maped thread - now even more difficult to use than ever

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eggmceye
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Re: maped thread - now even more difficult to use than ever

Post by eggmceye »

post apocalyptic new sosaria
lvl026small.png
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CinisterD
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Re: maped thread - now even more difficult to use than ever

Post by CinisterD »

Potential third world?
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Re: maped thread - now even more difficult to use than ever

Post by Djanno »

:cry: It'd be interesting if that happened to the map and it was up to the players to figure out how to heal the world.
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Re: maped thread - now even more difficult to use than ever

Post by 1[WoWz] »

Djanno wrote::cry: It'd be interesting if that happened to the map and it was up to the players to figure out how to heal the world.
That would be cool. I would like to see a third world or a server that could be terraformed entirely.
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Re: maped thread - now even more difficult to use than ever

Post by Turtle »

Or perhaps post-apocalyptic EUO for halloween!
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Re: maped thread - now even more difficult to use than ever

Post by eggmceye »

don't you worry, I am formulating a plan
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Re: maped thread - now even more difficult to use than ever

Post by Onyxt »

eggmceye wrote:don't you worry, I am formulating a plan
I am intrigued.
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Re: maped thread - now even more difficult to use than ever

Post by 1[WoWz] »

eggmceye wrote:don't you worry, I am formulating a plan
My body is ready
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Re: maped thread - now even more difficult to use than ever

Post by Bugbo »

Is there any way to tint terrain tiles or does that only work for items and mobs?
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LordMortiferus
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Re: maped thread - now even more difficult to use than ever

Post by LordMortiferus »

There is a way to place maptiles as tinted items. The old way is described by Keighn with an update by myself.
Luckily and a lot of thanks to Max, Maped got changed since then and it is way easier to do the trick. Place an item with Maped and left-click the item again - now a window should pop up asking for a new item code. A tinted code is based on the following formula:
M0T43d
where M is the Maptile hexcode (2 to 3 digits), 0 is 0, T is the tint (1 digit only!) and 43d is the code for Maptile.

For example:
5e0f43d
5e = mountain
f = crystal tint
43d = maptile
Tints that show a color are:
T = 3 Copper
T = 4 Brass
T = 7 Gold
T = a venomous
T = b vampyric
T = c blackrock
T = d glass
T = e adamantium
T = f crystal
tintedmaptiles.png
Note: This is a hack and while it seems to work I cannot not say if it is supposed to work like this and if Max approves of it. Anyway, items placed that way will block movement but not sight and you cannot interact with them as a player in anyway, afaik.
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Re: maped thread - now even more difficult to use than ever

Post by treos »

a potential 3rd world to explore sounds fun, wonder what new surprises await. :) me and my golem are ready...for something other than shadow/blood mobs
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Re: maped thread - now even more difficult to use than ever

Post by Keighn »

Time Gates AKA Ultima II.
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treos
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Re: maped thread - now even more difficult to use than ever

Post by treos »

time travel...fun yet confusing as all heck in some cases. wonder how well that'd work here.
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Re: maped thread - now even more difficult to use than ever

Post by Keighn »

Probably just simple special key or item to make a special gate or a hard to get entrance in a hard map. Everything in this game is basically portals x,y,z of some sort.

Now if you mean something in one map affecting time in the other map.. Yeah, I don't know. Maybe egg will figure out temporal and spatial existential data and create the first time machine.
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Re: maped thread - now even more difficult to use than ever

Post by CIAassassin »

eggmceye wrote:send me a screenshot please
Image

sorry it took so long haha.
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Re: maped thread - now even more difficult to use than ever

Post by eggmceye »

use a higher res ! easy fix
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Re: maped thread - now even more difficult to use than ever

Post by LordMortiferus »

Unoffical copy&paste mod for maped. :lesson:
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Re: maped thread - now even more difficult to use than ever

Post by LordMortiferus »

Some mtiles seem to be unavailable from the template within Maped (v 1.3.6).

darkness #240 0xf0 seems to have been my low res
void #225 0xe1
unpassable forest #182 0xb6
a tree #226 0xe2 (bm=1, bv=1)
sacred ground #214 0xd6

All but the last are valuable mtiles in my opinion. The last probably has its uses as well, but more than once I placed it by mistake instead of normal grass ^^

Also having access to the crops sprites would be nice within the item templates. And I would appreciate it if you could breakup the first item template page (with the food, stones, etc.) as well as the neutral/good avatar template into two pages as some of the sprites cannot be displayed with a low screen resolution (1024x768). Got a better laptop now =]

One last aspect I noticed, with the new feature to edit the code of placed items it is possible to unintentionally add none furniture items, e.g. by changing the code of a brazier or fountain.

Otherwise the latest Maped version works really well and having the popup windows to change mobs and items is great addition!

P.S.: how about a dark void mtile with bm=1, bv=1 or dead trees with bm=1, bv=1? Would save me hundreds of snc-fea to create a vision blocking forest mainly populated by dead trees.

P.P.S.: and mountain tiles with bv=0 so you can look over them, e.g. being in a tower which would be beneficial for the illusion of height. Tried placing the mountains as items/bar but vision got blocked nonetheless =]
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Re: maped thread - now even more difficult to use than ever

Post by speed »

I just tried out maped with Cat's Guide, and I can't find out why the spw function is missing. Is it that the s/m key has replaced it, and don't only spawn one time mobs? Sorry if this has already been answered.
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Re: maped thread - now even more difficult to use than ever

Post by LordMortiferus »

speed wrote:I just tried out maped with Cat's Guide, and I can't find out why the spw function is missing. Is it that the s/m key has replaced it, and don't only spawn one time mobs? Sorry if this has already been answered.
As good as cat's guide is it is a bit outdated. The spw function was indeed replaced by the s or m key. Pressing either key will open the template of evil aligned monsters and pressing it again will open the template for good/neutral aligned monster. After you picked a mob spawner from the template and added it to the map you can left click this spawner to change its properties.
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