maped thread - now even more difficult to use than ever

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eggmceye
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Re: maped thread - now even more difficult to use than ever

Post by eggmceye » Thu Apr 12, 2018 8:36 am

I am really trying to develop some bloodmob/bloodkin lore - do you have ideas about that?

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Re: maped thread - now even more difficult to use than ever

Post by LordMortiferus » Fri Apr 13, 2018 12:27 am

Like Egg said you could hack some tiles. For example I tinted the snow tiles red:
bloodtiles.png
0xe90043d.2
0xeb0043d.2
Downside is you cannot walk on those items.
Using some mythic tint you could probably make the items glow red, so you have a bit of animation. Well turns out that there is not much black on the tiles that would glow.
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Last edited by LordMortiferus on Fri Apr 13, 2018 12:36 am, edited 1 time in total.

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Re: maped thread - now even more difficult to use than ever

Post by Tink » Fri Apr 13, 2018 12:32 am

Thats a nice hack mort.

I recolored a water tile to blood for him last night, waiting to hear back so I can animate it.

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Re: maped thread - now even more difficult to use than ever

Post by DUTCHMAN » Fri Apr 13, 2018 2:27 am

Ya I have not figured out who to write the coding or whatever else i needed to do

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Kynt
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Re: maped thread - now even more difficult to use than ever

Post by Kynt » Sun Apr 15, 2018 7:57 am

does this pass for a small pirate ship ye landlubbers?
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Re: maped thread - now even more difficult to use than ever

Post by 1[WoWz] » Sun Apr 15, 2018 2:27 pm

Kynt wrote:does this pass for a small pirate ship ye landlubbers?
That's really cool. I like it but I'm not sure it's seaworthy X-D
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Re: maped thread - now even more difficult to use than ever

Post by LordMortiferus » Mon Apr 16, 2018 4:19 am

Kynt that was inspirational - I love the idea with the cannons.
Here is my take on the cannons:
cannon.png
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Re: maped thread - now even more difficult to use than ever

Post by Kynt » Mon Apr 16, 2018 5:15 am

Ooh nice, havent thought about boulders as cannonballs. Those can be tinted to blackrock as well.

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Re: maped thread - now even more difficult to use than ever

Post by LordMortiferus » Mon Apr 16, 2018 5:23 am

I have one more:
cannon2.png
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Re: maped thread - now even more difficult to use than ever

Post by Kynt » Mon Apr 16, 2018 5:32 am

That's really creative, haha! What's that pitch-black tint?

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Re: maped thread - now even more difficult to use than ever

Post by LordMortiferus » Mon Apr 16, 2018 5:35 am

Kynt wrote:That's really creative, haha! What's that pitch-black tint?
Well it was more by accident. The tint is black 0x26. Hence, the black tower is 0xd40643d.2

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Re: maped thread - now even more difficult to use than ever

Post by LordMortiferus » Tue Apr 17, 2018 3:55 am

I tweaked the last cannon a bit adding another fence under the front of the cannon barrel with a ship undertile:
cannon3.png
I think this looks better.
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Re: maped thread - now even more difficult to use than ever

Post by Kynt » Tue Apr 17, 2018 9:25 am

Cannon's looking pretty good.

I was testing pirate/ghost hybrids for undead pirate mobs, looks decent imo.
Top half is chosen randomly amongst a bunch of pirate avs and bottom half is randomly either the white or the black ghost.
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Re: maped thread - now even more difficult to use than ever

Post by EmoMage » Tue Apr 17, 2018 11:53 am

fuck yeah. that shit tight!
eggmceye wrote:
ParadoxOfChoice wrote: Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass

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Re: maped thread - now even more difficult to use than ever

Post by eggmceye » Tue Apr 17, 2018 4:23 pm

LordMortiferus wrote:I tweaked the last cannon a bit adding another fence under the front of the cannon barrel with a ship undertile:
cannon3.png
I think this looks better.
Be cool if when you looked at it or mouse over it had a custom name ...

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Re: maped thread - now even more difficult to use than ever

Post by LordMortiferus » Wed Apr 18, 2018 3:46 am

@Kynt: I kinda like those ghost pirates.
@Max: is there a way to disable glowing on named items?

Next step would be to write a small switch-script to make the cannon shoot cannon balls when you 'a'ctivate it.
Edit: the draw distance for GFX sure is a limit - you have to be within 4 tiles to see the explosion of the cannonball. Otherwise is looks and sounds good.

Code: Select all

function cc_cannon(id,x,y,z)
    map = get_map_ptr(z)
    send_event(z,-1,40,34,EVENT_MISSLE,MISSLE_BOULDER,40,32) -- GFX for cannon ball  
    send_event(z,-1,40,32,26,0) -- Explosion GFX
end

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Re: maped thread - now even more difficult to use than ever

Post by eggmceye » Wed Apr 18, 2018 9:28 pm

try adding an underscore to the name (at the end) to disable the glow

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Re: maped thread - now even more difficult to use than ever

Post by Keighn » Thu Apr 19, 2018 4:42 am

Tint the pirates ghostly green or sickly with a little aura.
ZUPS!!!!

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Re: maped thread - now even more difficult to use than ever

Post by LordMortiferus » Thu Apr 19, 2018 4:46 am

eggmceye wrote:try adding an underscore to the name (at the end) to disable the glow
That did not work for me.

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Re: maped thread - now even more difficult to use than ever

Post by Kynt » Thu Apr 19, 2018 7:12 am

Keighn wrote:Tint the pirates ghostly green or sickly with a little aura.
That'd be pretty good but I don't think it's possible to tint hybrid mobs.

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