Ideas thread 2019

"eventually EUO will get to the point its (sic) unplayable" - Dudle

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Re: Ideas thread 2019

Postby newmagna » Thu May 30, 2019 3:53 am

re: silk: maybe silk thread could be made from carapace/bug dust, since silk irl is made from like butterflies coccoons or something
idea for new weapons: estoc(longswords skill, piercing, high damage but slow), bec de corbin(maces skill, piercing, fast but small damage), quarterstaff(polearms skill, piercing, mediium damage and speed). i just think its kinda weird so few fighter weapons do piercing damage, and all of those are polearms(iirc). which reminds me, all foils also do piercing damage right? maybe add the katana to the list.
...expanding on katanas, maybe make them an actual weapon? i know irl they are not all that, but this is a game anyway, so why not? maybe one could dual wield katanas and wakizashis, and another thing that could be added is the uhhhh horsecutter whatchamacallit, which could either a longsword or a polearm.
another new weapon: wand, for wicasters that want to cast their cast their spells faster, but at reduced damage.
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Re: Ideas thread 2019

Postby SanJorge » Fri May 31, 2019 6:20 pm

Druid subclass Beastmaster :

polymorph will be switched to beastmastery , so instead turning into beast you just manipulate beasts.

Beasts = no demons, no shadows and no humanoid

beastmastery has spells and allows you to tame some additional beasts.

beastmastery lvl 1 : spell charm beast = turns it neutral for easy taming.

beastmastery lvl 2 : you can tame spiders and bugs now.

beastmastery lvl 3 : spell beast rage = gives pet full rage

beastmastery lvl 4 : you can tame snakes now.

beastmastery lvl 5 : spell hardened beast = gives pet 15% more def , for 60 seconds
spell resistant beast = gives pet 15% more resistance , for 60 seconds

beastmastery lvl 6: spell vampiryc beast = gives pet vampiryc attack, for 60 seconds
you can tame silversnake now.

beastmastery lvl 7:spell smart beast = gives pet 10% more int and 5% faster XP
you can tame worms now.

beastmastery lvl 8:spell make my pet grow = turns pet into 2x2 , 3x HP + 2x AS/DMG + 2x def +2x mr + 2x int + 0,75x speed ,for 60 seconds

beastmastery lvl 9:spell force evolve = no need to wait for pet lvl 25 , it will evolve with that spell but 25% chance that it dies.
you can tame nightmares now.
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Re: Ideas thread 2019

Postby Keighn » Sat Jun 01, 2019 1:57 pm

Considering bugs, spiders, snakes are all pests they should be tossed into the first circle. Stick gazers, reapers, sandtraps into the 2nd and maybe corpsers into 3rd.

2x2 mobs are worth 6x the xp a normal mob so I'm assuming they probably have close to 6x the hp and do considerably more damage than x2 and have far more int. Most of that is what a boss mob would have except the x3 hp which is comparable to say heroic instance. Now the hp to xp ratio might not be the same but if it is then a 2x2 mob from a beastmaster would be considerably weaker than one you encounter. Then again, we probably shouldn't have hybrid and actual 2x2 critters as per the xp data I guess.

Pet gets full rage? What does that mean? It gets pissed off all the time and just goes beserk on mobs and you can't control it?

Nightmares can already be tamed you might want to make that a Fiery Fox instead.
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Re: Ideas thread 2019

Postby SanJorge » Sat Jun 01, 2019 7:46 pm

Rage is for special use, but atm only minotaur chieftain pet can use one, so prolly a spell that teaches one special so i thought of fixing bite special (since every animal can bite).
Yea i forgot some beasts.
UPDATE:

Druid subclass Beastmaster :

polymorph will be switched to beastmastery , so instead turning into beast you just manipulate beasts (taming skill is still needed).

Beasts = no demons, no shadows and no humanoid

beastmastery has spells and allows you to tame some additional beasts.

beastmastery lvl 1 : spell charm beast = turns it neutral for easy taming.
you can tame spiders and bugs now.

beastmastery lvl 2 : you can tame snakes now.
spell teach fixing bite = a bite that uses rage and does 1,25x damage and slows for 6 seconds.

beastmastery lvl 3 : spell beast rage = gives pet full rage
you can tame sharks now, finally a early fishing pet.

beastmastery lvl 4 : you can tame reapers and sandtraps and now.
spell speedy beast = gives pet 15% more speed , for 60 seconds

beastmastery lvl 5 : spell hardened beast = gives pet 15% more def , for 60 seconds
spell resistant beast = gives pet 15% more resistance , for 60 seconds

beastmastery lvl 6: spell vampiryc beast = gives pet vampiryc attack, for 60 seconds
you can tame silversnake and corpser now.

beastmastery lvl 7:spell smart beast = gives pet 10% more int and 5% faster XP
you can tame worms and serpents now.

beastmastery lvl 8:spell make my pet grow = turns pet into 2x2 , 3x HP + 2x AS/DMG + 2x def +2x mr + 2x int + 0,75x speed ,for 60 seconds

beastmastery lvl 9:spell force evolve = no need to wait for pet lvl 25 , it will evolve with that spell but 25% chance that it dies.
spell beast lvl cap 111 = if you have reached max lvl on your beast you can increase the cap to lvl 111 but 25% that it leaves you.
you can tame fiery fox now.
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Re: Ideas thread 2019

Postby Celerion » Sun Jun 02, 2019 7:24 am

Hi guys,

checking the armoury, it seems, not many people are playing EUO these days. At times, even no one's logged in.
But: It also seems, people all over the world still really like 2D retro-gaming: I like watching the 8-Bit Guy on Youtube for example. He's partly talking about really weird retro-computing topics, but has several hundred thousand views.
I also looked for a "Gameboy Color" on ebay recently, because it has old-style 2D games like "Ghosts 'n Goblins" (and has a reasonable input device, uses standard AA batteries and unlike smartphones doesn't have online features to spy on you): And what should I say? Gameboy Colors are still quite expensive, even units that have already been in use for 20 years.
So: There still is quite a demand for nice 2D retro games - like EUO. There should be at least 1,000 people playing it all the time.

To cut a long story short: I think, there should be more advertising for EUO, especially a well produced Youtube video. There are so many "Let's play" channels, that have lots and lots of followers. Maybe talk to some of these "influencers", someone like "Nostalgia Nerd" for example.
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Re: Ideas thread 2019

Postby LordMortiferus » Sun Jun 02, 2019 4:42 pm

Maybe an Interview between Max and Matt Barton would be more realistic. He is into RPGs and even had an interview with Lord British about the Ultima games.

Then again I would love to see the AVGN sh**ting on his keyboard, because of the sophisticated EUO controls layout.
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Re: Ideas thread 2019

Postby Keighn » Mon Jun 03, 2019 12:06 pm

Summertime so i'm out mountain biking, road biking, hiking, and working in the field. I try to get on and do get on at times. Mort have you talked or emailed Max lately? Hope he's doing well.

Check out Carl Svens ultima 3
https://ultima3.ultimacodex.com/ultima- ... boy-color/

And here via archive

https://web.archive.org/web/20170522203 ... tima3.html
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Re: Ideas thread 2019

Postby LordMortiferus » Tue Jun 04, 2019 3:49 am

Keighn wrote:[..] Mort have you talked or emailed Max lately? Hope he's doing well.

Recently, he has sent me a picture of his new additions to his rock and fossils collection.
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Re: Ideas thread 2019

Postby Keighn » Tue Jun 04, 2019 7:21 am

Good to hear people are healthy and ok and have varied hobbies.
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Re: Ideas thread 2019

Postby SanJorge » Sat Jun 08, 2019 9:08 pm

Simple Idea to improve def :
def increase activated resistance.

example : you have 50 def, activate 40% electrical resistance (blue dragon meat) = 60% electrical resistance.
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