Search found 23 matches
- Wed Jun 21, 2023 10:50 am
- Forum: Old Ideas Threads
- Topic: Ideas thread 2022/23
- Replies: 142
- Views: 74739
Re: Ideas thread 2022/23
While im on the idea of necromancers... why is a summoning class (at least classicly a summoning class) so bad at useing summons? --- Summon undead --- - longer duration or a way to make simi perma minions from monsters slain? (killing mobs grants x% chance to revive a tier lower of the same race or...
- Wed Jun 21, 2023 2:13 am
- Forum: Old Ideas Threads
- Topic: Ideas thread 2022/23
- Replies: 142
- Views: 74739
Re: Ideas thread 2022/23
Here's an idea for ya egg, a bit of a revamp to Necros bone rain or perhaps a druid/bard --- revamp bone rain --- - toggle/channeled at around 1/4 the normal mana cost per second (or give about 1/20 the mana cost per second, but add mana cost per target?) - 7x7 area on self (no animation) - enemies ...
- Sun Nov 01, 2020 4:58 pm
- Forum: Old Ideas Threads
- Topic: Ideas thread 2020
- Replies: 182
- Views: 89100
Re: Ideas thread 2020
Sanguimancy (Necromancer?) STR/caster circle delay name damage effect 1 1000 Blood Magic (toggle, use blood(hp) instead of mana (1(mana):3(hp) at 100 int scaling to 1:1 at 1000 int))(disabled under 20% life) 2 2000 Blood Rush (move speed boost? 300s increase move speed by 30%) 3 1250 Lash (red GP cl...
- Sun Oct 25, 2020 2:27 pm
- Forum: Old Ideas Threads
- Topic: Ideas thread 2020
- Replies: 182
- Views: 89100
Re: Ideas thread 2020
Circle ? Druid spell (obtainable at 100% Polymorphism/Druidry) name: Natures Protection Type: Toggle aura (spell damage) ----------Damage/heal----------------- Damage: 1/20th of Int /s Heal: 2% /s ---------------or--------------------- Alternating heal/damage each second Damage: 1/10th of Int /2s He...
- Mon Oct 19, 2020 1:34 am
- Forum: EUO General
- Topic: official discord server
- Replies: 11
- Views: 23463
Re: official discord server
the server link is dead, btw
- Wed Feb 12, 2020 3:53 pm
- Forum: Old Ideas Threads
- Topic: Ideas thread 2020
- Replies: 182
- Views: 89100
Re: Ideas thread 2019
As for dropping remort itself, im not sure that is needed. if remort was dropped, it would allow for the possibility of a different system though. Remort has always been interesting but its not something most the players ive known have really relied on. On a different note, whats the status on pets ...
- Fri Jan 31, 2020 10:48 am
- Forum: Old Ideas Threads
- Topic: Ideas thread 2020
- Replies: 182
- Views: 89100
Re: Ideas thread 2019
Re-Wrote this to make more sense -Pet Trainer / (Druid sub - inverse of polymorphism ) .pets gain stats based on player level/stats/class%/taming% -per player level pet cast time is reduced ((castdelay*(0.999^Playerlvl))*C*S) -per player str/dex/int the pet gains stats |armor*(1+ (C*S*(str+dex)/2000...
- Fri Jan 31, 2020 10:17 am
- Forum: EUO Development
- Topic: Official alpha server thread
- Replies: 261
- Views: 222108
Re: Official alpha server thread
Why not add a Pet Tamer/beast trainer class and do that instead of buffing pets directly? i love the feeling of stronger pets on alpha but it doesnt make sense that they all have around the same stats. ill put the details for what im thinking in the ideas thread, but it makes more sense to me to hav...
- Thu Jan 30, 2020 1:56 pm
- Forum: Old Ideas Threads
- Topic: Ideas thread 2020
- Replies: 182
- Views: 89100
Re: Ideas thread 2019
so here's a few things while i have the brain for it, Druid/necromancer, While the abduction spell is a greatly amusing as a gimmic and necromancer rain of bones as well.. has anyone considered giving the druid or necromancer a spore plague type ability? they both work with the proliferation of life...
- Sun May 27, 2018 6:23 am
- Forum: EUO Development
- Topic: Official alpha server thread
- Replies: 261
- Views: 222108
Re: Official alpha server thread
ya know egg, you could always just leave pets base stats as they are, and let them level farther.. just a thought, if they get 2 in their primary stat, and one in both secondary's (str/dex/int) a dragon at lvl 150 would still be far stronger than a goblin. but the goblin could actually fight. maybe ...
- Sun May 27, 2018 6:11 am
- Forum: Old Ideas Threads
- Topic: Ideas Thread 2018
- Replies: 484
- Views: 268461
Re: Ideas Thread 2017 / 2018
half trolls are plenty strong as is, you ever tried to kill a 6k hp troll with a regen belt and xj/aep? though the troll regen should probably overcome sun... seems silly that it doesn't. giving race specific classes will be to much work (like a lot) >.> may as well just give a 10% attack speed boos...
- Tue Jan 23, 2018 6:19 am
- Forum: EUO General
- Topic: misc updates thread
- Replies: 2187
- Views: 1292390
Re: misc updates thread
Seems Vamp tint hexblades still don't work with spell vamp
- Fri Apr 11, 2014 12:41 pm
- Forum: Old Ideas Threads
- Topic: Ideas thread 2014
- Replies: 473
- Views: 302648
Re: Ideas thread 2014
Pets gaining stats based on your level, 1 of each base stat per level, 1 hp/str/dex/int and is applied based on your tameing, ie 50 taming level 200 would give 100 to each stat. or something similar perhaps?
- Fri Nov 08, 2013 11:01 am
- Forum: EUO Development
- Topic: RFC - pets
- Replies: 136
- Views: 121968
Re: RFC - pets
All the stats shown (Hp As Def MR Int Speed Melee(hit dice)) increasing with level might be nice. defiantly liking the /evolve command, possible a command such as "/remortpet fighter/caster" that you can use at pet level 75, and 50% taming. details below for the /petremort :P stats: Max le...
- Thu Jul 18, 2013 9:14 am
- Forum: Old Ideas Threads
- Topic: Ideas thread 2013
- Replies: 568
- Views: 360728
Re: Ideas thread 2013
Pet Ranks a rank 1 pet would be a pet level 75 reset to level 0 whos stats are that of a level 25 rank 1 pets could level to level 100 before the reset pet command could be used again on said pet a rank 2 pet would become level 0 rank 2 and have a level 50s stats effectively makeing a rank 10 pet le...
- Sat Jan 26, 2013 1:25 pm
- Forum: Old Ideas Threads
- Topic: Ideas thread 2013
- Replies: 568
- Views: 360728
Re: Ideas thread 2013
why not increasing pet stats from each lvl? would help make the taming skill more used also, you could make pets rank up every 75 lvls. max at 750 instead of 75, give them some strength when it comes to fighting blood creatures but not enough to solo more then a blood dragon without some serious pai...
- Wed Aug 22, 2012 5:24 am
- Forum: Old Ideas Threads
- Topic: Ideas thread 2012
- Replies: 517
- Views: 308820
Re: Ideas thread 2012
have a small (1% or so) chance that a drake wont change at 25, but when the drake hits 75 it will become a Arch Dragon that looks yellow has 800 int 400 delay , if this happens, it can lvl farther, 150 it becomes a shadow dragon or blood dragon,
also, pets should gain int/def/etc when they lvl.
also, pets should gain int/def/etc when they lvl.
- Mon Aug 20, 2012 6:03 am
- Forum: Old Ideas Threads
- Topic: Ideas thread 2012
- Replies: 517
- Views: 308820
Re: Ideas thread 2012
Edited: pet ranks cap base int at 2500(int wands would increase past this with 3600 int max) cap base hp at 7500(hp wands would increase past this with 10800 hp max) cap rank at 100 with 5k kills per rank each rank give 25 int 75 hp .5 def -1ms delay myth essence makes pet able to rank up and change...
- Fri Aug 10, 2012 7:32 am
- Forum: Old Ideas Threads
- Topic: Ideas thread 2012
- Replies: 517
- Views: 308820
Re: Ideas thread 2012
/gt for cross server trades
/l for local server chat
/l for local server chat
- Sun Jan 15, 2012 12:05 pm
- Forum: EUO Development
- Topic: Official alpha server thread
- Replies: 261
- Views: 222108
Re: alpha server - now testing player vampires!
i guess i do have good luck then O.o thanks rufio. still, thngs like the vamp quest and such are much easier atm. that side of things still stands.