EUO vs. EFTV
OK some things I learned to answer Mackey's questions and help others. First off, if the new manual doesn't say so already you can completely customize this game. I imagine if egg hasn't told us already there is probably a way to add to the monster roster without a lot of coding. I'm guessing though. Same might be true for items, landscape, furniture, and tiles in general.
Of course you can plug in any music you want by renaming the music to one of the music files already. I believe they're numbered 0-6 or something.
My notes from last night:
use mouse to scroll over and move map.
engineer spare parts usage goes up too fast?
5 parts got me to 66
suggestion beds regenerate health faster (sleep)
grates - crawl spaces to random parts in maze (random)
you crawl through the ventillation shafts
tables...breakable to maybe find a club
allotment of stats?
meditation for hp? makes you hungry?
you manage to tap into the computer map. (computer map activated)
engineering stuck at 85% or 87% due to can't build anything after sentry gun. (rely on computer consoles?)
secret door too easy to see (maybe make it activatable door)
weapon (tells what ammo it uses if any)
terran class (human)
pigman (Porchoperan - just remake the male draconian tiles)
robot can dismantle items into spare parts
vault should go from lowest number up since climbing ie lvl 4 to 3 to 2 to 1 to etc... (can probably change that myself)
22 lightweight raft ()??ench:cursed weight8 too many drop at one time.
can't charge diagonally.
how to add more tiles to game?
how to add base monsters to game?
how to add more items to game.
adding new terrain,
How to transfer from old eftv to current eftv or save copies of alts:
1 copy splayers folder and put in a safe place.
2 in etc folder save accounts in a safe place. if transferring from old eftv open up accounts.doc and copy "player:name" of alt and paste in current 2015 accounts .doc. Save.
To raise level limits in game and probably other things:
open up server.cfg in notepade. scroll down to #server params.
here you can change max_level=20 to whatever you want probably even lover.
permanent_death=1 is on but I bet you can make it =0 I have no idea what it'll do but i'll try it.
Confirmed it does.
Be sure to change resurrection_sickness=1 to =0
You start back at the prison where you first made your alt.
stat=value=2 I'm not sure but perhaps that's how much each point in a stat is worth. change it to 1 or 3 or w/e to test it.
level_up_orbs=3 i have no idea.
Considering it appears the whole kitten kaboodles are here and maped works great you could do literally anything if you know how. And maybe its more complicated than that.
For Fun i might even splice in my old MIB map and place some mobs in there just for fun while changing some descriptions. I'm going to scrounge around for other music, sound effects, and gfx i have sitting around.
I'm wondering if this offline game could ever utilize a peer to peer network with up to say 8 random vaults in a pvp death match. I recall many old days of doom death matches in the day.
I'll look for any bugs.
BTW, fireball enchant on weapon worked great. Spell still seems to such on my evangelist.
scroll down to bond time=3600. I'm betting this is in seconds. so if you want your puppy to bond fast set it to say 60 or 10 or w/e for a few seconds to a minute.
There's a ton of stuff here you play around with and i'm sure someone can figure it out better than I.
easy to turn on tactics and unarmed skills. Still can't figure out how to make droids start with spareparts. i tried an idea based on class ie. starting_inv_soldier= or common or televangelist or engineer. i tried starting_inv_droid=147x5 but that didn't work at all.
It was funny to move my old alt from the 2012 eftv to the 2015. Retro to old didn't work. I messed up.
Oh, I'm sure someone might think of remort, or dual classing. I see the switches in there and it probably wouldn't be too hard to modify the classes. Hell, you could make an all in one class utilizing all the skills like perhaps Elder Scrolls games. Maybe I'm wrong but the simple switches in the cfg files look simple enough and some work.
GFX ideas & what I did:
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