New Weekly PD: revamp COMPLETE, totally roguelike

Permanent Death and No Grind specific discussion goes here.

Moderator: EUO Moderators

for a weekly pd ladder, do you prefer NG style level-less or alt-f2 levels?

NG no levels
17
68%
alt-F2 levels
8
32%
 
Total votes : 25

Re: New Weekly PD: revamp COMPLETE, totally roguelike

Postby Keighn » Fri Sep 09, 2016 10:24 pm

Well, if search all auto is implemented have it in the f12 options menu to toggle on off. That menu is golden.

As to prize award. Some like to continue to be top xp dog. And sometimes they die. I dont know if that takes you off the winning board or not. Would hate to see a cheesing loop by suiciding alts after collecting their prize.

I'm still hoping for more searchable stuff on the other servers.
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Re: New Weekly PD: revamp COMPLETE, totally roguelike

Postby Bugbo » Sat Sep 10, 2016 10:21 pm

Maybe autosearch can slow your movement to what it is when encumbered? If you're moving faster than that you probably won't have the time to search thoroughly anyway.
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Re: New Weekly PD: revamp COMPLETE, totally roguelike

Postby ParadoxOfChoice » Thu Jan 05, 2017 2:03 am

playing with a friend but get to end of each level and only one of us can get the rune, then gotta hang out for 15 minutes waiting on respawn timer, would be cool to give the rune to each person in the part thats on the same floor or something so we can play together, seems you can get the rune if both people hit it but it threw us off at first

vaults should be a few levels harder than current floor, probably have chests or something

I died as skeletun from bleeding :C

last few levels are a bit tedious with all blood wyverns, would be interesting to have a really strong final boss other than like 5 blood wyvern ladder guardians in a row

overall very fun ^_^
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Re: New Weekly PD: revamp COMPLETE, totally roguelike

Postby eggmceye » Sat Jan 07, 2017 11:32 am

ParadoxOfChoice wrote:playing with a friend but get to end of each level and only one of us can get the rune


how is this still a problem exactly?
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Re: New Weekly PD: revamp COMPLETE, totally roguelike

Postby Rumper » Sun Jan 08, 2017 5:42 am

Never noticed the party drop not working. Normally you have to stay less than 6 tiles away from the player that's dealing the killing blow at the moment de ladder guardian gets mobbed. Needs extensive experimenting I guess.

Wasn't there an idea about a mob that undoes invisibility/stealth wandering randomly?
Extra idea 1 -> The mob itself is invisible (only truesight can see it), has a 1 in 49 chance of spawning everytime a new floor get generated and has huge aggro range if game engine permits it.
Extra idea 2 -> Staying on floor longer than 2 hours spawns a boogeyman which you can kill for an easter egg :)
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Re: New Weekly PD: revamp COMPLETE, totally roguelike

Postby Keighn » Sun Jan 08, 2017 5:44 am

The NO NO Man... Friday the 13th... Or Macrodaemon who just kills you for fun.
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