eggmceye wrote:I've got the black stripes on my brand new laptop - so look forward to a fix soon.
eggmceye wrote:I've fixed the black stripes
eggmceye wrote:I've fixed the black stripes
If you already have crypt wiz somewhere (the one with the stripes) download this: \
http://cryptwiz.com/files/cw.zip
and then simply extract cryptwizard.exe and replace the faulty one.
Otherwise: new players, see OP!
eggmceye wrote:HI HEIKKI!
eggmceye wrote:ParadoxOfChoice wrote:Zombie using bow/sling probably shouldn't give disease.
the zombies are pulling the arrows out of their ass
eggmceye wrote:
Changes in build 11
There are a lot of big game changing changes: mostly for streamlining and just making the game more fun. Whether or not either of these 2 goals occurred time will tell.![]()
MAJOR CHANGES for 2017
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* added 5 playable scenarios that you should try out after completing the tute!
* removed requirement to reset barracks-spawner with spawnerskull - so now your army simply spawns all the time
* default AI of your army is to charge enemy portal blindly if they can find a path (now that they respawn for free) and the portal has been spotted
* scrapped turrets, but now pylons attack like turrets - PYLONS are now your defensive towers and your Farms
* wiz has auto ranged & melee attack!
* wiz respawning but delay in respawn time proportional to deaths
(this all adds up to more of a MOBA feel)
MINOR CHANGES
* disabled peon traits (they were all useless or annoying)
* disabled / removed coal
* scrapped iron / smelting
* armour is now bonecrafted
* sword is now bonecrafted
* disabled / cave ins
* buried items default shown but with ?
* scrapped infirmary
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