesoffire » Wed Apr 21, 2010 9:26 pm

If you trying to make less people go to priest as a dual class, I say atleast make health scrolls duration a tid longer. Thats one of the main reasons i wanted priest as a back up. UM/VUM lsat far longer then a GHS. I would say give all other classes a way to detect cursed items (Universal WJ type thing) But thats just me enjoying WJ to much and it helped me alot. Sooo, If your gonna trash Priest dual classing, Thats all i want. Universal WJ, And increase health scroll duration. Thats my only input.
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Re: shitfight - removing versatility & dual classing with priest

Postby Keighn » Thu Apr 22, 2010 2:16 am

There is a universal way; its called dropping your items by the holy flame in any shrine. I've done this with hundreds of items long before priests were around.
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Re: shitfight - removing versatility & dual classing with priest

Postby Flamesoffire » Thu Apr 22, 2010 9:29 am

Im talking about a easier way. I dont wanna have to stop by a shrine everytime i train. Maybe make you able to buy (With gold, Not Addy coins) a holy brazier for houses? Or make inscript able to make WJ scrolls. 10% chance even at 100 inscript. I dont know, I dont care. I just would like to see a more convientiant way to reveal cursed items.
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Re: shitfight - removing versatility & dual classing with priest

Postby Keighn » Thu Apr 22, 2010 10:01 am

I can agree with that a little bit. I find the lava/water tiles useless to me as I don't have a house.
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Re: shitfight - removing versatility & dual classing with priest

Postby eggmceye » Thu Apr 22, 2010 1:09 pm

Flamesoffire wrote: I just would like to see a more convientiant way to reveal cursed items.


make a priest or dual class a priest if it's so important to you
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Re: shitfight - removing versatility & dual classing with priest

Postby IT IS S » Mon Apr 26, 2010 6:08 pm

dual class a priest if it's so important to you

That's some good advice! I :heart: misquoting Egg
As things stand now, dual-classing in general won't be disabled, right? I was just about to get some serious Versatility.
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