by Kracky » Sun Sep 13, 2015 9:28 am
Okay, the idea of expanding and/or taking EFTV online has caught my attention for weeks now. So I went and dug out all my old pencil and paper post apoc games. After crunching down some things that would be more compatible to the current engine came up with some ideas.
Classes and and how they could work out:
(Currently EFTV has a level 20 limit , PD and PD like stat gains.)
Races to be explained in another post but Humans get 400% class cap, Others get 300% class skill cap. Like NG is now can cross train all ya want to.
Changes to the following. (and the reason why explained below) No level limit, EXP would be 2-3x normal, skills would be 2x "reg" gains exp wise.
Each level gained people would choose one of the following -
1. +5 Str
2. +5 Dex
3. +5 int
4. +5% class skill cap total
5. +15 max hp
6. +15 max mana
"Everyperson" skills
Unarmed - attack with fist/feet (50% str 50% dex)
Archery - use of bow and xboe (25% str 75% dex)
1h and 2h weapons
Blunt - blunt melee weapons (75% str 25% dex) with various spec atk depending on weapon
1h and 2h weapons
Edged - edged and pointed melee weapons (75% str 25% dex) with various spec atks depending on weapon
1h and 2h weapons
Pistol - a short range (prob 2 square max range) weapon (25% str 75% dex) Double tap spec atk (shoot 2 bullets at one target with higher crit %)
1h weapon (yes to allow a shield with it )
Fishing - same as current euo working
Tinkering - a basic catchall build skill for basic items Ability to (R)epair non weapon/armor items
Farming - same as euo with different food
Meditate - mana regen only no hp
Item lore - same as euo -EXCEPT- items would not be Cursed they would be broken and would need to be (R)epaired to be used/equipped
Taming - same as euo
Cooking - same as euo
First Aid - equal to healing skill
Soldier Class skills
SMG - submachine gun, med ranged weapon with Burst spec atk (fires 3 rounds at a single target). 3-4 range
1h and 2h weapons
Shotgun - med range weapon with higher damage but slower Attack(shoot) speed. Blast spec atk (double crit) to single target maybe. 3 range
2h only
Rifle - long range weapon Aimed shot spec atk (triple damage crit to a single target, Also spray and pray for the full/auto guns too. 4-5 range
2h only
Special Ranged - use of high/strange tech ranged weapons - blaster,ray gun, lasers, etc....
1h and 2h weapons
All above weapons skills would be (25% str 75% dex)
Special Melee - ability to use high/strange tech melee weapons (50% str 50% dex) lightsabres, chainswords, vibroblade, etc...
1h and 2h weapons
Tactics - same as euo
Blocking - same as euo with the addition of being able to block(take cover) from ranged weapon atks, based on skill, shield size and any +def on it. The math for it would be Egg's choice as I don't know the current euo math on it.
(high and strange tech would cover "artifact" type things that are powerful and unique)
Scout (Rogue) class skills
Traps - same as euo
Locks - same as euo
Stealth - same as euo
Cartography - ability to read maps to find small hidden redoubts/mini vaults and such in overland
Hunting - using bait in a overland square while Stealthed will call a animal to appear, could be grey or very hostile, random
Medic (Priest)
Medicine - ability to use higher level heal tools on self/other - i.e. doctors kit, medbag , autodoc, items and such (100% int for attacking)
Chemistry - the ability to create "pills" and other things (alchemy)
Lay healing - ability to use psychic powers to heal and enhance self/other
Psyker (Mage)
Psionics Self - using psychic powers to enhance self with buffs and such
Psionics Other - using psychic powers against other things (100% int for attacking)
Psionics Misc - using psychic powers for misc. use (not atk/buff)
(Side note, mana would be now Psy power and so MR = PR)
Engineer
Armourer - ability to make low/high tech armor and (R)epair broken armor pieces
Weaponsmith - ability to make low/high tech weapons and (R)epair broken weapons
Mechanic - ability to make much more complex items then tinkering does - i.e. turret, semi-robotics and such
Computers - ability to (U)se found terminals and maybe hacking high tech electronics
Will keep editing this post like others involving race,items,psionics and such.
Last edited by
Kracky on Sun Sep 13, 2015 12:46 pm, edited 6 times in total.