Search found 21 matches

by syfr
Wed Feb 12, 2020 3:53 pm
Forum: EUO Development
Topic: Ideas thread 2019
Replies: 278
Views: 27818

Re: Ideas thread 2019

As for dropping remort itself, im not sure that is needed. if remort was dropped, it would allow for the possibility of a different system though. Remort has always been interesting but its not something most the players ive known have really relied on. On a different note, whats the status on pets ...
by syfr
Fri Jan 31, 2020 10:48 am
Forum: EUO Development
Topic: Ideas thread 2019
Replies: 278
Views: 27818

Re: Ideas thread 2019

Re-Wrote this to make more sense -Pet Trainer / (Druid sub - inverse of polymorphism ) .pets gain stats based on player level/stats/class%/taming% -per player level pet cast time is reduced ((castdelay*(0.999^Playerlvl))*C*S) -per player str/dex/int the pet gains stats |armor*(1+ (C*S*(str+dex)/2000...
by syfr
Fri Jan 31, 2020 10:17 am
Forum: EUO Development
Topic: Official alpha server thread
Replies: 258
Views: 136159

Re: Official alpha server thread

Why not add a Pet Tamer/beast trainer class and do that instead of buffing pets directly? i love the feeling of stronger pets on alpha but it doesnt make sense that they all have around the same stats. ill put the details for what im thinking in the ideas thread, but it makes more sense to me to hav...
by syfr
Thu Jan 30, 2020 1:56 pm
Forum: EUO Development
Topic: Ideas thread 2019
Replies: 278
Views: 27818

Re: Ideas thread 2019

so here's a few things while i have the brain for it, Druid/necromancer, While the abduction spell is a greatly amusing as a gimmic and necromancer rain of bones as well.. has anyone considered giving the druid or necromancer a spore plague type ability? they both work with the proliferation of life...
by syfr
Sun May 27, 2018 6:23 am
Forum: EUO Development
Topic: Official alpha server thread
Replies: 258
Views: 136159

Re: Official alpha server thread

ya know egg, you could always just leave pets base stats as they are, and let them level farther.. just a thought, if they get 2 in their primary stat, and one in both secondary's (str/dex/int) a dragon at lvl 150 would still be far stronger than a goblin. but the goblin could actually fight. maybe ...
by syfr
Sun May 27, 2018 6:11 am
Forum: Old Ideas Threads
Topic: Ideas Thread 2018
Replies: 484
Views: 130342

Re: Ideas Thread 2017 / 2018

half trolls are plenty strong as is, you ever tried to kill a 6k hp troll with a regen belt and xj/aep? though the troll regen should probably overcome sun... seems silly that it doesn't. giving race specific classes will be to much work (like a lot) >.> may as well just give a 10% attack speed boos...
by syfr
Mon Feb 05, 2018 4:40 pm
Forum: EUO General
Topic: Bugs Thread - kinda updated feb 2010
Replies: 590
Views: 276522

Re: Bugs Thread - kinda updated feb 2010

Long story short, there seems to be an animation que being sent from the server that fails to reach my computer, so i end up seeing what everyone else did 2-5 seconds ago, usualy. Edit: Animations seem to be causing delay up to 15 seconds behind other players in the game, my drivers are up to date a...
by syfr
Sun Feb 04, 2018 5:47 am
Forum: EUO General
Topic: Bugs Thread - kinda updated feb 2010
Replies: 590
Views: 276522

Re: Bugs Thread - kinda updated feb 2010

Troll doesn't have regen anymore (still shows on char create and manual that it does)
by syfr
Sun Jan 28, 2018 1:45 pm
Forum: EUO General
Topic: Bugs Thread - kinda updated feb 2010
Replies: 590
Views: 276522

Re: Bugs Thread - kinda updated feb 2010

Troll regen seems to be missing completly
by syfr
Tue Jan 23, 2018 6:19 am
Forum: EUO General
Topic: misc updates thread
Replies: 2044
Views: 772753

Re: misc updates thread

Seems Vamp tint hexblades still don't work with spell vamp
by syfr
Fri Apr 11, 2014 12:41 pm
Forum: Old Ideas Threads
Topic: Ideas thread 2014
Replies: 473
Views: 177042

Re: Ideas thread 2014

Pets gaining stats based on your level, 1 of each base stat per level, 1 hp/str/dex/int and is applied based on your tameing, ie 50 taming level 200 would give 100 to each stat. or something similar perhaps?
by syfr
Fri Nov 08, 2013 11:01 am
Forum: EUO Development
Topic: RFC - pets
Replies: 135
Views: 68594

Re: RFC - pets

All the stats shown (Hp As Def MR Int Speed Melee(hit dice)) increasing with level might be nice. defiantly liking the /evolve command, possible a command such as "/remortpet fighter/caster" that you can use at pet level 75, and 50% taming. details below for the /petremort :P stats: Max level=%tamin...
by syfr
Thu Jul 18, 2013 9:14 am
Forum: Old Ideas Threads
Topic: Ideas thread 2013
Replies: 568
Views: 216646

Re: Ideas thread 2013

Pet Ranks a rank 1 pet would be a pet level 75 reset to level 0 whos stats are that of a level 25 rank 1 pets could level to level 100 before the reset pet command could be used again on said pet a rank 2 pet would become level 0 rank 2 and have a level 50s stats effectively makeing a rank 10 pet le...
by syfr
Sat Jan 26, 2013 1:25 pm
Forum: Old Ideas Threads
Topic: Ideas thread 2013
Replies: 568
Views: 216646

Re: Ideas thread 2013

why not increasing pet stats from each lvl? would help make the taming skill more used also, you could make pets rank up every 75 lvls. max at 750 instead of 75, give them some strength when it comes to fighting blood creatures but not enough to solo more then a blood dragon without some serious pai...
by syfr
Wed Aug 22, 2012 5:24 am
Forum: Old Ideas Threads
Topic: Ideas thread 2012
Replies: 517
Views: 167601

Re: Ideas thread 2012

have a small (1% or so) chance that a drake wont change at 25, but when the drake hits 75 it will become a Arch Dragon that looks yellow has 800 int 400 delay , if this happens, it can lvl farther, 150 it becomes a shadow dragon or blood dragon,

also, pets should gain int/def/etc when they lvl.
by syfr
Mon Aug 20, 2012 6:03 am
Forum: Old Ideas Threads
Topic: Ideas thread 2012
Replies: 517
Views: 167601

Re: Ideas thread 2012

Edited: pet ranks cap base int at 2500(int wands would increase past this with 3600 int max) cap base hp at 7500(hp wands would increase past this with 10800 hp max) cap rank at 100 with 5k kills per rank each rank give 25 int 75 hp .5 def -1ms delay myth essence makes pet able to rank up and change...
by syfr
Fri Aug 10, 2012 7:32 am
Forum: Old Ideas Threads
Topic: Ideas thread 2012
Replies: 517
Views: 167601

Re: Ideas thread 2012

/gt for cross server trades
/l for local server chat
by syfr
Sun Jan 15, 2012 12:05 pm
Forum: EUO Development
Topic: Official alpha server thread
Replies: 258
Views: 136159

Re: alpha server - now testing player vampires!

i guess i do have good luck then O.o thanks rufio. still, thngs like the vamp quest and such are much easier atm. that side of things still stands.
by syfr
Wed Jan 11, 2012 2:37 am
Forum: EUO Development
Topic: Official alpha server thread
Replies: 258
Views: 136159

Re: alpha server - now testing player vampires!

with the expected lvls sure, but they dont cast xc very often, so unless its that 1 out of 1000 chance undead will just walk through like its nothing, maybe i just have incredible luck with xc.
by syfr
Thu Jan 05, 2012 3:22 pm
Forum: EUO Development
Topic: Official alpha server thread
Replies: 258
Views: 136159

Re: alpha server - now testing player vampires!

mack don't quote something non existent, egg: what i mean is a bloodkin vampire in bloodmoor is to easy, i can kill in their at 140 with most of the creature's in bloodmoor using vamp bite constantly. just seems like it will be an easy cheese. honestly any vampire will be able to cheese it pretty we...