Search found 51 matches

by Kynt
Tue Mar 19, 2024 1:25 pm
Forum: EUO General
Topic: Bugs Thread - 2020 edition
Replies: 61
Views: 70782

Re: Bugs Thread - 2020 edition

Uncertain if this really counts as a bug, but being cloned while using the succubus avatar has the clones spam confusion with seemingly no cooldown. If unlucky (e.g. against a white dragon) you could end up with 3 clones locking you into confusion for a while. However actual succubus mobs don't seem...
by Kynt
Fri Jan 12, 2024 11:05 pm
Forum: EUO Development
Topic: Ideas thread 2024
Replies: 18
Views: 3356

Re: Ideas thread 2024

The one LOTL friendly QoL suggestion I'd give is to be able to pick up multiple items at a time from a pile, similar to dropping where you select 1 or all of up to 10 item entries, since normally you pick 1 entry and the menu closes.
by Kynt
Fri Jan 12, 2024 12:21 am
Forum: EUO General
Topic: Bugs Thread - 2020 edition
Replies: 61
Views: 70782

Re: Bugs Thread - 2020 edition

LOTL characters seem to be able to polypile stacks of ownerless items from your other non-lotl chars (that you normally wouldn't be able to pick up), at least ones dropped in your house, and results get added to your inv.

egg: fixed for future patch
by Kynt
Sat Sep 09, 2023 6:05 am
Forum: EUO General
Topic: Bugs Thread - 2020 edition
Replies: 61
Views: 70782

Re: Bugs Thread - 2020 edition

LordMortiferus wrote: Fri Sep 08, 2023 3:17 pm I wonder where that mob name comes from - likely Lovecraft or R.E. Howard, whom I read at the time. I'll see if I have commented it in the script.
Read it backwards :mrgreen:
by Kynt
Mon Aug 28, 2023 8:39 pm
Forum: Old Ideas Threads
Topic: Ideas thread 2022/23
Replies: 142
Views: 74451

Re: Ideas thread 2022/23

Epic river's end? Would be cool to have a go-to for epic minos & assorted mobs, and it'd be another instance to clear :rebel:
by Kynt
Sat Jul 18, 2020 4:44 pm
Forum: Old Ideas Threads
Topic: Ideas thread 2020
Replies: 182
Views: 88932

Re: Ideas thread 2020

Experience bar somewhere on the client? Maybe spanning the top? Always felt exp bars are somewhat more meaningful than a % number.
by Kynt
Wed Dec 25, 2019 7:38 am
Forum: EUO General
Topic: Merry Chistmas Y'all!
Replies: 11
Views: 9244

Re: Merry Chistmas Y'all!

Merry x-mas peeps! Have a good one.
by Kynt
Tue Sep 03, 2019 4:23 am
Forum: EUO Development
Topic: the SERVER scripting thread
Replies: 135
Views: 126548

Re: the SERVER scripting thread

I see, that's good to know. I haven't actually ran into any order-related problems, but I was minding it just in case (better safe than sorry etc).
by Kynt
Mon Sep 02, 2019 10:35 am
Forum: EUO Development
Topic: the SERVER scripting thread
Replies: 135
Views: 126548

Re: the SERVER scripting thread

dumb me just now checked the monsters.lua script and indeed the mob_hits function is there. I tested around a bit and found that doing this works: monsters.lua: -- Table for mob_hits callback functions mob_hits_callbacks = {} function mob_hits(mob_id, target_id) local m=get_monster_ptr(mob_id) local...
by Kynt
Sun Sep 01, 2019 11:29 pm
Forum: EUO Development
Topic: the SERVER scripting thread
Replies: 135
Views: 126548

Re: the SERVER scripting thread

In my map, there are certain effects I want to apply when mobs hit you. Amongst these effects is dealing extra damage based on player max HP, applying status effects, and other effects that need a reference to the player being hit and the hitting monster. From what I understand, I need to define the...
by Kynt
Sun Sep 01, 2019 1:51 am
Forum: EUO Development
Topic: the SERVER scripting thread
Replies: 135
Views: 126548

Re: the SERVER scripting thread

I wonder if defining lua functions such as mob_hits, mob_loot, mob_select_spell, etc, override important definitions? In theory you couldn't have mob_hits defined in multiple scripts, since the one to load last is the one that stays. I've been testing around and you can technically preserve the prev...
by Kynt
Sat Dec 29, 2018 7:19 pm
Forum: EUO Character Builds, Class Guides and Skill Guides
Topic: official Bards thread
Replies: 43
Views: 26260

Re: official Bards thread

Add minotaur bards to mino halls or something so you can wand the av!!

For real though I really like the mino bard avatar and I don't think there's any mob with it ingame.
by Kynt
Mon Oct 15, 2018 3:24 am
Forum: EUO Development
Topic: 32x32 tileset - UPDATED
Replies: 236
Views: 217723

Re: 32x32 tileset - UPDATED

made weapon-wielding succubus.
32x32 is a bit clunky since I just applied a simple anti-alias filter with GIMP.
by Kynt
Mon Oct 15, 2018 12:12 am
Forum: EUO Development
Topic: EUO Tower Defense
Replies: 2
Views: 4903

EUO Tower Defense

:lesson: Posting this old experiment of mine. It's exactly what it sounds like, a tower defense game in EUO. Explanations are in-game (via TD Master NPC) but I'll copy them here for visibility: Gameplay: Every wave, a line of monsters will spawn at the beginning of the path. To advance a wave, all s...
by Kynt
Mon Apr 30, 2018 12:46 pm
Forum: Old Ideas Threads
Topic: Ideas Thread 2018
Replies: 484
Views: 268231

Re: Ideas Thread 2017 / 2018

A server that is a barren land with no cities and is entirely built by players with harvested materials sounds even better This give me the idea of EUO modded into a survival game, which sounds like an interesting concept. Perhaps the good ol' "stranded in an island" where you wash up in ...
by Kynt
Mon Apr 30, 2018 1:05 am
Forum: EUO Development
Topic: In-game Economy
Replies: 26
Views: 17571

Re: In-game Economy

"Good day to you partner! I'm Pawn Shop and I can already tell that I'll be your best friend in this forsaken camp. A spare weapon, some gold, a small gem, is all I want in exchange of the equipment you'll need on whatever quest you might undertake. Now, now, now...Don't be shy. All of my item...
by Kynt
Mon Apr 23, 2018 7:24 pm
Forum: EUO General
Topic: new map: matriarch's domain
Replies: 70
Views: 51821

Re: new map: matriarch's domain

:whistle:
by Kynt
Thu Apr 19, 2018 7:20 am
Forum: EUO Development
Topic: the SERVER scripting thread
Replies: 135
Views: 126548

Re: the SERVER scripting thread

I'm curious about how instanced maps works, like heroic or epic. I'm guessing the entrance portal to a heroic instance creates an instance through script or a special portal setting. When it comes to stronger mobs though (e.g. 3x, 5x), do spawners get attached to some scaling script or is it automat...
by Kynt
Thu Apr 19, 2018 7:12 am
Forum: EUO Development
Topic: maped thread - now even more difficult to use than ever
Replies: 403
Views: 319995

Re: maped thread - now even more difficult to use than ever

Keighn wrote:Tint the pirates ghostly green or sickly with a little aura.
That'd be pretty good but I don't think it's possible to tint hybrid mobs.
by Kynt
Tue Apr 17, 2018 9:25 am
Forum: EUO Development
Topic: maped thread - now even more difficult to use than ever
Replies: 403
Views: 319995

Re: maped thread - now even more difficult to use than ever

Cannon's looking pretty good.

I was testing pirate/ghost hybrids for undead pirate mobs, looks decent imo.
Top half is chosen randomly amongst a bunch of pirate avs and bottom half is randomly either the white or the black ghost.