New Weekly PD: revamp COMPLETE, totally roguelike

Permanent Death and No Grind specific discussion goes here.

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for a weekly pd ladder, do you prefer NG style level-less or alt-f2 levels?

NG no levels
21
70%
alt-F2 levels
9
30%
 
Total votes : 30

Re: New Weekly PD: revamp COMPLETE, totally roguelike

Postby Keighn » Thu Aug 18, 2016 11:28 am

So weekly will become Monthly again?

And woot I finished with a fighter this time. HA!
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Re: New Weekly PD: revamp COMPLETE, totally roguelike

Postby eggmceye » Thu Aug 18, 2016 3:07 pm

Image
that made me login to see if the final room had extra buggy npcs in it

and yeh it's going monthly I suppose
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Re: New Weekly PD: revamp COMPLETE, totally roguelike

Postby 1[WoWz] » Fri Aug 19, 2016 3:27 am

eggmceye wrote:I think a xfer sounds good on paper, but there are tons of problems I don't feel like worrying about:
* limiting how many get transferred
* what gear/stats get xferred
* how cheesy will it get
yeh, too hard basket


Yeah, the only reason I bring it up is because it might breath life into something like the NG server. Limiting it to one char xfer per account, character stats and only items worn get xfered. Who knows, just a thought. Either way I'm looking forward to trying to beat monthly!
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Re: New Weekly PD: revamp COMPLETE, totally roguelike

Postby Keighn » Sat Aug 27, 2016 4:50 am

Since 2 different months are sitting on the scoreboard and some of us won on each does that mean retroactively we get awards coins for both wins?
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Re: New Weekly PD: revamp COMPLETE, totally roguelike

Postby eggmceye » Sat Aug 27, 2016 3:52 pm

no, I'm just doing a wipe around the 1st by hand (to test it) then will send out the aforementioned prizes and then it will be automated wipes/prizes on teh 1st thereafter.
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Re: New Weekly PD: revamp COMPLETE, totally roguelike

Postby Keighn » Sun Aug 28, 2016 2:41 am

Gotta love automation. So simple. Looking for ward to it.
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Re: New Weekly PD: revamp COMPLETE, totally roguelike

Postby eggmceye » Wed Aug 31, 2016 2:52 pm

will be wiping weekly in about approx 19hrs from now, or whenever I get around to it - kinda excited in a way
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Re: New Weekly PD: revamp COMPLETE, totally roguelike

Postby Rumper » Thu Sep 01, 2016 3:48 am

I ABSOLUTELY LOVE WEEKLY PD!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

That's just I had to tell you :)
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Re: New Weekly PD: revamp COMPLETE, totally roguelike

Postby eggmceye » Thu Sep 01, 2016 5:19 pm

:ymca:
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Re: New Weekly PD: revamp COMPLETE, totally roguelike

Postby eggmceye » Thu Sep 01, 2016 5:33 pm

It's done: server reset and 50ac delivered to each account that made it to the end!
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Re: New Weekly PD: revamp COMPLETE, totally roguelike

Postby Keighn » Thu Sep 01, 2016 11:14 pm

EXCELLENT! :jam: :jam: :jam: :headbang: :headbang: :band: :band: :band:


TerribleTed
EvilEd
NastyNed
FuriousFred
CuriousGeorge

Thank you HEMAN for freeing them.


btw..... KOP still don't work on the server.

Maybe some NPCs / boss on the Neva Neva land.. Pewter Pansie (a happy go lucky statue) and Captain Cook. A sourpus chef. And Cowbell. The singing cow.
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Re: New Weekly PD: revamp COMPLETE, totally roguelike

Postby 1[WoWz] » Fri Sep 02, 2016 3:37 am

eggmceye wrote:It's done: server reset and 50ac delivered to each account that made it to the end!


Nice! Very excited to beat it this month! :geek:
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Re: New Weekly PD: revamp COMPLETE, totally roguelike

Postby eggmceye » Thu Sep 08, 2016 12:50 pm

not sure how and when it's going to happen, but it would be better if the 50ac were delivered as soon as your 1st alt completed, and not at the end of the month
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Re: New Weekly PD: revamp COMPLETE, totally roguelike

Postby Keighn » Thu Sep 08, 2016 11:10 pm

Doesn't bother me if it comes when the next ladder starts. I thought that would be simpler. Then again, I can't figure out programming worth a salt so whatever works.
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Re: New Weekly PD: revamp COMPLETE, totally roguelike

Postby eggmceye » Fri Sep 09, 2016 9:18 am

I naturally just modded the old prize delivery script without thinking much about it, but then I realised since it wasn't really a race then you could get your finishing prize straight away.
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Re: New Weekly PD: revamp COMPLETE, totally roguelike

Postby EmoMage » Fri Sep 09, 2016 11:42 am

i think that'd be awesome. and does make more sense.
eggmceye wrote:
ParadoxOfChoice wrote:Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass
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Re: New Weekly PD: revamp COMPLETE, totally roguelike

Postby eggmceye » Fri Sep 09, 2016 3:13 pm

I think the fact that heaps of things are searchable is great, actually having to then search everything is pretty tedious

you don't get that when it's just chests
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Re: New Weekly PD: revamp COMPLETE, totally roguelike

Postby Rumper » Fri Sep 09, 2016 5:38 pm

OH no, the searching stuff is a GREAT adddon for us poor players who don't want to train inscription, searching every last corner of the floor for dust of disappearance actually helped me out quite a lot :) Don't forgot to mention the hollow trees surprises :D However I never got the chance to use them ;(
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Re: New Weekly PD: revamp COMPLETE, totally roguelike

Postby eggmceye » Fri Sep 09, 2016 6:01 pm

the free stuff is great, the act of searching for it isn't ....

be easier if autoseached as you walked past or you could click on it or something ... i dunno
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Re: New Weekly PD: revamp COMPLETE, totally roguelike

Postby Rumper » Fri Sep 09, 2016 8:05 pm

A search all function? Kinda similar to grab all?
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