Ideas Thread 2017

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Re: Ideas Thread 2017

Postby Rumper » Wed Jan 25, 2017 2:47 am

The ability to wield an orb/shield/rune in your main hand. Why is it possible to wear like everything from eggs to books in your mainhand where you can't wear those.... I still want to show off my superior dribbling skills with 2 orbs!
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Re: Ideas Thread 2017

Postby Keighn » Wed Jan 25, 2017 3:13 am

Improvised weapon skill to use those odd objects. Doing 1 damage to a little more later on kinda sucks. I'd have to see what PUNISHER does buts its all based on high stats. maybe 100 damage with a frying pan.
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Re: Ideas Thread 2017

Postby Keighn » Wed Jan 25, 2017 3:45 am

Maybe cut down on the number of items for the HI-List for crystal coins. 5-6 items would be enough IMHO. 10 is just annoying.

It'd be cool if phase beasts you run into (the ones that look all glowy) gave you a glass or crystal or even some other coin like silver or copper (some for just nostalgia). A random.
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Re: Ideas Thread 2017

Postby Rumper » Wed Jan 25, 2017 8:52 pm

Keighn wrote:Maybe cut down on the number of items for the HI-List for crystal coins. 5-6 items would be enough IMHO. 10 is just annoying.

It'd be cool if phase beasts you run into (the ones that look all glowy) gave you a glass or crystal or even some other coin like silver or copper (some for just nostalgia). A random.


+1

A chance for me to start doing phases again :)
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Re: Ideas Thread 2017

Postby Keighn » Thu Jan 26, 2017 5:41 am

I need to take pictures of Ripley. Unless there's a phase beast gif floating around on the forums. I want to make overlays for various mobs that look similar. I just think it'd be cool.

Well here's my list I was thinking:
1. Change the Phase First guy (who creates the anomaly) and End guy in the phase to look like a glowing version of that phase beast (the last guy might look a little different).

2. Give them a few more abilities or change toughness (or both).

3. Change XP to reflect that (as is they are nothing more than a gateway to the anomaly and just bosses)

4. The coin thing for the first guy.

5. The 2nd guy guarding the exit drop better.

=====================
Simple might be just same glowy (once I get them done) for just the exit guy.. I kind of like the surprise of not knowing until you enter or reach the end.
Same xp as a 2x2 or hybrid. (or just a little more)
Same drop as a 2x2 or hybrid.
Coin Drop for the 1st one that looks like a phase cat beast (1 measly glass or crystal coin.. make it random)
Give the phase beast blindness attack similar to the squid (black seems to be a theme here).

Now to get off my lazy ass and actually make them...
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Re: Ideas Thread 2017

Postby Keighn » Fri Jan 27, 2017 1:01 pm

Ok... an actual simple idea.

Allow reset aspect to train sanctity. It takes 0. Just let it train sanctity up to 10 or 15.
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Re: Ideas Thread 2017

Postby Rumper » Fri Jan 27, 2017 10:57 pm

Keighn wrote:Ok... an actual simple idea.

Allow reset aspect to train sanctity. It takes 0. Just let it train sanctity up to 10 or 15.


It's a difference in speed actually. As long as as the ironfist trainer exist you will get insta 10 in sanctity. You just need to go to uni :p
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Re: Ideas Thread 2017

Postby Keighn » Sat Jan 28, 2017 3:17 am

Doesn't work so well on weekly... at all.
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Re: Ideas Thread 2017

Postby Keighn » Mon Jan 30, 2017 2:21 am

When your mana and health bars are full they glow or turn a very bright color.

Rage able to go higher than 100% (actually again thinking on different rage attacks....)
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Re: Ideas Thread 2017

Postby Rumper » Mon Jan 30, 2017 4:09 am

Super saiyan monk :-)
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Re: Ideas Thread 2017

Postby Keighn » Tue Jan 31, 2017 4:51 am

Hmmm an energy blast would be cool. Or Molotov cocktails.
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Re: Ideas Thread 2017

Postby Rumper » Wed Feb 22, 2017 9:56 pm

Party combo's should be a nice addition.
I only know of 1 actually that is sleeping fist + backstab = tremendous amounts of damage.
Haven't had the chance to see what quivering palm + sleeping fist + backstab would do.
Would be fun if attacks would combo by giving it small perks.
For example a small rage/mana gain for fighter/mage when the mage first zaps a mob with OG then the fighter thunderclaps it or something.
Bloodbolt + soul transfer for putting a mob into agony = bleed effect.
Lots of different options
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Re: Ideas Thread 2017

Postby Keighn » Fri Feb 24, 2017 8:51 am

It is generally an asleep opponent (x2 dmg) and a critical backstab. This is easy enough to test via using the old trial and error method via orange potion.

First gauge your average backstabs. Then record when you get a critical backstab (I think its possible). And if you really wish... do the same with administering the orange potion or just simply x2 the damage for a decent guestimate.
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Re: Ideas Thread 2017

Postby Keighn » Mon Mar 06, 2017 2:56 am

Antidote for sleep
Antidote for AEP
Antidote esp for Slow (I was up to 245 at one time fighting a hybrid)

And maybe like spells.

Potion of Warming
Elixir of Freedom
Smelling Salts
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Re: Ideas Thread 2017

Postby Rumper » Wed Mar 08, 2017 6:16 am

I don't know about antidote for AEP and sleep, cause I like that mechanic. Nothing works when sleeping add a charm to this game. Even more on PD ;)
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Re: Ideas Thread 2017

Postby Keighn » Wed Mar 08, 2017 11:29 am

Classic ultima 4+ on the awaken mechanic.
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