Ideas thread 2019

"eventually EUO will get to the point its (sic) unplayable" - Dudle

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Re: Ideas thread 2019

Postby Keighn » Mon Mar 25, 2019 2:30 am

DUTCHMAN wrote:De-scribing, De-scription (something like that)

Being able to take scrolls that are already made (like town portal scrolls) and turning them into blank scrolls


edit I took 2k scrolls and deconned them and got about 400 blanks back......anyway we could turn the luck % up LAUGHING OUT LOUD LIKE A MORON. maybe make it more likely to get a blank?


Yeah, maybe an improved version of the ebony deconstruction wand with greater chance of giving back all ingredients.

Is there an Improved green potion. I would love a nastier long lasting venom. Poisoning your weapons is damn awesome assassin stuff; saved my ass many times.

Jeb and I (god sounds like we were out drinking moonshine) on priests again and spells in general. Insect swarm needs a bit of a buff but not op. Sure its worked ok against low mobs in a pinch but in the end it and flame strike just don't scale well at all.

And I do think tinted class weapons for blessed_maces, hexblades affecting spells like that would be great. A sword golem also poisoning if you had a venomous blessed mace on when casting it would be keep. A vampyric sword golem or insects that heal themselves if you had vampy weapon on etc etc. Jeb mentioned a priest/bard is only really useful as support. I can't really agree/disagree since I haven't hard core played bard. I do play pure priests on pd and they do ok against dragons with optimal gear (I could probably get better gear but eh).

I'd like what's left the the elite player base that pvps/pvm-e to write their views more in the guides section on tactics and such. Seems the regulars do well in the epic maps from what I hear but maybe they're constantly dying/ressing by party members. Hell if I know. I need to watch the various gameplay-styles to see what I'm missing and why the complaints on the classes as they are currently.

I try to put the classes into the pure NEWB perspective and without training when testing them. Its not easy when you have a cache of crap you want to load up on them. So.. LOTL is probably the best playtest option on reg. (sorry alphas, this is where slow play really shines)
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Re: Ideas thread 2019

Postby Keighn » Mon Mar 25, 2019 2:59 am

And of course with all the unique weapon artifact drops I want to ask if there is a artifact UA glvoes weapon drop. Monks will thank you for it.

Would also hope for random artifact jewelry and armour of all sorts.

And I'll still beg for All glass metal armours to be able to be purchased at the apocalypse town (I mean why not)

Would like glassweave cloth and glasshide leather drops and maybe boneweave/bone hide craftables of all armor/belt.

Complete the bone heavy set of armor for the death knight so greaves, gauntlets, boots, and maybe a skull shield.

on enchanting of regeneration belts/jewelry (rings) able to make them with any tint.
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Re: Ideas thread 2019

Postby Keighn » Mon Mar 25, 2019 5:19 am

OOOh.. Diamond Armor = Adamantium + Glass. Now that would be awesome!!

Dispel Summons spell. God need that.
Dispel Magic or remove curse (being hexed sucks ass)

And we have various seeds so why not allow us to tame chickens and turkeys. I guess we can tame horses.

Further note about Flesh golems. As of yet I am still aware of only a few methods to fix their unhappiness state so they won't leave you and that's Golem power crystals or using a wand of unhappiness. Damn things only eat GPCs which is annoying.

I suggest using essence of lightning to feed them (keeps in line of the movies in a way) and I really think maybe they shouldn't need to eat or rather.... they get hungry very very very slowly (that sort of keeps in with the mythology of them). The essence of lightning think I think solves that issue quite a bit though.

Seems I can't make silk cloth for silk gear. So much damn spider silk but just can't make silk tint.
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Re: Ideas thread 2019

Postby Keighn » Mon Apr 08, 2019 1:02 am

+loot increasing bonus to next tier (so +1, +5 becomes +2, +10 and a +2, +10 becomes +3, +15)

A +4, +20 would be cool but i guess max is in at +3, +15.

Justneed more uses. Ie finding more mandrake, ns searching, finding reagents and meat always from specific mobs (ie sparkling motes from wisp, brain from gazer etc). Maximizing crops harvested etc.

Unless one makes a harvest song or autumnal tune. Nothing wrong with music that does other thing. Merchant song increases sale to and gives discount because npc merc is charmed. Etc.

Maybe mentioned: can do all monster boss quests not just 1. Can do both scavenger hunt quests.

Still would love a monster hunter quest where reward is something less.
Ie. Set via the
1. lowlife,
2. Goblinoids,
3. men,
4.lesser undead,
5. Humanoids
6. Minoataurs (hobestly need more mob types for this area
7. Greater undead
8. Hellspawn
9. Dragons
10. Beyond (upper tier shadow, blood, evil mcFoozles)

So npc has that menu. Asks frequency #
Solitary 1
Few (2-8)
Group (4-16)
Raider Band (8-40)
Moving Army (20-400)
Or something. Its the age old kill # and collect reward. Gold reward and random magic item based on select type. And xp bonus. So a farming of mobs for an extra reward. (I know some these types but old tropes for those who like bounty hunter quests).

Speaking of bounty hunter. An actual bounty on a created special mob would be cool. Similar idea of tiers but its a special mob that maybe just appears out of nowhere while youre hunting. Think Wrath of denethenor if you played it. This mob utilizing lordMs weird combos wouldbe a hybrid mob of sorts and always have a pack of *bosses* (no treasure drop?). Kill them and collect reward (whatever thatd be).
So say its a humanoid bounty (random name) is a hybrid version so lets say its an ettin and it would have a pack of boss-like ettins with it. Theresa hidden random timer and it would appear at the end of that. Maybe Won't appear in towns...

And of course the arena idea. Utilize the arenas but same as the bouty with numbers. Only difference is you are in the arena and they all come at once surrounding you. I do have my special arena maps i made ages ago. They are simple or use existing one. Arenas dont get much love. Similar reward as bounty hunter i guess. Small titles for completing tiers would be cool.
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Re: Ideas thread 2019

Postby Keighn » Wed Apr 10, 2019 9:15 am

Less long idea. I had been thinking about druids and mages, and well anyone who casts spells via their medium (necromancers should be a hexblade or bone staff, priests spells through their maces, druids/mages through their staves). Well, I noticed some spell effects don't transfer via the tint (maybe I'm not testing enough but I use venomous as a default as it usually poisons things).

Wouldn't it be keen if your summons took on the properties of your casting device. Sure they get more powerful as you get more of the skill or int but what about the tint? What about the plus or enchant? Yeah I suppose a voggy insect swarm or spider would be pretty op but venomous daemon summons isn't. What about barbed etc. Considering the "mage" is channeling all his energy through the staff (as apparent since without its harder to cast spells) that essence should transmit to summons/clones etc. Be it (using spiders again as an example) barbed spiders, adamantium charged spiders for extra def/dmg, or addled confusing spiders or even copper faster spiders. Venomous would be pointless on spiders but other summons it wouldn't. What if you used a green potion on your self/staff (say a barbed) and got that double whammy of barbed/venomous daemons?

Too OP? A lot of summons are barely a speed bump later on.
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