Yeah, I don't think I'll be messing around in the code looking to do that. Jesus there must be an easier way. I don't suppose you could post a screenshot of where in the .fea file such an example would be?
Here's an example of the features in my my map of town of spirituality:
lvl000.png
lvl000.fea opened up using notepad
T 16 14 0 0 0 0 0
T 22 13 13 0 0 0 0
T 22 14 13 0 0 0 0
T 22 15 13 0 0 0 0
T 16 0 14 0 0 0 0
T 22 13 14 0 0 0 0
T 27 14 14 0 0 0 0
T 22 15 14 0 0 0 0
T 16 28 14 0 0 0 0
T 22 13 15 0 0 0 0
T 22 14 15 0 0 0 0
T 22 15 15 0 0 0 0
T 16 14 28 0 0 0 0
spawner 12 2 0 286 0 1 -1 0
spawner 27 1 0 321 0 1 -1 0
spawner 27 27 0 332 0 1 -1 0
spawner 1 27 0 310 0 1 -1 0
spawner 1 1 0 305 0 1 -1 0
I see that and think, Oh gee a bunch of bloody numbers oh huzzah. Ok, I know a few are spawners I placed. So I open up my maped and take a guess:
Spawner 1 1 is its coordinates.
0 is uh its damn type w/e the hell that means.
310 is the spawn number in this case paladin.
The next 0 is rate which I'll assume is spawn rate.
The 1 is # I chose to appear.
The -1 is area in which case I put to make only that spot a spawn the 1 mob.
The last 0 is quest id in which case there is none.
And in map there is a () for scripting which is lua.
Now let me take a look at the other features:
T 16 14 0 0 0 0 0 this appears to be a tile of steps I put down. Ok, like I'd guess that right off the top of my head by looking at it.
Broken down as much as I can guess:
T 16 14 0 0 0 0 0 (T is for tile)
T
16 14 0 0 0 0 0 (coordinates of tile)
T 16 14
0 0 0 0 0 Hell if I know
T 16 14 0 0 0 0 0 maptile 244 (f4 bv=0 bm=0) : steps (i get the bv and bm for blocking movement and vision easy 0 can move over or see over and 1 is blocked). WTF does f4 indicate?
T 22 13 13 0 0 0 0 maptile 259 (103 bv=1 bm=1) : a sealed dungeon (I think I now know what the f4 and in this case 103 is the graphic used -- checking the mtiles dat I see shit I can't guess at.... see bottom of page)
T 22 14 13 0 0 0 0
T 22 15 13 0 0 0 0
T 16 0 14 0 0 0 0
T 22 13 14 0 0 0 0
T 27 14 14 0 0 0 0
T 22 15 14 0 0 0 0
T 16 28 14 0 0 0 0
T 22 13 15 0 0 0 0
T 22 14 15 0 0 0 0
T 22 15 15 0 0 0 0
T 16 14 28 0 0 0 0
Mtiles.dat
243 210 0 0 steps up_is_north
244 211 0 0 steps up_is_east
245 212 0 0 steps up_is_south
246 213 0 0 steps up_is_west
259 98 1 1 a_sealed_dungeon
Only thing I recognize is the 259 for the tile # the rest doesn't make a bit of sense to me.
I guess I'll pass on editing in notepad since I don't know what to do.
On a separate note; how do I take a picture with the features, spawns, items, and zones shown (in maped)? I'd like the whole map shown with all of that.
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