Search found 107 matches
- Sat Oct 10, 2020 1:57 pm
- Forum: EUO General
- Topic: Post your Anathema clear times!
- Replies: 22
- Views: 11963
Re: Post your Anathema clear times!
I just did two more runs during boss weekend. These were more casual (and realistic). 15:23 On Abies, 212 Priest 100/Monk 60/Druid 40. The way I did it faster last time was by polymorphing into rabbit form before and after combat to save on walking time. Additionally, I forced myself to lure as many...
- Sat Oct 10, 2020 12:21 pm
- Forum: EUO General
- Topic: Post your Anathema clear times!
- Replies: 22
- Views: 11963
Re: Post your Anathema clear times!
Level 181 Halftroll 100 rogue / 100 fighter
20 minutes melee, dual wielding foil & machete
20 minutes melee, dual wielding foil & machete
- Fri Oct 09, 2020 6:22 am
- Forum: EUO General
- Topic: Post your Anathema clear times!
- Replies: 22
- Views: 11963
Post your Anathema clear times!
The Challenge: Time your run of the Anathema dragons loop, solo and without dying. Don't skip any parts of the map (e.g. ice dragons, hybrids, 2x2s), but feel free to skip any respawns in areas you've already killed. This is mostly something I did to test class balance using my alts, but if anyone e...
- Sat Oct 03, 2020 11:54 am
- Forum: EUO General
- Topic: Bugs Thread - 2020 edition
- Replies: 61
- Views: 76755
Re: Bugs Thread - 2020 edition
Ok, slight other bug I've noticed with foils is that when you bind "special move" instead of "disarm", special move forces disarm to require 100 rage, even though disarm can now be done at 50 rage. fixed 2022/1/10 Other issue I have is a balancing issue. The new disarm is AWESOM...
- Sat Sep 26, 2020 5:03 am
- Forum: Old Ideas Threads
- Topic: Ideas thread 2020
- Replies: 182
- Views: 94781
Re: Ideas thread 2020
Honestly I really like that some weapons are really fast. Looking at the monk it does a lot of damage but doesn't have to rely on slow weapons. Even fighters with great mauls in berserker stance have less single target dps than either rogues or monks, though they also get wallop and AOEs. Overall, I...
- Tue Sep 22, 2020 11:01 am
- Forum: Old Ideas Threads
- Topic: Ideas thread 2020
- Replies: 182
- Views: 94781
Re: Ideas thread 2020
Mostly because I'm lazy but it would be cool if you could shift+u blessed uncurse all scrolls on a container in your house to uncurse all of its contents.
- Sun Sep 20, 2020 9:24 am
- Forum: Old Ideas Threads
- Topic: Ideas thread 2020
- Replies: 182
- Views: 94781
Re: Ideas thread 2020
As Seph said, if we just made the scaling similar to clays or labbys and gave them the option to use beserk, they would be just as good as the other classes. I don't really play fighter much, but I'm curious - Clays and Labbys are nice since they hit way harder for the special and have stupid fast ...
- Sun Sep 06, 2020 1:24 pm
- Forum: EUO General
- Topic: misc updates thread
- Replies: 2187
- Views: 1308898
Re: misc updates thread
Nice, was playing around with /swap on my half troll alt. As a half troll, if you equip a 2H weap, /swap, equip a 1h weap, /swap again, you can dual wield a 2h with a 1h weapon. It seems too clunky to have been intended, but it's pretty neat anyways.
- Sun Aug 30, 2020 7:37 am
- Forum: EUO General
- Topic: Bugs Thread - 2020 edition
- Replies: 61
- Views: 76755
Re: Bugs Thread - 2020 edition
Proc chance seems lower for a druid with enchanted shillelagh? With a staff or crook I'm able to get way more spell procs than with a shillelagh.
- Mon Aug 03, 2020 9:45 am
- Forum: EUO General
- Topic: misc updates thread
- Replies: 2187
- Views: 1308898
Re: misc updates thread
Just ran heroic blood moor with all our alts! We managed to tank everything with two priests, and in the end the Bloodqueen killed half our party right before dying. The spawned eggs were non-heroic, making for an easy fight. Highlight of the run: taking on four heroic blood wyverns (one named!) at ...
- Sun Jun 28, 2020 11:53 am
- Forum: Old Ideas Threads
- Topic: Ideas thread 2020
- Replies: 182
- Views: 94781
Re: Ideas thread 2020
Lutes of power would be fun
- Fri Jun 26, 2020 4:08 pm
- Forum: Old Ideas Threads
- Topic: Ideas thread 2020
- Replies: 182
- Views: 94781
Re: Ideas thread 2020
Yeah I think it's part of a greater trend in EUO that slower weapons = more damage. You don't see any rogues wielding foils or shortbows for the same reason you don't see fighters with clubs and cleavers. Although they have comparable base dps, slower weapons have: - Slightly faster rage gain - Much...
- Tue Jun 23, 2020 3:37 pm
- Forum: Old Ideas Threads
- Topic: Ideas thread 2020
- Replies: 182
- Views: 94781
Re: Ideas thread 2020
Two monk ideas:
Quivering palm should be reduced from 100 rage to 50 rage (since it doesn't seem very utilized as is).
It would be cool if Aspect of the turtle had a chance to 'block' both melee attacks and spells.
Quivering palm should be reduced from 100 rage to 50 rage (since it doesn't seem very utilized as is).
It would be cool if Aspect of the turtle had a chance to 'block' both melee attacks and spells.
- Sun May 31, 2020 2:59 pm
- Forum: EUO General
- Topic: Bugs Thread - 2020 edition
- Replies: 61
- Views: 76755
Re: Bugs Thread - 2020 edition
It's not necessarily a bug but definitely not as intended- With diamond weapons you deal regular damage in rabbit form, but get a huge attack speed boost, meaning significantly more dps. Surprisingly it's not as powerful as I thought, since diamond weapons have low base damage for special attacks. e...
- Sun Feb 24, 2019 4:38 pm
- Forum: Old Ideas Threads
- Topic: Ideas thread 2019
- Replies: 265
- Views: 130798
Re: Ideas thread 2019
Now that I think about it, isn't tanking stance a little ridiculous? 2x health on already the tankiest build. My fighter alt was able to solo a blood wyvern at level 50 , using only a few potions. All thanks to tanking stance, shield bash spam, and cleave. That simply shouldn't be possible. On a low...
- Fri Feb 22, 2019 5:58 am
- Forum: Old Ideas Threads
- Topic: Ideas thread 2019
- Replies: 265
- Views: 130798
Re: Ideas thread 2019
Instead of giving tactics to rogues, how about this: Change: 6 str gives +3 hp (as before), but now 6 dex/int gives +1 hp. So now you get +1 hp for every level in dex/int. Before: Currently at level 500, rogues have around 1100 hp, monks 1500, and fighters 2100 (not counting tactics, which makes it ...
- Thu Feb 21, 2019 11:47 am
- Forum: EUO Development
- Topic: Class Balance
- Replies: 27
- Views: 18709
Re: Class Balance
Like Keighn said a kick special attack would be sweet. Monks hit really fast with low damage per strike, but sometimes you just want to hit something once, and hard. A kick could be a 2x dmg melee attack that knocks the opponent back one square. The ideal setup would be to kick right after sleeping ...
- Mon Oct 29, 2018 2:47 pm
- Forum: EUO Development
- Topic: Rogues (and Monks) improvement thread
- Replies: 2
- Views: 6379
Rogues (and Monks) improvement thread
So now that the new bard subclass is in development, it's time to start thinking about Rogues and their lack luster foils skill. Foils especially need a buff, but this is also a good time to pitch any ideas for Rogue, or Monks - over the years both classes have fallen behind. And after the tons of r...
- Sun Oct 28, 2018 3:06 pm
- Forum: EUO Development
- Topic: Class Idea - Bard
- Replies: 54
- Views: 35025
Re: Class Idea - Bard
I still think it would be cool if you could do a lute solo at 100 rage. Depending on the song active a different effect happens.
- Sat Oct 27, 2018 12:26 pm
- Forum: EUO Development
- Topic: Class Idea - Bard
- Replies: 54
- Views: 35025
Re: Class Idea - Bard
^See above for prev post POTENTIAL SONGS (need better names): Casting a song ends the previous song Rage : +15% rage gain, 2x critical hits Lullaby ***: not sure entirely but basically it's an AOE DOT that puts targets to sleep instead of dealing damage. The effect should trigger every 1.5 seconds o...