EUO TILES & AVATARS
Moderator: EUO Moderators
Re: EUO TILES & AVATARS
could be done if chest positions are standardised across races (same way hand positions were standardised for vis weapons)
Re: EUO TILES & AVATARS
Would Artifact armor glow? That could get bulky.
I bet Mithril armor would look amaaaaaziiiiiing ^_^ but i still want a custom dwarf avatar
I bet Mithril armor would look amaaaaaziiiiiing ^_^ but i still want a custom dwarf avatar
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Re: EUO TILES & AVATARS
custom dwarf avs are more likely than visible armour
what custom dwarf av do you want? to save me from guessing
what custom dwarf av do you want? to save me from guessing
Re: EUO TILES & AVATARS
You mean theirs a list of unreleased ones i can see or.. Fighter/Monk/Mage/Rogue/Priest kind so you know what to make ? Fighter is the most popular dwarf class so probably that.
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Took your knife and scaled it to 16X16, then gave it a pink background.Aristarch wrote:Since the patch with droppable everyday use tools is in, it bugged me to see pocket knife tile identical with the dagger one. This is a tile for pocket knife:
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Re: EUO TILES & AVATARS
I've mentioned that about tinkers tools and golem repair kit for years. I'd custom put them in but they share the same gfx as scissors, whatcha gonna do? Just so you know what I'm talking about.
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Re: EUO TILES & AVATARS
cleaver gfx for butchers knife!! better than pocket knife
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Re: EUO TILES & AVATARS
Here's a version of the pillars and bollard from btiles20.png with transparent background so they can be placed on any tile.
Also slightly moved them to be closer to the center.
Also slightly moved them to be closer to the center.
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Re: EUO TILES & AVATARS
Trying out this water gif I worked on a long while ago. Here it is animated.
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Re: EUO TILES & AVATARS
New tile for the butcher's knife
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Re: EUO TILES & AVATARS
Ok, some of this is stuff in game but I just wanted to have a little fun* with the animator: WATER
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Re: EUO TILES & AVATARS
SLIME TIME
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Re: EUO TILES & AVATARS
And there will be BLOOD:
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Re: EUO TILES & AVATARS
And the burning fires of hell conjured images of LAVA:
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Re: EUO TILES & AVATARS
Fountains:
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Re: EUO TILES & AVATARS
Wall fountains:
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Re: EUO TILES & AVATARS
And finally for now Gargoyle Wall fountains:
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Re: EUO TILES & AVATARS
Wall water since we have moss/slime and blood. Hmmm, maybe I should attempt glowing leaving lava from walls. I'm years too late though since euo is going the route of 32x32 and quite possibly 64x64 or greater. Gah!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Re: EUO TILES & AVATARS
I went in and added a bit of a highlight on the top of the foothills and put in a bit of dirt under the peak to show a bit of hill. The transition is a bit rough and could probably stand to have a change to make the whole thing either brown, or tone down the highlight on the peak itself. Again, this is all a quickie job, but it looks aight I guess. I have to go to work so Im just throwing stuff together and it all could use a bit of refinement. The corners on the mountains are what Im talking about, they kinda stand out like a sore thumb right now, just knocking those off would make those tiles look amazing, plus add a bit of depth to the map in general; ie hinting at a lake/river in the mountain without actually having to kill the mountain range with a river tile.
The water looks a bit crazy under the foothills, looks good in the transition though. The other ground tiles look really good IMO.
edit: modded the mountain tile:
I got the morning off so this is what Ive put together so far. I modded the small rocks to have more in a tile, the original was kinda sparse. Ive also edited my first foothill, took it back closer to the originals and just cut some of the hills out with pink to show the undertile. Looks a lot better.
and some new(ish) river T-ends.
Organic River edges version 1, I replaced some of the other river tiles so it's a little blocky but looks good I prefer this one and will work on it a bit more and mod the current river tiles to make everything flow.
Version 2. Just a slop make. Not a fan.
Version 3. My new favorite, got it lined up nice with the corners already in game, it will soften a river that is at least 2 tiles wide without being too distracting from the environment.
I left a few of the edges raw just for a comparison. I like it alot. The only thing that is sticking out to me is on the west tile, with the little bit of grass out in the water. Might get rid of that.
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Re: EUO TILES & AVATARS
Bow with a little more tint added
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