for the sake of posting, since these forums seem dead as a doornail ...
I'm hoping to release an updated version of EFTV soon. As stated earlier (maybe) it's more or less just a polished version of the 7dRL release but using the new client/server. I actually feel that it is a pretty grindy and simplistic game (much like euo?

) and could benefit greatly from some enthusiastic lua hackers/roguelike developers. I think it has a lot of potential, and it is cute, but it lacks depth.
Anyway here is my change log: it has everything done to the game since 7drl nearly 2.5 years ago? Still going on it though: working on some random map generation at the moment, and televangelist (mage) is getting an overhaul: the spells weren't very well thought out.
unpublished, unsorted updates in the last 2.5 years* lua can now use c++ dungeon generators, using for vault gen (unfinished)
* only 1 cave level, 1 subway level
* added 2 more vaults but want to vary algorithms
* worked on continent shaping, not done yet
* continent is now outside and has daylight
* shooting with crossbow sometimes leaves arrow in the corpse
* changed lightning bolt to the directional version, not auto target (great for turn based game)
* mobs with guns can drop them + always drop ammo
* robots can drop energy cells
* added flavour text for items
* added flavour text for spells/abilities
* scrapped unarmed
* got rid of 'weapon mastery' which was completely unused tactics substitute, euo tactics are disabled too
* fixed timing: status don't expire at 2 turns left
* grenade harms player
* spider no longer self heals poison (irradiation)
* fixed paralyse time (it was very short)
* fixed enchanted weapon drops (were still euo ones): now dropping weapons of quake, charm, lightning, blink, weaken and paralyse
* sentry gun shoots laser (cosmetic)
* when a ranged weapon drops you now get some free matching ammo
* pills won't be ID'd if no effect noticed
* looking at tiles shows correct article
* when fire with F & have melee wep equipped, game auto switches to first bound ranged weapon to shoot then unswitches back to melee weapon
* rage does not bump (thus hidden) for teleevangelist & engineer, thus making it less obtrusive, since unused by these classes
* weapon overlays
* looking at the computer activates bird's eye map view (not very large, same as peergem)
* fixed ranged specials doing FX when failed
* ignoring fov refresh errors since it's single player turned based
* add some new/old sfx from euo
* using an item or eating etc uses a turn
* fixed map regen for new player
* items don't decay/disappear on game/map reload
* made bash work more often early on
* pills now id by name when eaten: and stay identified
* ied now gives xp
* fixed minimap
* started respawning last level but needs more variety
* added portal from 'the end' room to entrance of irradiated city
* rustavinious, bathplug won't respawn
* new player starts with knife and block bound
* put dog/bathplug sight range up to 5 - maybe increase again?
* intro screen
* cleaned up a lot of lua but still need to do food properly
* trialing auto stat bump for level up
* meditation and hiding are unavailable and hidden
* training mans not soulbound
* default speed slower
* added option to change client speed
* fixed vault sometimes not having exit