Search found 85 matches

by Comet
Sun Feb 24, 2019 4:38 pm
Forum: EUO Development
Topic: Ideas thread 2019
Replies: 269
Views: 17728

Re: Ideas thread 2019

Now that I think about it, isn't tanking stance a little ridiculous? 2x health on already the tankiest build. My fighter alt was able to solo a blood wyvern at level 50 , using only a few potions. All thanks to tanking stance, shield bash spam, and cleave. That simply shouldn't be possible. On a low...
by Comet
Fri Feb 22, 2019 5:58 am
Forum: EUO Development
Topic: Ideas thread 2019
Replies: 269
Views: 17728

Re: Ideas thread 2019

Instead of giving tactics to rogues, how about this: Change: 6 str gives +3 hp (as before), but now 6 dex/int gives +1 hp. So now you get +1 hp for every level in dex/int. Before: Currently at level 500, rogues have around 1100 hp, monks 1500, and fighters 2100 (not counting tactics, which makes it ...
by Comet
Thu Feb 21, 2019 11:47 am
Forum: EUO Development
Topic: Class Balance
Replies: 27
Views: 2244

Re: Class Balance

Like Keighn said a kick special attack would be sweet. Monks hit really fast with low damage per strike, but sometimes you just want to hit something once, and hard. A kick could be a 2x dmg melee attack that knocks the opponent back one square. The ideal setup would be to kick right after sleeping ...
by Comet
Tue Jan 01, 2019 12:13 pm
Forum: EUO General
Topic: Bugs Thread - kinda updated feb 2010
Replies: 573
Views: 261925

Re: Bugs Thread - kinda updated feb 2010

Ok, so this is going to be a very obscure bug... On a half troll char, pressing F to fire with a sling bound and a 1h melee weap in the primary hand causes the sling to be dual wielded in the off hand. This is worthless, since you can't fire the sling. Pressing F to fire again just unequips the slin...
by Comet
Mon Oct 29, 2018 2:47 pm
Forum: EUO Development
Topic: Rogues (and Monks) improvement thread
Replies: 2
Views: 691

Rogues (and Monks) improvement thread

So now that the new bard subclass is in development, it's time to start thinking about Rogues and their lack luster foils skill. Foils especially need a buff, but this is also a good time to pitch any ideas for Rogue, or Monks - over the years both classes have fallen behind. And after the tons of r...
by Comet
Sun Oct 28, 2018 3:06 pm
Forum: EUO Development
Topic: Class Idea - Bard
Replies: 54
Views: 4967

Re: Class Idea - Bard

I still think it would be cool if you could do a lute solo at 100 rage. Depending on the song active a different effect happens.
by Comet
Sat Oct 27, 2018 12:26 pm
Forum: EUO Development
Topic: Class Idea - Bard
Replies: 54
Views: 4967

Re: Class Idea - Bard

^See above for prev post POTENTIAL SONGS (need better names): Casting a song ends the previous song Rage : +15% rage gain, 2x critical hits Lullaby ***: not sure entirely but basically it's an AOE DOT that puts targets to sleep instead of dealing damage. The effect should trigger every 1.5 seconds o...
by Comet
Sat Oct 27, 2018 12:13 pm
Forum: EUO Development
Topic: Class Idea - Bard
Replies: 54
Views: 4967

Re: Class Idea - Bard

Maybe the music breakdown could be something like: 1. SONG 1: Party buff 2. offensive spell/debuff with foils 3. SONG 2: debuff 4. utility (like vanish spell or something) 5. SONG 3: Party buff 6. offensive spell/debuff with foils 7. SONG 4: Buff capstone 8. SONG 5: debuff capstone It's rough, but b...
by Comet
Sat Oct 27, 2018 9:33 am
Forum: EUO General
Topic: druid thread
Replies: 126
Views: 18205

Re: druid thread

So it says that Des Ort pairs well with Des An Por, which is the entangle spell. But entangle isn't it's own status effect, just AEP from range, meaning Des Ort would pair well with anything that caused AEP effect, right? So, if in croc form, I thunderclapped and immediately followed up with knockba...
by Comet
Sat Oct 27, 2018 8:53 am
Forum: EUO Development
Topic: Class Idea - Bard
Replies: 54
Views: 4967

Re: Class Idea - Bard

It would be cool if in the future you have a bard quest line to convert. Like a series of quests geared towards lower levels (30-50) for those who decide not to become thieving scoundrels and instead want to follow music. It could be dropped as a hint in different towns, and there could be some bard...
by Comet
Sat Oct 20, 2018 6:27 am
Forum: EUO General
Topic: fighter (and other class) stat splits argument thread
Replies: 177
Views: 23060

Re: fighter (and other class) stat splits argument thread

Your problem should be fixed by multiclassing, or playing a rogue. Ok, ok hear me out. Neither of those alternatives is appealing right now, but I'm saying that they could be if we make some changes. There seem to be two suggestions to having a 75/25 fighter right now (other than not playing one at ...
by Comet
Sat Oct 20, 2018 3:31 am
Forum: EUO General
Topic: fighter (and other class) stat splits argument thread
Replies: 177
Views: 23060

Re: fighter (and other class) stat splits argument thread

Maybe Agile stance could give a slight (e.g. 5-10%) attack speed boost? It does make sense after all, being called 'agile stance'.
by Comet
Sun Oct 14, 2018 6:22 am
Forum: EUO General
Topic: druid thread
Replies: 126
Views: 18205

Re: druid thread

Oooh I just thought of a sweet Druid build. 70% druid 30% monk(or priest) 100% rogue. You basically play as pure rogue, but with 80/10 str dex and an ability that acts like wallop. You also get some nice mage spells (VOG/OG, and SL), with the potential to play a pseudomage if you wish. Sleeping fist...
by Comet
Sun Sep 09, 2018 2:47 am
Forum: EUO General
Topic: Bugs Thread - kinda updated feb 2010
Replies: 573
Views: 261925

Re: Bugs Thread - kinda updated feb 2010

Khaki potions don't seem to work anymore, since when I tried using a special I immediately dropped down to 0 rage. Is this a bug or a nerf?
by Comet
Fri Sep 07, 2018 4:22 pm
Forum: EUO General
Topic: Awesome new arties list.
Replies: 108
Views: 11501

Re: Awesome new arties list.

Talon of Savagery (Addled) Machete
+10 AS, +20 dex, lightning

Hedge of Acuity (Runed) 2H axe
+9 AS, +20 str
by Comet
Fri Aug 17, 2018 10:20 am
Forum: EUO General
Topic: Bugs Thread - kinda updated feb 2010
Replies: 573
Views: 261925

Re: Bugs Thread - kinda updated feb 2010

Ah, I checked cleave with 100 rage and it lasts 5 seconds like before. Thanks for letting me know! I didn't realize effects other than damage were also reduced.
by Comet
Wed Aug 08, 2018 4:00 pm
Forum: EUO General
Topic: Awesome new arties list.
Replies: 108
Views: 11501

Re: Awesome new arties list.

Crossbow of Loathing (veno)
Atk +7, dex +20, vig +15

Drachenstein's Distress (runed)
Atk +7, dex + 20, +power
by Comet
Wed Aug 08, 2018 10:14 am
Forum: EUO General
Topic: Bugs Thread - kinda updated feb 2010
Replies: 573
Views: 261925

Re: Bugs Thread - kinda updated feb 2010

Often the bleeding effect from cleave only lasts for 1 or 2 seconds and then goes away, hardly enough time for it to do any significant damage. Is this a bug, or was cleave nerfed? As is it's the weakest of the fighter specials by far.
by Comet
Mon Aug 06, 2018 7:55 am
Forum: EUO General
Topic: TCG Card Suggestions & Illustrations
Replies: 14
Views: 1755

Re: TCG Card Suggestions & Illustrations

How about some euo nostalgia cards? OldSchool daemon 4/4 flying 50% chance to split when killed "KXC!" Disarm 100 rage steal target artifact earthquake 5 mana -targets every non flying creature on the screen Telefrag 4 mana -kill target creature "Oops" Extell's tower 4 mana -target creature drowns a...
by Comet
Thu Aug 02, 2018 9:46 am
Forum: EUO General
Topic: Bugs Thread - kinda updated feb 2010
Replies: 573
Views: 261925

Re: Bugs Thread - kinda updated feb 2010

Spawned devils/gazers from the Beholder occasionally teleport near an unsuspecting player, usually after a kill (I think). Then they fly to the top left corner of the map. Luckily I was on Reg when it happened today.