EUO TILES & AVATARS

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Re: EUO TILES & AVATARS

Postby eggmceye » Thu Apr 11, 2013 8:18 am

could be done if chest positions are standardised across races (same way hand positions were standardised for vis weapons)
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Re: EUO TILES & AVATARS

Postby Thane » Thu Apr 11, 2013 9:08 am

Would Artifact armor glow? That could get bulky.

I bet Mithril armor would look amaaaaaziiiiiing ^_^ but i still want a custom dwarf avatar :(
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Re: EUO TILES & AVATARS

Postby eggmceye » Thu Apr 11, 2013 9:16 am

custom dwarf avs are more likely than visible armour
what custom dwarf av do you want? to save me from guessing
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Re: EUO TILES & AVATARS

Postby Thane » Thu Apr 11, 2013 2:54 pm

You mean theirs a list of unreleased ones i can see or.. Fighter/Monk/Mage/Rogue/Priest kind so you know what to make ? Fighter is the most popular dwarf class so probably that.
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Re:

Postby Bugbo » Mon Apr 29, 2013 6:27 am

Aristarch wrote:Since the patch with droppable everyday use tools is in, it bugged me to see pocket knife tile identical with the dagger one. This is a tile for pocket knife:


Took your knife and scaled it to 16X16, then gave it a pink background.
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Re: EUO TILES & AVATARS

Postby Keighn » Mon Apr 29, 2013 7:51 am

I've mentioned that about tinkers tools and golem repair kit for years. I'd custom put them in but they share the same gfx as scissors, whatcha gonna do? Just so you know what I'm talking about.
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Re: EUO TILES & AVATARS

Postby Sweetie » Mon Apr 29, 2013 8:34 am

cleaver gfx for butchers knife!! better than pocket knife
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Re: EUO TILES & AVATARS

Postby Bugbo » Mon Apr 29, 2013 1:42 pm

Here's a version of the pillars and bollard from btiles20.png with transparent background so they can be placed on any tile.
Also slightly moved them to be closer to the center.
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Re: EUO TILES & AVATARS

Postby Keighn » Mon May 06, 2013 11:21 am

Trying out this water gif I worked on a long while ago. Here it is animated.
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Re: EUO TILES & AVATARS

Postby Bugbo » Mon May 06, 2013 12:28 pm

New tile for the butcher's knife
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Re: EUO TILES & AVATARS

Postby Keighn » Tue May 07, 2013 12:08 am

Ok, some of this is stuff in game but I just wanted to have a little fun* with the animator: WATER
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Re: EUO TILES & AVATARS

Postby Keighn » Tue May 07, 2013 12:28 am

SLIME TIME
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Re: EUO TILES & AVATARS

Postby Keighn » Tue May 07, 2013 12:31 am

And there will be BLOOD:
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Re: EUO TILES & AVATARS

Postby Keighn » Tue May 07, 2013 12:34 am

And the burning fires of hell conjured images of LAVA:
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Re: EUO TILES & AVATARS

Postby Keighn » Tue May 07, 2013 12:43 am

Fountains:
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Re: EUO TILES & AVATARS

Postby Keighn » Tue May 07, 2013 12:45 am

Wall fountains:
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Re: EUO TILES & AVATARS

Postby Keighn » Tue May 07, 2013 12:48 am

And finally for now Gargoyle Wall fountains:
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Re: EUO TILES & AVATARS

Postby Keighn » Tue May 07, 2013 12:52 am

Wall water since we have moss/slime and blood. Hmmm, maybe I should attempt glowing leaving lava from walls. I'm years too late though since euo is going the route of 32x32 and quite possibly 64x64 or greater. Gah!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Re: EUO TILES & AVATARS

Postby CIAassassin » Fri May 10, 2013 11:18 am

Image

I went in and added a bit of a highlight on the top of the foothills and put in a bit of dirt under the peak to show a bit of hill. The transition is a bit rough and could probably stand to have a change to make the whole thing either brown, or tone down the highlight on the peak itself. Again, this is all a quickie job, but it looks aight I guess. I have to go to work so Im just throwing stuff together and it all could use a bit of refinement. The corners on the mountains are what Im talking about, they kinda stand out like a sore thumb right now, just knocking those off would make those tiles look amazing, plus add a bit of depth to the map in general; ie hinting at a lake/river in the mountain without actually having to kill the mountain range with a river tile.

The water looks a bit crazy under the foothills, looks good in the transition though. The other ground tiles look really good IMO.

edit: modded the mountain tile:

Image

I got the morning off so this is what Ive put together so far. I modded the small rocks to have more in a tile, the original was kinda sparse. Ive also edited my first foothill, took it back closer to the originals and just cut some of the hills out with pink to show the undertile. Looks a lot better.

Image

and some new(ish) river T-ends.
Image

Organic River edges version 1, I replaced some of the other river tiles so it's a little blocky but looks good I prefer this one and will work on it a bit more and mod the current river tiles to make everything flow.
Image
Image

Version 2. Just a slop make. Not a fan.
Image
Image

Version 3. My new favorite, got it lined up nice with the corners already in game, it will soften a river that is at least 2 tiles wide without being too distracting from the environment.
Image
Image

I left a few of the edges raw just for a comparison. I like it alot. The only thing that is sticking out to me is on the west tile, with the little bit of grass out in the water. Might get rid of that.
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Re: EUO TILES & AVATARS

Postby Bugbo » Mon May 13, 2013 11:14 pm

Bow with a little more tint added
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