the prices should be played with but you guys get the idea. they need to be attainable so that people will actually USE this as a money sink, but still high enough so that it puts a nice dent in their bank acct.Keighn wrote:I think I posted something about an NPC merchants located in a very difficult place that could increase an item of yours. Prices should be outrageous though, say 250k per +.
Weapons
+1 = 250k 100k
+2 = 500k 200k
+3 = 750k 300k
+4 = 1million 400k
+5 = 2.5 million 500k
+6 = 5 million 750k
+7 = 10 million 1.5mil
+8 = 25 million 3mil
+9 = 50 or 100 million. 5mil
Armour
+1 = 500k 100k
+2 = 1 million 200k
+3 = 2.5 million 400k
+4 = 5 million 800k
+5 = 10 million 1.5mil
+6 = 25 million 3mil
Now the sucky thing is he'll only improve the item to the next + not your choice. So it is actually going to cost you a hell of a lot more to beef up an item up to +8 than you think. Also, the item becomes "SOULBOUND" so you can't sell it. This would keep the economy within range. And who has that type of money anyway? Not very many.
-----Edit----
What the hell let me figure out some of the other enchants.
Nightvision/Magic Resistance
+1 = 500k 100k
+2 = 1 million 250k
+3 = 2.5 million 500k
+4 = 5 million 1mil
+5 = 10 million 3mil
Vigour/Stats
+1 = 5k
+2 = 10k
+3 = 15k
+4 = 20k
+5 = 25k
+6 = 30k
+7 = 35k
+8 = 40k
+9 = 45k
+10 = 50k
+11 = 60k
+12 = 70k 75k
+13 = 80k 100k
+14 = 90k 125k
+15 = 100k 150k
+16 = 125k 200k
+17 = 150k 250k
+18 = 175k 300k
+19 = 200k 350k
+20 = 250k 500k
+21 = 300k 650k
+22 = 400k 800k
+23 = 500k 1mil
+24 = 750k 1.25mil
+25 = 1million 1.5mil
red amts are my suggestions.
comments?