32x32 tileset - UPDATED

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Keighn
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Re: 32x32 tileset - UPDATED

Post by Keighn » Mon May 19, 2014 12:27 pm

Estorrath looks awfully happy in Scale2x. Waaaaay too happy. WTH is he smiling about. I'm such a stickler for drawing each pixel by hand. Still its good work.
Last edited by Keighn on Mon May 19, 2014 8:18 pm, edited 1 time in total.

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Re: 32x32 tileset - UPDATED

Post by LordMortiferus » Mon May 19, 2014 7:11 pm

That's some smile on his face.
Egg you wrote one scaler for smoother scaling for 64x64 - not sure if it is based on any of the standard scalers you find in emulators though.
Using the wayback machine from archiv.org I might have found:
- an allegro implementation for Sai2x which might also contain SuperEagle.
- C++ source code for hq2x
- C++ source code for xBRZ

Otherwise here is a C# library of the various scaler used for the ImageResizer.
Last edited by LordMortiferus on Tue May 20, 2014 6:45 am, edited 1 time in total.

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Re: 32x32 tileset - UPDATED

Post by LordMortiferus » Tue May 20, 2014 3:14 am

Content has been moved.
Last edited by LordMortiferus on Sat Jul 05, 2014 1:37 am, edited 4 times in total.

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Re: 32x32 tileset - UPDATED

Post by LordMortiferus » Fri May 23, 2014 6:15 am

I have added scaling samples for xBRZ to my previous post.
Also I have added a zip file containing btiles scaled with Advinterp to the post above.
Gonna update the manual hqx files now and call it a day.

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Re: 32x32 tileset - UPDATED

Post by Luxorious » Sat May 24, 2014 2:25 am

Really, really, really beautiful. Gonna have a hard time choosing which filter to use :knife:
especially that xBRZ on mame

thanks dude, cowabunga :rebel:
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Re: 32x32 tileset - UPDATED

Post by LordMortiferus » Sat May 24, 2014 6:09 am

thanks.
Just finished a first version of btiles using xBRZ (see this post).
Tinting and glowing effects might be off after scaling with xBRZ or Advinterp in some rare cases. Gonna fix those at some point, as well as the eyes on several avatars.

@egg: how complicated would it be to have support for 64x64 tilesets?

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Re: 32x32 tileset - UPDATED

Post by Celerion » Wed May 28, 2014 10:12 am

edited
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Re: 32x32 tileset - UPDATED

Post by LordMortiferus » Sat Jul 05, 2014 1:38 am

32x32 Btiles21 to 28 as convenient zip files:
Hq2x2016/05/03 - updated
xBRZ 2014/05/23 - out of date
Advinterp2x 2014/05/21 - out of date
Scale2x 2014/05/22 - out of date
xBR no blend 2014/05/22 - out of date
Eagle2x 2014/05/22 - not recommended - out of date
Download and unzip into ..\euo\pics\

Note: ADVinterp and xBRZ might show weird tinting atm.
Note2: Will update the other sets one by one over the next days.
Last edited by LordMortiferus on Wed May 04, 2016 2:07 am, edited 8 times in total.

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Re: 32x32 tileset - UPDATED

Post by eggmceye » Sun Jul 06, 2014 9:25 am

op updated

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Re: 32x32 tileset - UPDATED

Post by LordMortiferus » Tue Jul 08, 2014 10:25 pm

updated my "black background ultimaish dotty set" of btiles20.32.

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Re: 32x32 tileset - UPDATED

Post by EmoMage » Thu Jul 17, 2014 6:44 am

Here's my new avatar!
lil man.png
I LOVE HIM! :D
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eggmceye wrote:
ParadoxOfChoice wrote: Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass

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Re: 32x32 tileset - UPDATED

Post by Keighn » Thu Jul 17, 2014 12:57 pm

Good grief ain't that an old pic of black wizard. I do love versions of ff combat music. Hey where's that letter you promised to write? I want a pencil pal like Linus Good fucking grief!!!!!
ZUPS!!!!

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Re: 32x32 tileset - UPDATED

Post by EmoMage » Thu Jul 17, 2014 2:15 pm

oh man I forgot!!! I'm sorry. PM me your address, I can't find it on forums.
eggmceye wrote:
ParadoxOfChoice wrote: Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass

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Re: 32x32 tileset - UPDATED

Post by LordMortiferus » Sun Aug 31, 2014 3:49 am

Just uploaded my latest version of btiles20.32 - enjoy!!!
This is foremost for those who prefer tiles with a black background like in the first ultima games.

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Re: 32x32 tileset - UPDATED

Post by LordMortiferus » Sun Aug 31, 2014 6:18 am

I uploaded btiles21.32 to btiles28.32 in hq2x quality to my dropbox. You can find the download link here. I update the manual page tomorrow.

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Re: 32x32 tileset - UPDATED

Post by LordMortiferus » Sun Sep 07, 2014 2:06 am

Updated my version of the map tile file btiles20.32.png as well as the hq2x scaled HiRes btiles21.32.png to btiles 28.32.png. You can also grab the hq2x HiRes tileset from the manual.

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Re: 32x32 tileset - UPDATED

Post by Celerion » Fri Sep 26, 2014 9:27 pm

Updated the one I use too. Here it is:

vintage light

(Must be called "btiles20.32.png" of course, and remember to switch on "32x32"-support in the F12-menu.)

Edit: I also took care now of the "cavern-hole-tile-bug", mentioned by browniedefender here.

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Re: 32x32 tileset - UPDATED

Post by LordMortiferus » Sat Sep 19, 2015 9:32 pm

Hi everyone

I just saw on UltimaCodex that Josh Steele (the creator of the enhanced Ultima 4 tileset) released a new tileset at a resolution of 32x32.

Github Projekt page
Mirror at UltimaCodes

Furthermore, I updated the hq2x version of the 32x32 tilesets for Euotopia. You can download them over here.

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Re: 32x32 tileset - UPDATED

Post by Keighn » Fri Sep 25, 2015 12:32 am

CIAassassin wrote:questions: do we have any terrain tiles in the work for mapped to make the land to lava, mountains to grass/lava a little more fluid or are the tiles being put on the back burner?

is it possible to make an undertile format for lava/water/grass, ie the shapes of the river/foothills with the pink out to show what is underneath the tile a la avatars when walking.

probably a stupid question: do any new tiles need to be done in a 32x32 format, ie are we stretching 16x16 to 32x32.

this is the idea I had for a lava skin. I just recolored the river tiles to add a glow around the edges to indicate a river of lava. If we could put these over a lava tile it would make mapping easy. Just my two cents.
cias lava banks

I actually messed around with this and even tried to make a 16x16 version. I also tried to make a solid dry lava stone (god it's terrible) to gain perspective. The edge is pretty nice and if euo ever gains flares and lighting effects like zdoom or jdoom or Beelzebub mod for diablo then euo would look even more fantastic with such dynamic lighting and shadows.

There is another post by riki I believe that wants to utilize land to land or rather what mort is talking about similar to shoreline. Far different than using templates like I use on terrain (not sure I posted that in another thread -- walls, roads, shorelines, fountains, ---- yeah pretty sure posted)

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Re: 32x32 tileset - UPDATED

Post by LordMortiferus » Tue Oct 27, 2015 2:19 am

Finally got around to update the hq2x HiRes sprite set for EUO, as well as my version of btiles20.32.png.

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