Search found 35 matches
- Fri Apr 07, 2023 3:57 pm
- Forum: EUO General
- Topic: Bugs Thread - 2020 edition
- Replies: 61
- Views: 76869
Re: Bugs Thread - 2020 edition
:fp: My bad! I completely forgot to mention that this was using Grappling hook's new use. My questions were 1. Whether Grappling hook's seize should also work through walls or not? (Just asked since I don't want to be cheesing the mechanic if it's unintentional.) My line of thought was that Monk's s...
- Fri Apr 07, 2023 6:43 am
- Forum: EUO General
- Topic: Bugs Thread - 2020 edition
- Replies: 61
- Views: 76869
Re: Bugs Thread - 2020 edition
Werewolf form on NG server has a fixed 25 AS no matter how much stats you have. (due to it scaling based off of levels I think?) Also, not sure if this is intended or not; If your meditation is high enough (> 50 where you can 'sense' stuff around you), you can hook mobs through walls like Monk's sei...
- Tue May 03, 2016 3:53 pm
- Forum: EUO PD and NG servers
- Topic: Causes of death on PD
- Replies: 15
- Views: 17554
Re: Causes of death on PD
Evil bunny...
- Tue Jun 04, 2013 4:48 am
- Forum: EUO Character Builds, Class Guides and Skill Guides
- Topic: Skill Cap
- Replies: 7
- Views: 13493
Re: Skill Cap
Yeah so, you have 87 + 21 + 15 + 1 = 125 class points which is your skill cap. So if you want.. say GM fighter, you need to trim other skills If you do /myskills (use pageup/pagedown to scroll through it), it will show what skill is of which class on the left 'other' skills are classless and don't r...
- Mon May 27, 2013 6:51 am
- Forum: EUO Clans
- Topic: ToA - The Templars of Arkhaven
- Replies: 4
- Views: 8749
Re: ToA - The Templars of Arkhaven
Baal has joined our ranks!
(Diablo's minions grow stronger!) xD
(Diablo's minions grow stronger!) xD
- Wed May 22, 2013 2:30 am
- Forum: EUO Development
- Topic: Bring Back Tiled but Improved
- Replies: 6
- Views: 5327
Re: Bring Back Tiled but Improved
If you like retro and pixel art, I have much better options for you! One of my old favourite (Made in Qbasic) PIXELplus 256 http://www.phatcode.net/res/189/images/pp256_02.png http://www.phatcode.net/res/189/images/pp256_03.png And the standard (Even the shareware version is more than enough for tin...
- Sat May 18, 2013 5:54 pm
- Forum: Auxbox repository
- Topic: Custom Auxbox Creations
- Replies: 148
- Views: 126607
Re: Custom Auxbox Creations
I don't know how to get what mob you killed but yes it does support file write/read open a file using logger = io.open("kills.log", "a") a = append mode, w = write mode, r = read mode Then write and flush into it logger:write("RAWR ", os.time(), "\n") logger:f...
- Wed May 15, 2013 11:29 pm
- Forum: Auxbox repository
- Topic: Custom Auxbox Creations
- Replies: 148
- Views: 126607
Re: Custom Auxbox Creations
Does anyone know how to get the Item under the cursor when you are in an item-list-thing? (like viewing inventory or dousing potions for example)
I don't find anything related to this in the api
I don't find anything related to this in the api
- Sun May 12, 2013 4:53 am
- Forum: EUO Clans
- Topic: ToA - The Templars of Arkhaven
- Replies: 4
- Views: 8749
Re: ToA - The Templars of Arkhaven
Thanks Djanno!
Clan technicalities have been solved!
So I encourage the old members to contact
me(Morpheus/CrazyGrasshoppa or Rurik/Zeni/Pierce or Mukotsu/jaktosu/suikotsu
to get back in the clan!
Cheers,
Morph
Clan technicalities have been solved!
So I encourage the old members to contact
me(Morpheus/CrazyGrasshoppa or Rurik/Zeni/Pierce or Mukotsu/jaktosu/suikotsu
to get back in the clan!
Cheers,
Morph
- Wed May 08, 2013 2:48 pm
- Forum: EUO Clans
- Topic: ToA - The Templars of Arkhaven
- Replies: 4
- Views: 8749
Re: ToA - The Templars of Arkhaven
Apparently, there is some problem with new clan formation as they keep getting dissolved after a few days. Members don't need to worry about that. (No, we didn't kick you LAUGHING OUT LOUD LIKE A MORON ) We won't technically be forming it again (the tags and all) till the issue gets fixed. However, ...
- Wed May 08, 2013 2:29 pm
- Forum: EUO Development
- Topic: Quests revision for 2013
- Replies: 28
- Views: 28252
Re: Quests revision for 2013
/aq related: Would it be possible to just copy the quest text (one when you trigger it with keyword) to the quest book. That would help you remind what you're supposed to be doing for that quest. Partying and Questing: If you're in a party and are on same quest and kill the monster you're supposed t...
- Wed Apr 24, 2013 12:11 pm
- Forum: Old Ideas Threads
- Topic: Ideas thread 2013
- Replies: 568
- Views: 367234
Re: Ideas thread 2013
A simple arrow counter on top left when we have ranged weapon equipped? (or maybe when < 100 left or something)
- Sun Jul 03, 2011 3:21 pm
- Forum: EUO General
- Topic: The Ultimate Class Discussion Guide
- Replies: 17
- Views: 8732
Re: The Ultimate Class Discussion Guide
Fighters, Let's admit it they're slow compared to other fighting classes (i.e. rogue and monk, priests use maces which is basically fighter) So, To get the most out of it, you need to maximize your damage. Thus i prefer to use 2H weapons over 1H for fighters. like for example Claymore + flurry = mas...
- Thu Jun 30, 2011 6:12 pm
- Forum: EUO Clans
- Topic: Black Sea Marauders
- Replies: 42
- Views: 38472
Re: Black Sea Marauders
RAWRRR!
and i hate your sleeping fists! xD
and i hate your sleeping fists! xD
- Thu Jun 30, 2011 6:04 pm
- Forum: EUO Development
- Topic: RFC- EUO EQUIPMENT TILES & IDEAS
- Replies: 49
- Views: 34139
Re: EUO EQUIPMENT TILES & IDEAS
Shurikens, Darts! (although it's more ninja.. but aren't monk like ninjas anyways.. shaolin monks for instance) maybe something like Psy Shurikens... monk use their mana to throw psionic shurikens at the enemy (basically saps 1 mana per shuriken and cant throw them without mana) and they still need ...
- Tue Jun 28, 2011 7:12 pm
- Forum: EUO Clans
- Topic: Black Sea Marauders
- Replies: 42
- Views: 38472
Re: Black Sea Marauders
when d'ya ye scurvy curs get on?
We need ta play t'gether more!
We need ta play t'gether more!
- Thu Jun 16, 2011 4:33 am
- Forum: EUO General
- Topic: Crosshair broken
- Replies: 2
- Views: 1908
Re: Crosshair broken
It's not broken
You just have wrong type of targets selected (i.e Good creatures)
Press Ctrl + T to change
You just have wrong type of targets selected (i.e Good creatures)
Press Ctrl + T to change
- Wed Jun 08, 2011 3:35 am
- Forum: EUO Clans
- Topic: Black Sea Marauders
- Replies: 42
- Views: 38472
Re: Black Sea Marauders
Grunkkkkk you know how pirates are
Looking forward to our first raid!
Looking forward to our first raid!
- Mon Jun 06, 2011 4:23 pm
- Forum: EUO PD and NG servers
- Topic: NG screenshot thread
- Replies: 57
- Views: 63156
Re: NG screenshot thread
Good job guys! I love NG! more people need to play on there
- Sat Jan 15, 2011 9:27 pm
- Forum: Old Ideas Threads
- Topic: Ideas thread 2011
- Replies: 524
- Views: 303387
Re: Ideas thread 2011
That's a cool idea.. Reeling is fine i think but nets would be nice.. Here's my extension on that idea.. Player can only use Nets while on raft (and (s)he can't attack or move while it's down) Nets can be *made* by tinkerers So, you can also catch bigger fishes like Sharks, Squids, (Crabs?)... (for ...