maped thread - now even more difficult to use than ever

"eventually EUO will get to the point its (sic) unplayable" - Dudle

Moderator: EUO Moderators

Re: maped thread - now even more difficult to use than ever

Postby eggmceye » Thu Apr 19, 2018 1:48 pm

LordMortiferus wrote:
eggmceye wrote:try adding an underscore to the name (at the end) to disable the glow

That did not work for me.


actually that was to force ultramythic items to glow purple rather than green/yellow/red etc or however it works

had a poke around and doesn't look like you can turn it off

you want a named item that doesn't glow? maybe make a new item?
User avatar
eggmceye
hello
 
Posts: 10158
Joined: Mon Mar 11, 2002 3:55 pm
Location: Sydney, Australia

Re: maped thread - now even more difficult to use than ever

Postby Onyxt » Fri Apr 20, 2018 12:00 am

eggmceye wrote:
LordMortiferus wrote:
eggmceye wrote:try adding an underscore to the name (at the end) to disable the glow

That did not work for me.


actually that was to force ultramythic items to glow purple rather than green/yellow/red etc or however it works

had a poke around and doesn't look like you can turn it off

you want a named item that doesn't glow? maybe make a new item?

So if you use a black dye on a named item it'll stop the glow. Can you try that Mort?
Onyxt
Posting from my ass computer.
 
Posts: 690
Joined: Wed Dec 13, 2006 11:54 am

Re: maped thread - now even more difficult to use than ever

Postby LordMortiferus » Fri Apr 20, 2018 4:53 am

Onyxt wrote:So if you use a black dye on a named item it'll stop the glow. Can you try that Mort?

Seph you kinda lost me there. If you tint a named item black it will still glow. You can test this in maped - just place an item in maped and change the code, e.g. 6015.2.name would be a black glowing claymore.
User avatar
LordMortiferus
MACRO > me
 
Posts: 820
Joined: Tue Dec 01, 2009 10:23 pm

Re: maped thread - now even more difficult to use than ever

Postby Onyxt » Fri Apr 20, 2018 4:58 am

LordMortiferus wrote:
Onyxt wrote:So if you use a black dye on a named item it'll stop the glow. Can you try that Mort?

Seph you kinda lost me there. If you tint a named item black it will still glow. You can test this in maped - just place an item in maped and change the code, e.g. 6015.2.name would be a black glowing claymore.

Myself and FoF both have used the black dye in shoppe on named items and the glow doesnt move anymore after you use it.

Maybe its gotta be that specific shade?
Onyxt
Posting from my ass computer.
 
Posts: 690
Joined: Wed Dec 13, 2006 11:54 am

Re: maped thread - now even more difficult to use than ever

Postby LordMortiferus » Fri Apr 20, 2018 5:26 am

I did some testing with "black" and "void" tint on named claymores, as well as one felmythic claymore and in all cases the glow animation never stopped. It could be that there is something I have not considered in the item code though.
User avatar
LordMortiferus
MACRO > me
 
Posts: 820
Joined: Tue Dec 01, 2009 10:23 pm

Re: maped thread - now even more difficult to use than ever

Postby Onyxt » Fri Apr 20, 2018 5:28 am

LordMortiferus wrote:I did some testing with "black" and "void" tint on named claymores, as well as one felmythic claymore and in all cases the glow animation never stopped. It could be that there is something I have not considered in the item code though.

If you get on I can show you the weapon I have the black dye on.

I put it on the front wall of my house if you want to see it. Its in Braemere, top house in the NE section.
Onyxt
Posting from my ass computer.
 
Posts: 690
Joined: Wed Dec 13, 2006 11:54 am

Re: maped thread - now even more difficult to use than ever

Postby LordMortiferus » Fri Apr 20, 2018 6:25 am

So while I was thinking of materials, seph was actually referring to the dyes you can buy at the cash shop.
A named glowing claymore 0x15..NAME will stop glowing if dyed black. The new item code is 15.11100.NAME
When you use a dye on a named item the glow will change colour according to the dye. Hence a black dye will give you a black glow which you cannot see.
User avatar
LordMortiferus
MACRO > me
 
Posts: 820
Joined: Tue Dec 01, 2009 10:23 pm

Re: maped thread - now even more difficult to use than ever

Postby eggmceye » Fri Apr 20, 2018 8:35 am

sounds like there should be an easier way
User avatar
eggmceye
hello
 
Posts: 10158
Joined: Mon Mar 11, 2002 3:55 pm
Location: Sydney, Australia

Re: maped thread - now even more difficult to use than ever

Postby EmoMage » Fri Apr 20, 2018 11:23 am

with Seph and FoF.. all of my named gear on reg is tinted Pink with the dye's from the Shoppe. It changed the glow to pink, and as with black, i used black tint once and it did stop the glowing. it changes the "glowing" color to the color of the dye. black border with black tint = black on black= no showing glow. (in game)
eggmceye wrote:
ParadoxOfChoice wrote:Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass
User avatar
EmoMage
Girls only want boyfriends who have great skills.
 
Posts: 770
Joined: Tue Aug 06, 2013 10:10 am

Re: maped thread - now even more difficult to use than ever

Postby Keighn » Sat Apr 21, 2018 12:58 am

New rainbow glow tint scrolls to switch out your glowing items maybe.
Photobucket Suckz Monkey Nutz
User avatar
Keighn
Stop posting already --;
 
Posts: 5010
Joined: Sat Jun 26, 2004 10:13 am
Location: Exiled fucking again.... Georgia ATM!!!

Re: maped thread - now even more difficult to use than ever

Postby LordMortiferus » Sun Apr 22, 2018 5:59 am

LordMortiferus wrote:I just noticed it is possible to add glowing maptiles by adding those as items with the 0x43d item code in conjunction with mythic and named supplements to the code :lesson: .

Even better - thanks to Seph for pointing this out to me - you can make a void tiles (0xe1) glow in all the colors of the rainbow using 0xe10043d.AAA00.Name with AAA the triple color hex code
User avatar
LordMortiferus
MACRO > me
 
Posts: 820
Joined: Tue Dec 01, 2009 10:23 pm

Re: maped thread - now even more difficult to use than ever

Postby LordMortiferus » Wed Apr 25, 2018 6:36 pm

two minor glitches/bugs:
1. undertiles are render incorrectly after resizing a map until the map is reloaded.
2. when using "shift+v" player-visibility-mode right click maptile selection from the map does not work. my bad.
Last edited by LordMortiferus on Wed Apr 25, 2018 8:36 pm, edited 1 time in total.
User avatar
LordMortiferus
MACRO > me
 
Posts: 820
Joined: Tue Dec 01, 2009 10:23 pm

Re: maped thread - now even more difficult to use than ever

Postby eggmceye » Wed Apr 25, 2018 7:04 pm

2) is how you move around in that move, try it with that in mind
User avatar
eggmceye
hello
 
Posts: 10158
Joined: Mon Mar 11, 2002 3:55 pm
Location: Sydney, Australia

Re: maped thread - now even more difficult to use than ever

Postby Keighn » Tue May 08, 2018 6:30 am

When making a random map you can select the size right (ie 10x10)?
YoucN also select the % of terrain it fills with?
(Ie suppose a forest map:)
70% forest
10% scrub bush
5% grassland
5% hills
5% swamp
3% river
2% mountain

Or whatever?

Maybe a random table for objects/furniture. Such things could be taken and/or deconstructed or operated
User avatar
Keighn
Stop posting already --;
 
Posts: 5010
Joined: Sat Jun 26, 2004 10:13 am
Location: Exiled fucking again.... Georgia ATM!!!

Re: maped thread - now even more difficult to use than ever

Postby dirtyking » Wed Oct 10, 2018 3:29 pm

How big can a map be ?
What is the biggest map in euo?
Would it be better just to make a
bunch of maps n then link them together
with ladders or steps , portals ?
dirtyking
buying vamp LS of any kind +5
 
Posts: 87
Joined: Thu Aug 27, 2015 1:16 pm

Re: maped thread - now even more difficult to use than ever

Postby EmoMage » Thu Oct 11, 2018 4:14 pm

dirtyking wrote:How big can a map be ?
What is the biggest map in euo?
Would it be better just to make a
bunch of maps n then link them together
with ladders or steps , portals ?


yes
eggmceye wrote:
ParadoxOfChoice wrote:Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass
User avatar
EmoMage
Girls only want boyfriends who have great skills.
 
Posts: 770
Joined: Tue Aug 06, 2013 10:10 am

Re: maped thread - now even more difficult to use than ever

Postby eggmceye » Thu Oct 11, 2018 6:32 pm

no
User avatar
eggmceye
hello
 
Posts: 10158
Joined: Mon Mar 11, 2002 3:55 pm
Location: Sydney, Australia

Re: maped thread - now even more difficult to use than ever

Postby Keighn » Sat Oct 13, 2018 2:41 pm

With the new zoning you can do some fantastic stuff (helll even before then). My favorite maps are ones that have clues and simple puzzles (even unfinished). These would be:
Mountain pass
The domain
Rivers end
Tangled forest
Valley of the trolls
Temple of the seers/ruined farm
Orcs desert
Drachentrog/Stygian Abyss
Pendragon
Whalebone - Snowy Isle
Ogretiwn & beneath
Photobucket Suckz Monkey Nutz
User avatar
Keighn
Stop posting already --;
 
Posts: 5010
Joined: Sat Jun 26, 2004 10:13 am
Location: Exiled fucking again.... Georgia ATM!!!

Re: maped thread - now even more difficult to use than ever

Postby dirtyking » Mon Oct 15, 2018 5:52 pm

dirtyking wrote:How big can a map be ?
What is the biggest map in euo?
Would it be better just to make a
bunch of maps n then link them together
with ladders or steps , portals ?


What does no mean to the first two
dirtyking
buying vamp LS of any kind +5
 
Posts: 87
Joined: Thu Aug 27, 2015 1:16 pm

Re: maped thread - now even more difficult to use than ever

Postby eggmceye » Mon Oct 15, 2018 8:22 pm

ok so the max map size is 250x250 and I assume the biggest would be that

TOLS is pretty big at 250x220

the continent is 210x100
User avatar
eggmceye
hello
 
Posts: 10158
Joined: Mon Mar 11, 2002 3:55 pm
Location: Sydney, Australia

Previous

Return to EUO Development

Who is online

Users browsing this forum: No registered users and 5 guests

cron