I'm currently interested in quests.
I've written some NPC dialogues for quests I had in mind. The first set are for VoT (since I'd planned a whole epic quest line for it), the second for new skill training, as you can have a quest reward give a + to skill / stats. I've only written up a couple of the skills ones, in case Egg doesn't like the idea of them.
Can you set a tile x,y as a quest target?
a) The core idea of VoT is that stepping in front of the three hidden temple altars will update your quest, with all three giving the player a pass to the barrier at the top of the plateau (I'll have to add a new area there, but no biggy - esp. since Phoenixes are live, which was always the intention for the end of the map - see the map in MapEd to get the full effect ). It'd be nice if this gave a permanent key to a player's inventory (e.g. "Icon of the Sun, Icon of the Moon --> Icon of the Cosmos, or whatever). I'm presuming that barrier passes are a lot easier in LUA to implement.
b) Is it possible to set entering a map as a quest target? Specifically, the cartography quest giver has a whole set of (potential) quests which would require this. e.g. Explore all the castles in Sosaria - with the quest updating as you enter Broden's Keep, Cammerata etc etc. I'm presuming that you can, not sure though.
Can you set a non-NPC as a quest giver?
a) I'd like to set a quest start by reading the diary at the start of VoT - at least for the sub-quest of finding the archeologist for the university. That'll get people reading!
b) It'd be nice if a x,y location could trigger a quest as well.
Is it possible to set variable rewards to quests?
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function quest_reward_002(qid,plyr_id) adj_skill(plyr_id, SK_TACTICS, 1, true) adj_stat(plyr_id,STAT_STR,1); end
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elseif(p:get_raw_skill(SK_CARTOGRAPHY)<20) then adj_skill(plyr_id, SK_CARTOGRAPHY, 10, true) elseif(p:get_raw_skill(SK_CARTOGRAPHY)<40) then adj_skill(plyr_id, SK_CARTOGRAPHY, 5, true) elseif(p:get_raw_skill(SK_CARTOGRAPHY)<60) then adj_skill(plyr_id, SK_CARTOGRAPHY, 2.5, true) elseif(p:get_raw_skill(SK_CARTOGRAPHY)>60) then <insert message from quest giver stating "I'm afraid your skills are too advanced for me to teach you more at this point">
Two more things:
Books - how to add in MapEd, or is it done differently now? The major limitation on prior books was always that the spam would over-flow the text portion of the screen; now there's no limit, I'd like to do some re-writes / longer books. It'd be nice if you could set any tile to use the call-book feature as well. e.g. Note on the ground, gravestone etc.
Scripts - maps have a script folder. I'm presuming I add a name tag to the feature, and call it from there. e.g. VOT1, VOT2 etc Is there a limit? Is it possible for a script trigger to give a grey player message? e.g. Two pressure tile puzzle, with player A having to be at X, and player B at Y. Is it possible to have it so that if only X or Y is stepped on, return grey message to player stating "You hear the shifting of stonework, but it halts. Perhaps there is another part to this puzzle?"
p.s. I suck at scripts.