32x32 tileset - UPDATED

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EmoMage
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Re: 32x32 tileset - UPDATED

Post by EmoMage » Sun Feb 18, 2018 1:02 pm

oh, nope. overlay is only a 16x16, unfortuneately.
eggmceye wrote:
ParadoxOfChoice wrote: Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass

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Re: 32x32 tileset - UPDATED

Post by Zilverlight » Sun Feb 18, 2018 2:13 pm

Damn! We should find a way to change that :D
Desmond (AKA: Rurik)

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Re: 32x32 tileset - UPDATED

Post by EmoMage » Sun Feb 18, 2018 3:19 pm

as much as i agree, that's for the good ole' mr eggmceye to decide.
eggmceye wrote:
ParadoxOfChoice wrote: Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass

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Re: 32x32 tileset - UPDATED

Post by EmoMage » Mon Feb 19, 2018 1:53 pm

EmoMage wrote:NINJA TURTLES! :D
NINJA TURTLES! :D
NINJA TURTLES! :D
NINJA TURTLES! :D

Leonardo - aka "Leo"
ninjaturtleBLUE.png
Raphael - aka "Raph"
ninjaturtleRED.png
Donatello - aka "Donnie"
ninjaturtlePURPLE.png
Michaelangelo - aka "Mickey"
ninjaturtleORANGE.png
LC!!!! haaaaaaaaaaaaaaaaaaaahahahahahahahaha. i told you i made these.

edit: well fuck. go look at page 10!! scroll down and you'll see them. hahaha
eggmceye wrote:
ParadoxOfChoice wrote: Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass

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Re: 32x32 tileset - UPDATED

Post by CumfartPrincess » Mon Feb 19, 2018 2:10 pm

ritari wrote:The old 16x16 dotty style tileset for those dot lovers out there. :)
well now i feel like an idiot.

eh. i took time and edited a few tiles so it looks a little nicer, but Ritari's work would have scratched my itch.
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Re: 32x32 tileset - UPDATED

Post by Keighn » Tue Feb 20, 2018 3:27 am

Wondering when we will have full 64x64 support. Older tiles of smaller size are easily enlarged to appear as their old selves. Something i think would be interesting is in the menu being able to seitch from multiple tilesets for each section. Currently it is switching from 16x to 32x and thats for ALL tilesets. Maybe its simpler just to switch the whole batch.

What i should do is look at the inspired joshua steele old cga or early vga set that euo had and remake all the graphics like that. I had thought of making giant ASCII as well.

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Re: 32x32 tileset - UPDATED

Post by EmoMage » Tue Feb 20, 2018 3:45 am

okay. re-dragons, drakes, daemons(and balron) , imps, and devil. i did some editing to the before files. some shading, colouring, and most importantly I FORGOT THE BLACK FUCKING OUTLINE. which i do have to say, the black outline does help a ton with in-game play. So, here ya go.

all shown files are 32x32. i will add 64x64 (for better view) later. Also, i will upload the corresponding btiles## aswell so you don't have to go through the pain of copy and pasting each one of these little bastards in it's correct home. Long post, hope you enjoy.

EDIT: i added 64x64 and the btiles that deal with anything below.

dragons first. in this order:

white
blue
green
black
red
fire
ice
shadow
blood
wyvern
zombie
skeletun

32x32
new dragons.png
64x64
new dragons64.png
next is daemons and the balron, in this order:

white? (recolourable one?)
balron
daemon
fire
shadow
PANK
undead lord
32x32
new daemons.png
64x64
new daemons64.png
next is imps, in this order:

ice mephit
frost mephit
nox mephit
imp
--the yellow one, i forgot the name...
shadow

32x32
new imps.png
64x64
new imps64.png
next is drakes, in this order:

drake
fire
blood

32x32
new drake.png
64x64
new drake64.png
and lastly the devil, in this order:

devil

32x32
new devils.png
64x64
new devils64.png
SAVE THE BTILES AS WHATEVER NAME IS DIRECTLY ABOVE THE PICTURE

btiles22.32.png
Image

btiles24.32.png
Image

btiles25.32.png
Image

btiles28.32.png
Image
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Last edited by EmoMage on Tue Feb 20, 2018 3:57 am, edited 1 time in total.
eggmceye wrote:
ParadoxOfChoice wrote: Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass

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Re: 32x32 tileset - UPDATED

Post by LordMortiferus » Tue Feb 20, 2018 3:47 am

When you guys tinker with the tiles, please keep in mind that grey is used for tinting - this also includes map tiles from btiles20, e.g. crenellation or rocks.
I used tinted tiles in ToLS for example and have them planned in Carnival Carnage.
The item code for a tinted maptile is 0xXXYY43d
XX = Code of maptile
YY = material tint, see materials.txt in dat folder (not colour tint afaik)
0x43d = itemcode for maptile
You can test this in maped by changing an itemcode.

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Re: 32x32 tileset - UPDATED

Post by Keighn » Tue Feb 20, 2018 3:53 am

Mickey? Image

And let's see if this image resizes


[imgw=500 - 500]http://img13.deviantart.net/906d/i/2013 ... 5u55w3.jpg[/img]

Bah... Still no dice and i tried that a variety of ways.

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Re: 32x32 tileset - UPDATED

Post by EmoMage » Tue Feb 20, 2018 4:02 am

LordMortiferus wrote:When you guys tinker with the tiles, please keep in mind that grey is used for tinting - this also includes map tiles from btiles20, e.g. crenellation or rocks.
I used tinted tiles in ToLS for example and have them planned in Carnival Carnage.
The item code for a tinted maptile is 0xXXYY43d
XX = Code of maptile
YY = material tint, see materials.txt in dat folder (not colour tint afaik)
0x43d = itemcode for maptile
You can test this in maped by changing an itemcode.

noted. at the moment, my black dragon tile is the only one i seem to be having issues with. i have my dyed purple on both reg and pd, and you can't hardly see the purple with this new file.

p.s. that was more of a "note to self" thing. i need to make it more "dyable".
eggmceye wrote:
ParadoxOfChoice wrote: Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass

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EmoMage
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Re: 32x32 tileset - UPDATED

Post by EmoMage » Tue Feb 20, 2018 4:02 am

another note to self, work on dyable drake mount to fit new tiles
eggmceye wrote:
ParadoxOfChoice wrote: Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass

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Re: 32x32 tileset - UPDATED

Post by Kynt » Mon Oct 15, 2018 3:24 am

made weapon-wielding succubus.
32x32 is a bit clunky since I just applied a simple anti-alias filter with GIMP.
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Re: 32x32 tileset - UPDATED

Post by LordMortiferus » Wed Jan 30, 2019 2:41 am

Just added the card and lute item to the hq2x 32x32 btile set, which you can download as a convenient zip-file here.

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Re: 32x32 tileset - UPDATED

Post by LordMortiferus » Wed Feb 06, 2019 5:44 pm

Looks like picload deleted the picture showing the comparison between different pixel scalers.
So here it is again, with a compressed color palette to keep the filesize down. Furthermore, I added the results from a web-base image scaler using neural networks. To be fair, the output is 4x compared to the 2x I used with the other pixel scalers and the neural scaler was not meant for this kind of pixel-art.
scaler.png
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Re: 32x32 tileset - UPDATED

Post by Keighn » Sat Feb 23, 2019 8:40 am

Someone asked for my updated tilesets so I figured I'd repost them since I've made very little alterations:

Since they are big its in a zip files at my dropbox download it from there:
Keighn's Krud

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