Ideas thread 2019

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Re: Ideas thread 2019

Postby Mackey » Mon Jan 07, 2019 4:32 am

Spell Swaps
•Move Command Death to Piety
•Move Armor and Greater Armor to Magery
•Move Summon Insect Swarm to Necromancy

Spell Changes
•Buff Altar Sacrifice to 150 HP
•Allow Fortitude and Greater Fortitude to stack with Health Scrolls
•Insect Swarm has a chance to give target the plague
•Resurrect gives full HP, Mana, and chance for “Lookin’ Cute” buff
•Buff Flamestrike Damage
•Buff Divine Hammer to add +1, up to +10, one time use per hammer
•Buff Polymorph to base dragon type on caster’s INT
•Nerf pvp cooldown on Soul Transfer, increase by 20%
•Buff Invisibility and Greater Invisibility to be immune to Reveal and Truesight
•Buff Lighter Load to give load equal to 15% of caster INT
•Swap Mark and Recall spell circles
•Buff Magic Missile to hit up to three times, randomly distributed between targets

New Spells
Piety - AOE version of Mani, "Vas Xen Mani"?
Piety - AOE regen spell/heal over time

Divinity - Blessing (cast lookin' cute on non-self target) "Vas Xen Sanct"?

Magery
- Greater Polymorph (Blood drake/dragon/wyvern?)
Last edited by Mackey on Sun Jan 13, 2019 5:46 pm, edited 2 times in total.
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Re: Ideas thread 2019

Postby newmagna » Mon Jan 07, 2019 6:00 am

Id say invisibility is only immune to reveal
I also really like the magic missile idea
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Re: Ideas thread 2019

Postby Keighn » Tue Jan 08, 2019 11:17 am

Doesn’t that make reveal/truesight rather worthless then in regards to the hidden. What’s that leave rogue stealth?

The diseased insects sounds interesting. In Sword of Fargoal 2 that I play the giant mosquitos can infect you with sleeping sickness so disease sound nice.

I still think ripping off a few other games to fill up spells would be fine. There’s also the idea of slight elementalism and breaking damage spells into 5 parts.

1. Raw magical impact
2. Cold
3. Electrical
4. Fire
5. Less damage but multi targeting.

Fire ball, ice ball, lightning ball? Eh.. maybe not. Could just add the spells themselves. Really don’t need classes fractures even more with mage being one of 10 varieties (4 being elemental [air, fire, water, earth], necromancer, summoner, invoker/possessor, etc etc).
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Re: Ideas thread 2019

Postby Mackey » Sat Jan 12, 2019 3:11 am

Blood Magic (Stance) - Removes mana and allows casting with HP as resource instead. Changes HP formula to "str+int/2+1.5lvl+10)
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Re: Ideas thread 2019

Postby DUTCHMAN » Sat Jan 12, 2019 10:44 am

Mackey wrote:Blood Magic (Stance) - Removes mana and allows casting with HP as resource instead. Changes HP formula to "str+int/2+1.5lvl+10)



I think this is a fun idea. it could really only work if HP gains get a boost.
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Re: Ideas thread 2019

Postby Tink » Sun Jan 13, 2019 9:30 am

I'd like to see partying actually matter again. Not just a way to cheese epic TOLS exp. Its really sad that no one really hunts the other content because it's not worthwhile from an exp per hour standpoint. Maybe exp gains should be increased a bit for the other mobs to make hunting more on par with epic TOLS bosses.

Diamond coins should be rewarded through other means as well. Trading in crystal coins, which can be earned through daily quests and apparently hunting. That would kind of give everyone a chance to work towards them. Not sure how long it would take to grind 100 crystal coins, but essentially have it work out to 1dc through regular play a month or so. I think that will make it fair for everyone. So we can participate in PvP and still earn coins through regular play.
Last edited by Tink on Sun Jan 13, 2019 11:11 am, edited 2 times in total.
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Re: Ideas thread 2019

Postby Eclips » Sun Jan 13, 2019 9:44 am

Add the necromancer weapon types to the new Arty drop possiblies.
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Re: Ideas thread 2019

Postby Mackey » Sun Jan 13, 2019 5:37 pm

Eclips wrote:Add the necromancer weapon types to the new Arty drop possiblies.

+1
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Re: Ideas thread 2019

Postby Keighn » Tue Jan 15, 2019 12:15 pm

I have to bring it up at least once a year.....

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Re: Ideas thread 2019

Postby eggmceye » Tue Jan 15, 2019 8:20 pm

Tink wrote:Sickle damage (2H) has the same damage output as the Athame.

Shouldn't the 2H hit for more? Or can you make it 1H?

Pls halp :(


This sickle has the highest dps of the necro weps. If I was to make it 1h then it would have to have its dps reduced.
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Re: Ideas thread 2019

Postby Tink » Wed Jan 16, 2019 5:16 am

Something isn't right with the live version. The damage is exactly the same as the Athame. I was hitting for 130s with the sickle. I equipped my Athame and I was getting the same damage.
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Re: Ideas thread 2019

Postby Mackey » Wed Jan 16, 2019 6:06 am

Tink wrote:Something isn't right with the live version. The damage is exactly the same as the Athame. I was hitting for 130s with the sickle. I equipped my Athame and I was getting the same damage.

Yeah it’s been bugged since necromancers we’re put in. The only viable necro weapon is Athame, the other three are useless. Been brought up multiple times
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Re: Ideas thread 2019

Postby DUTCHMAN » Wed Jan 16, 2019 6:17 am

Happy hour tiers

Increase the rate of xp buff for an increase in price.

1.5x leave the same: 3 dollars

All examples from this point forward:

2x 4 dollars
2.5x 5 dollars
3x 6 dollars
3.5x 7 dollars
4x 8 dollars
4.5x 9 dollars
5x ten dollars

maybe as an added bonus, after the 3x-4.5x have it last 2 hours. and 5x lasting 3 hours.

Or maybe just buffing double xp weekend to triple xp weekend :-D LAUGHING OUT LOUD LIKE A MORON
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Re: Ideas thread 2019

Postby eggmceye » Wed Jan 16, 2019 7:47 am

Mackey wrote:
Tink wrote:Something isn't right with the live version. The damage is exactly the same as the Athame. I was hitting for 130s with the sickle. I equipped my Athame and I was getting the same damage.

The only viable necro weapon is Athame, the other three are useless.


this is really strong language ... care to detail a bit why? something to do with 2h v 1h? is it because of the popular opinion that slower weapons do more dps (which I believe which was born out of the machete->backstab being the best backstabber). maybe to do with tints?

anyway, how I work out dps is this (and this I think is same as when you Look at a weapon on ground): a mob is spawned, 100 real combat hits are done without killing the mob, and the dps is calculated
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Re: Ideas thread 2019

Postby eggmceye » Wed Jan 16, 2019 7:48 am

a triple xp weeked on all servers on the 5th weekend of the month (which is 4x a year?)
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Re: Ideas thread 2019

Postby DUTCHMAN » Wed Jan 16, 2019 8:28 am

Sounds awesome. when would that start?

if it were to be implemented?
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Re: Ideas thread 2019

Postby Mackey » Wed Jan 16, 2019 8:44 am

eggmceye wrote:a triple xp weeked on all servers on the 5th weekend of the month (which is 4x a year?)

+1
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Re: Ideas thread 2019

Postby Mackey » Wed Jan 16, 2019 8:47 am

eggmceye wrote:
Mackey wrote:
Tink wrote:Something isn't right with the live version. The damage is exactly the same as the Athame. I was hitting for 130s with the sickle. I equipped my Athame and I was getting the same damage.

The only viable necro weapon is Athame, the other three are useless.


this is really strong language ... care to detail a bit why? something to do with 2h v 1h? is it because of the popular opinion that slower weapons do more dps (which I believe which was born out of the machete->backstab being the best backstabber). maybe to do with tints?

anyway, how I work out dps is this (and this I think is same as when you Look at a weapon on ground): a mob is spawned, 100 real combat hits are done without killing the mob, and the dps is calculated


2 handed weapon with dps very close to 1 handed, no berzerker stance, no offhand. One handed is the better choice, and the dps of an athame is best one handed necro weapon.
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Re: Ideas thread 2019

Postby Keighn » Wed Jan 16, 2019 9:00 am

Only thing on necro I was disappointed initially was I couldn’t turn the Grim Reaper artifact from scythe to sickle. Maybe remedied I don’t know. I don’t recall if other artifacts had that problem. I purposely made an alt to use a sickle because I had some pretty nifty ones. Today I hear the randoms willblow your mind and I like looking at the list as they are found.

* longsword->athame (slashing) 1-8 dmg
* rondel->stiletto (piercing) 1-7 dmg
* kryss->krys (piercing) 1-6 dmg
* scythe->sickle (slashing) 3-12 dmg

All non artifacts will convert, and convert back. There are no artifact hexblades at this time :cry:
All hexblades use the 10/90 STR/DEX ratio for bonus damage... so point points in Dex for bonus weapon damage, INT for magic and STR for hp as needed

These weapons have the same stats as their unritualised parent, but are slightly faster.


Some might ask if anyone can dual wield stilettos.
Can a krys parry, riposte at 70 & 80 skill
Athame and sickle should just be faster versions of longsword/scythe.

I venture a no since it’s necromancer and not rogue though it’d be cool to be a goth punk necro with two blades. (Albeit not switchblades)
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Re: Ideas thread 2019

Postby CinisterD » Wed Jan 16, 2019 9:47 am

eggmceye wrote:a triple xp weeked on all servers on the 5th weekend of the month (which is 4x a year?)


You madman you. This would be amazing.
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