*EDIT: Now rolling 325/25/600 and ditched hexblades for divinity. Why? I found myself wanting a little more health and heal per spell, I noticed no difference in damage on swing on heroic dragons between having hexblade skill and not, I hardly used black lightning, and now I can cast detect traps, banish and greater power word pain
Just made my new favorite build by far, and thought I'd share it. Bloodkin with 100 Necromancy, 100 Hexblades, 60 Magery, 60 Sanctity, and 30 Piety. 175 Str, 25 Dex, and 800 Int. Bone armor except belt or ring, which is of regen, 2-3 glass armors (depends if they have good stats or if you can dip for good stuff, no more than 1 vig item imo), and a vampy hexblade. Bloodkin for the AS boost, sexy mana regen from HoB, a fat pile of extra MR, and the super shiny 10% bonus int, which with int on a lot of your gear really helps bring the int/str ratio closer to ideal. 30 piety for heal ofc. 60 sanctity for aspect of the yeti, because it'll not only proc off your melee, but chance on glass reflect as well. 60 magery for 100% speed cast, for a little extra health/mr/walk speed/dodge/crit, and since it drops fairly fast, you cast it kinda often, enough skill to usually successfully cast blink/lighten load, and invis as 100% cast on the off chance you need it, though could drop this to like 40 to usually cast speed and put the 20 extra skill into tactics for slightly increased as and dmg reduction. 100 hexblades for damage, yeti procs, and black lightning (you really won't need healing bolt), and the 100 necromancy is for mad hp boost from the bone armor, hail of bones which heals a bunch with vampy hexblade and a lot of enemies, corpse explosion, and ritual sacrifice. I chose to go with a lot more str than the 90/10 optimal int/str damage ratio, because with scroll of galv, speed, greater health scroll, and ritual sacrifice, I've got about 2000 hp, so I can safely pull a bunch of mobs together before casting HoB, especially with healing more from mani because of more str, and healing from belt of regen. Because of glass yeti procs, I usually do damage even when just pulling them together. What I do is
I pull a bunch of mobs while healing if necessary (usually isn't), tab to target one close to the middle, cast HoB, start smacking them with my athame, corpse explosion asap, then black lightning special. - EDIT: Pull mobs While casting corpse explosion, then HoB a monster near middle, then melee/black lightning. This usually kills everything, and though it depends on how many things I pull ofc, my dps usually starts out around 500-600, and rapidly turns into 2100-3400 as everthing explodes, and I like explosions (not the massive lag that comes with them though)