Search found 711 matches

by EmoMage
Fri Aug 09, 2019 3:59 pm
Forum: EUO General
Topic: Bugs Thread - kinda updated feb 2010
Replies: 572
Views: 259909

Re: Bugs Thread - kinda updated feb 2010

you haven't ever been able to decon bone weapons. (that i can remember)

and those are fighter perks with fighter weapons. a blessed mace is a priest class item. that's not a bug, that was done on purpose i believe, tho i don't see what the issue is?
by EmoMage
Fri Aug 09, 2019 3:56 pm
Forum: EUO Development
Topic: Class Balance
Replies: 27
Views: 2057

Re: Class Balance

or just don't die?

i can make a mage and get to remort in the matter of a couple hours.. and a rogue just a bit longer.
by EmoMage
Fri Aug 02, 2019 4:04 pm
Forum: EUO Development
Topic: Ideas thread 2019
Replies: 261
Views: 15347

Re: Ideas thread 2019

Sleep with your eyes open, bub.
by EmoMage
Fri Aug 02, 2019 4:03 pm
Forum: EUO Classifieds
Topic: NG for PD
Replies: 2
Views: 497

Re: NG for PD

i think i have 90% of your wishlist. I'll be on sometime over the next few days.
by EmoMage
Thu Jul 25, 2019 1:52 pm
Forum: EUO General
Topic: Bugs Thread - kinda updated feb 2010
Replies: 572
Views: 259909

Re: Bugs Thread - kinda updated feb 2010

Keighn wrote:Maybe you explained patches back but the charfinder from armoury is not linking or gone:

http://euo.swut.net/charfinder.php
i don't remember that link ever being on the armoury? it is, however, on the bottom of the main page of the manual. (wiki)
by EmoMage
Thu Jul 25, 2019 1:50 pm
Forum: EUO General
Topic: FAQ/QUESTIONS/OTHER STUFF
Replies: 2103
Views: 351684

Re: FAQ/QUESTIONS/OTHER STUFF

YESSS
by EmoMage
Wed Jul 24, 2019 4:31 am
Forum: EUO General
Topic: FAQ/QUESTIONS/OTHER STUFF
Replies: 2103
Views: 351684

Re: FAQ/QUESTIONS/OTHER STUFF

Keighn wrote:My old offline euo dev doesn't work (I probably borked it accidentally since my old computer fried). I'll try the eftv.
i never could get my offline euo to work right. /me is stupid.
by EmoMage
Tue Jul 23, 2019 3:20 am
Forum: EUO General
Topic: FAQ/QUESTIONS/OTHER STUFF
Replies: 2103
Views: 351684

Re: FAQ/QUESTIONS/OTHER STUFF

Keighn wrote:Does the old 3d engine still work? It was a nifty thing to toy with.
part of me thinks i remember reading that it was taken down? but if not, I'd like to know too! It was fun.
by EmoMage
Sat Jun 22, 2019 12:37 pm
Forum: EUO General
Topic: Bugs Thread - kinda updated feb 2010
Replies: 572
Views: 259909

Re: Bugs Thread - kinda updated feb 2010

That's normal. There used to be a "cheese" where mages would buy Ice Dragon avatar for PD and then clone themselves so they could ICE Wind creatures to help them out. When you clone yourself, it takes properties of the actual avatar. You, yourself, don't actually get cloned.
by EmoMage
Wed May 29, 2019 5:29 am
Forum: EUO General
Topic: Dirtyking can’t sign in problem s
Replies: 4
Views: 563

Re: Dirtyking can’t sign in problem s

you were showering with CinDy?

ruh roh.
by EmoMage
Wed May 22, 2019 1:10 pm
Forum: EUO General
Topic: Bugs Thread - kinda updated feb 2010
Replies: 572
Views: 259909

Re: Bugs Thread - kinda updated feb 2010

doesn't sound like a bug to me for the artifact part. sorry to tell you, but it looks like you lost your hoe for Saturday night.. X-D
by EmoMage
Mon May 20, 2019 10:11 am
Forum: EUO General
Topic: FS:HOUSES, AVATARS, NAMED WEAPONS & RES STONES
Replies: 635
Views: 395581

Re: FS:HOUSES, AVATARS, NAMED WEAPONS & RES STONES

just be a lady. it's the internet. who's really gonna care? :geek:
by EmoMage
Sat Mar 23, 2019 8:32 am
Forum: EUO General
Topic: misc updates thread
Replies: 2043
Views: 749032

Re: misc updates thread

class cap changes on reg: nonhumans can now multiclass and use the Shrine of Versatility a) non humans start at 125% cap and can use versatility to spend 38 levels at versatility to get to 200% cap b) humans start at 150% and can use versatility to get 200% cap - so humans get a head start and only...
by EmoMage
Wed Feb 13, 2019 1:42 pm
Forum: EUO General
Topic: misc updates thread
Replies: 2043
Views: 749032

Re: misc updates thread

why does it have to change? why not just make it a thing? make it be a feature. something new and fun to look forward to.
by EmoMage
Wed Jan 16, 2019 4:24 pm
Forum: EUO Development
Topic: Ideas thread 2019
Replies: 261
Views: 15347

Re: Ideas thread 2019

CinisterD wrote:I'd like to see artifacts named after older players as well.
the Emo... I like it.
by EmoMage
Mon Nov 05, 2018 3:12 pm
Forum: Old Ideas Threads
Topic: Ideas Thread 2018
Replies: 484
Views: 119809

Re: Ideas Thread 2017 / 2018

might be a repost, but too lazy to try to find.

Golems (if it's still a thing) - add dual wielding 2h weapons. they're supposed to be strong as shit, right?

Armoury - show sigils when looking at player (with picture, not just words)
by EmoMage
Sun Nov 04, 2018 3:41 pm
Forum: EUO General
Topic: misc updates thread
Replies: 2043
Views: 749032

Re: misc updates thread

Azalynn wrote:not for pd? :-S
was about to ask the same thing
by EmoMage
Thu Oct 11, 2018 4:14 pm
Forum: EUO Development
Topic: maped thread - now even more difficult to use than ever
Replies: 393
Views: 196514

Re: maped thread - now even more difficult to use than ever

dirtyking wrote:How big can a map be ?
What is the biggest map in euo?
Would it be better just to make a
bunch of maps n then link them together
with ladders or steps , portals ?
yes
by EmoMage
Wed Oct 03, 2018 10:08 am
Forum: EUO General
Topic: Mad Props
Replies: 4
Views: 788

Re: Mad Props

yeah, someone does. i'll send him an e-mail. i'll let him know how great he's doing and how much better he do.
by EmoMage
Wed Oct 03, 2018 3:58 am
Forum: EUO General
Topic: Mad Props
Replies: 4
Views: 788

Re: Mad Props

yes it has. and no matter how many times i walk away from this game (no on purpose), i ALWAYS come back. i love this fucking game.