Haha what a cop-out! Jk.LordMortiferus wrote:It's Magic ofc! ;]
Funny that you made this though, I was just brainstorming about a sky towne/fortress/whatever. Seems like it might be hard since we don't have any sky/cloud tiles.
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Haha what a cop-out! Jk.LordMortiferus wrote:It's Magic ofc! ;]
This is actually amazing, a whole map like this would be awesome.LordMortiferus wrote:I had for years the idea to make a map that has the look of a submerged city. Easier said then done, though. Well I created the following screenshot as proof of concept:What do you guys think about it?
I can't imagine developing a map(s) this size and complex. It seems like you're making pretty good progress since you picked it back up Lord M.LordMortiferus wrote:I decided to give a weekly update on my progress every Friday. So here it is:
First, I slowly realize why I stopped working on the map - the sheer size and complexity of it. Looking back now I would have gone another way, making a more linear map with occasional loops or short dead ends. The over world map which I made years ago is mostly non-linear with multiple paths, which probably makes it hard to navigate - maybe fun to explore though. I kept the design of the underworld map, at least the part I did the last couple of weeks map more straightforward.
Anyway, as to the progress, I am mostly done with designing the underground map, have to add some details here and there maybe. I started to smooth out the ground-level of the over world map, which should be done soon. Next step would be to make a copy of the ground-level map to make a 1st floor map, which would also be the last map and shouldn't take too long hopefully.